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R.A. Salvatore

book review R.A. Salvatore fantasy literature(1959- )
Besides these fantasy epics, R.A. Salvatore also writes short stories, Star Wars novels, comic and graphic novels, and he writes for the gaming industry. Besides the Forgotten Realms: Drizzt novels, Salvatore oversees production of Forgotten Realms: War of the Spider Queen, which is written by several authors. You can read sample chapters of Drizzt at R.A. Salvatore’s website.

Forgotten Realms: The Legend of Drizzt

The Legend of Drizzt: The Dark Elf & The Icewind Dale — (1990-1991) Publisher: Drizzt the Dark Elf finds adventure, peril, and awesome magical power as he confronts the underground civilization of the evil race of Drow elves.

R.A. Salvatore Forgotten Realms Legend of Drizzt The Dark Elf Trilogy 1. Homeland 2. Exile 3. SojournR.A. Salvatore Forgotten Realms Legend of Drizzt The Dark Elf Trilogy 1. Homeland 2. Exile 3. SojournR.A. Salvatore Forgotten Realms Legend of Drizzt The Dark Elf Trilogy 1. Homeland 2. Exile 3. SojournR.A. Salvatore Forgotten Realms Legend of Drizzt Icewind Dale 4. The Crystal Shard 5. Streams of Silver 6. The Halfling's GemR.A. Salvatore Forgotten Realms Legend of Drizzt Icewind Dale 4. The Crystal Shard 5. Streams of Silver 6. The Halfling's GemR.A. Salvatore Forgotten Realms Legend of Drizzt Icewind Dale 4. The Crystal Shard 5. Streams of Silver 6. The Halfling's Gem

The Legend of Drizzt: Legacy of the Drow — (1992-1996) by R.A. Salvatore. The Legacy, Starless Night, Siege of Darkness, Passage to Dawn. Publisher: The adventure begins in seeming serenity as we find Drizzt Do’Urden enjoying a rare state of peace. But he did not arrive at this station without leaving powerful enemies in his wake. Lolth, the dreaded Spider Queen deity of the evil Dark Elves, counts herself among these enemies and has vowed to end the drow’s idyllic days.

R.A. Salvatore Forgotten Realms Legend of Drizzt Legacy of the Drow 7. The Legacy 8. Starless Night 9. Siege of Darkness 10. Passage to DawnR.A. Salvatore Forgotten Realms Legend of Drizzt Legacy of the Drow 7. The Legacy 8. Starless Night 9. Siege of Darkness 10. Passage to DawnR.A. Salvatore Forgotten Realms Legend of Drizzt Legacy of the Drow 7. The Legacy 8. Starless Night 9. Siege of Darkness 10. Passage to DawnR.A. Salvatore Forgotten Realms Legend of Drizzt Legacy of the Drow 7. The Legacy 8. Starless Night 9. Siege of Darkness 10. Passage to Dawn

The Legend of Drizzt: Paths of Darkness — (1998-2001) by R.A. Salvatore. When the vile Crystal Shard once again reveals itself, Drizzt must race against his most formidable enemies in hopes of destroying it before it finds the one being that can help it enslave the world: a dark elf named Jarlaxle. Winner of the Origins Award for best game-related novel of 1998, The Silent Blade marked the return of Drizzt to the wind-swept tundra of the Forgotten Realms world. This deluxe reissue features a new Todd Lockwood cover and an introduction fromThe New York Times best-selling author Philip Athans, who has served as Salvatore’s editor for almost a decade, starting with the original release of this book.

R.A. Salvatore Forgotten Realms Legend of Drizzt Pathos of Darkness 11. The Silent Blade 12. The Spine of the World 13. Sea of SwordsR.A. Salvatore Forgotten Realms Legend of Drizzt Pathos of Darkness 11. The Silent Blade 12. The Spine of the World 13. Sea of SwordsR.A. Salvatore Forgotten Realms Legend of Drizzt Pathos of Darkness 11. The Silent Blade 12. The Spine of the World 13. Sea of Swords

The Legend of Drizzt: The Sellswords Trilogy — (2000-2006) by R.A. Salvatore. Servant of the Shard is sometimes seen as also the third book in the Paths of Darkness series. Publisher: This trilogy brings two familiar characters into the limelight for the first time! Jarlaxle, a dark elf assassin, and Artemis Entreri, a human assassin, work together and against each other in Calimport. Their conflict is intensified by the influence of the Crystal Shard, a malevolent artifact that has been raousing trouble in the Forgotten Realms world since its introduction in The Crystal Shard.

Salvatore Sellsword trilogy Forgotten Realms 1. Servant of the Shard 2. Promise of the Witch King 3. Road of the Patriarch Salvatore Sellsword trilogy Forgotten Realms 1. Servant of the Shard 2. Promise of the Witch King 3. Road of the Patriarch Salvatore Sellsword trilogy Forgotten Realms 1. Servant of the Shard 2. Promise of the Witch King 3. Road of the Patriarch fantasy book reviews science fiction book reviews

The Legend of Drizzt: Transitions — (2007-2009) by R.A. Salvatore. Publisher: Drizzt is back, and facing a world changed forever! An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can’t last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he’s worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. And it won’t be easy. This book wasn’t just the next installment in the long-running saga of the famous dark elf, but the beginning of a bold new trilogy that will help change the face of the Forgotten Realms world forever.

fantasy book reviews science fiction book reviewsR.A. Salvatore Forgotten Realms Transitions 1. The Orc King 2. The Pirate King 3. The Ghost KingR.A. Salvatore Forgotten Realms Transitions 1. The Orc King 2. The Pirate King 3. The Ghost King

Homeland: Fun For Your Inner Fourteen-Year-Old

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Homeland by R.A. Salvatore

R.A. Salvatore’s brooding, noble hero Drizzt Do’Urden is almost inarguably the most popular character in the FORGOTTEN REALMS universe (which is to say, the Dungeons & Dragons tie-in novels). It has become a general joke through the years that half the new D&D players of the world incorporate something of the dark elf warrior into their first characters, and — tellingly — when Suvudu did their initial fantasy character popularity contest some years ago, Drizzt beat out such classic characters as Aragorn, Conan, and Ged to take the fourth spot. It’s hard to deny Drizzt’s popular success or his ponderous influence on heroic fantasy. That said, it’s an open secret that THE LEGEND OF DRIZZT has never accumulated a lot of critical success to correspond with its popularity. How to make sense of this divide? Well… frankly, both Drizzt fans and Drizzt... Read More

Exile: Cheesy fun

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Exile by R.A. Salvatore

Exile, the second novel in THE LEGEND OF DRIZZT series, is a sequel to the first book, Homeland, in the same way that The Two Towers is a “sequel” to Fellowship of the Ring: technically you can call them separate stories, but when you come right down to it they work more strongly as one complete narrative. Exile picks up where Homeland left off to tie up the plot threads left dangling at the end of the first novel. Homeland and Exile essentially form the “Menzoberranzan duology” of THE LEGEND OF DRIZZT. Their ties are very close, and to be honest there’s not much to say about the second one that I haven’t already said about the first one. Still, Exile has a few separate strengths and failings independent of Homeland, and it aff... Read More

Sojourn: A transitional novel, and it shows

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Sojourn by R.A. Salvatore

Sojourn is the last book in Salvatore’s DARK ELF TRILOGY, the prequel novels he wrote to establish Drizzt’s origin story after the success of his earlier trilogy ICEWIND DALE. While the first two DARK ELF novels, Homeland and Exile, are charming enough little stories to entertain on their own merits, Sojourn is the point at which the story begins to suffer for the necessity of ticking certain narrative boxes to get Drizzt where he needs to be by book four. It’s very much a transitional novel, and while on the whole it keeps the flavor of the rest of the trilogy, the plot here is the weakest of the three.

At the end of Exile, our valiant drow hero Drizzt Do’Urden exited the subterranean world in which he had lived practically all of his life to brave the surface. Drizzt ... Read More

The Crystal Shard: An ambitious novel

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The Crystal Shard by R.A. Salvatore

The Crystal Shard, although technically preceded by THE DARK ELF TRILOGY according to the new reading order, was actually Salvatore’s first Drizzt novel and in fact his first novel, period. The Crystal Shard does have a lot of the usual first-novel bugs (mechanics sometimes don’t work out the way they should, dialogue is frequently hamfisted), but it also has something that I feel began to fade out of THE LEGEND OF DRIZZT after a while: ambition. Ambition doesn’t usually go hand-in-hand with shared-world novels for obvious reasons, but there it is. The Crystal Shard feels raw, in content but also in tone. There’s a sense, by DARK ELF at least, that Salvatore is beginning to be comfortable with his success and thus more prone to taking it easy. The Crystal Shard has more of an edge, reache... Read More

Streams of Silver: Not great, but good enough

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Streams of Silver by R.A. Salvatore

Streams of Silver, the sequel to The Crystal Shard, breaks no new ground for THE LEGEND OF DRIZZT, and to be honest I’m finding it difficult to review because there is so very little to say about it (having already reviewed the preceding works). Like The Crystal Shard, Streams of Silver has issues with wooden dialogue and cluttered prose but almost makes up for it on the basis of swift-moving action and a general sense of enthusiastic fun. It’s, again, a popcorn novel, and neither the best nor the worst of that category. While it feels a bit less vibrant and imaginative than its predecessor, it does manage to introduce at least one interesting new character and works out as a pretty decent little quest narrative (so long as the reader is kind enough to focus on the quest’s journey and not its destinat... Read More

The Halfling’s Gem: In Which Salvatore Takes a Machete to his Own Plot, and Everything Still Works Out Somehow

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The Halfling’s Gem by R.A. Salvatore

The Halfling’s Gem is the finale to the ICEWIND DALE trilogy, and as such is tasked with tying up the dangling plot threads from parts one and two, by this point no easy feat. The dwarven homeland of Mithral Hall (can’t you just hear Tolkien spluttering indignantly from the hereafter?) has been found but it remains in the hands of the grey dwarves, different from regular dwarves in that they are grey. And evil. Apparently the two coincide. Bruenor has gone toppling to his demise locked in combat with the dragon that’s standing in for the Balrog in this particular spin-off, and unlike Gandalf before him, there’s no conceivable way he’s actually alive after that fall and might decide to pop back up again.

Yep. No way. Definitely dead. Tooootally deceased.

Anyway, though they would love to hold a proper f... Read More

The Legacy: Distilled Action. Nothing Else. Seriously, nothing.

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The Legacy by R.A. Salvatore

As I’ve been doing these reviews, I’ve tried to point out a few things about THE LEGEND OF DRIZZT series. First, these books are fun, diverting, and lively. Second, they’re… uh… not very good. Now when I say “good,” I am of course referring to the Literary definition of good (that’s Literature with the capital L, Literature the genre, that I’m discussing now). It’s problematic in a number of ways that one genre has set the standard for what constitutes “good” writing, but that’s just where things are right now, and like it or not it’s about the closest thing to an objective measuring stick that we have. There are things Literature likes: deep characterization, subtle nuance, lush prose. THE LEGEND OF DRIZZT has none of those things. The series’ virtues are swift-moving action, camaraderie, breathless fun, and occasionally some decent plotting... Read More

Starless Night: Prepackaged and pointless

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Starless Night by R.A. Salvatore

While reading THE LEGEND OF DRIZZT series, I’ve developed the grim suspicion that every time R.A. Salvatore looks at his characters and thinks “time for some development, lads and lasses,” he immediately starts trying to shoehorn in an adventure to go along with it. Apparently one simply cannot have development through conversation or work or leisure or for that matter anything else that does not involve leaping off the hunched shoulders of your barbarian friend to stab an ogre in the face. Granted, maybe it’s just that I’ve read a lot of these novels in quick succession by now and my patience is starting to fizzle a bit, but I do feel on occasion that whenever Salvatore decides to do some character work, there ends up being this substandard, breezy little quest that doesn’t really go anywhere or do anything except give the characters the opportunity to th... Read More

Siege of Darkness: Needs more siege. Also more darkness.

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Siege of Darkness by R.A. Salvatore

The major problem with Siege of Darkness is not, hopefully, R.A. Salvatore’s fault. The issue is that this is the point in THE LEGEND OF DRIZZT saga when a particularly noxious example of the “Shared Universe Event” decided to rear its ugly head, getting in everyone’s way and disrupting the meta-narrative. Its long-dreaded appearance does absolutely nothing aside from ticking a box on a checklist, so much so that I’m giving Salvatore the benefit of the doubt here and imagining that the material “had” to be there on the word of the mighty Wizards of the Coast, despotic lords of all Dungeons and Dragons tie-in novels. If that was indeed the case, we can sympathize with Salvatore’s plight… while still acknowledging that Siege of Darkness wasn’t all that great.

Our story begins with Lolth, goddess of the dr... Read More

Passage to Dawn: An Uptick for the Series

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Passage to Dawn by R.A. Salvatore

Passage to Dawn, fourth and final book in author R.A. Salvatore’s LEGACY OF THE DROW quartet (and the tenth in his broader LEGEND OF DRIZZT series), is pretty good, by Drizzt standards. Hurrah! Cue the Triumph through Rome! Bring on the cheering throngs and falling rose petals! All right, so it may sound like I’m damning with faint praise here, but given the overall shakiness of the quartet it seems expected to tie together, Passage to Dawn’s being pretty good actually does seem like something worthy of a bit of celebration. That doesn’t mean it lacks the issues that have generally haunted LEGACY OF THE DROW (a sense of pointlessness and a lack of clear direction being the prominent ones), but at least it means that we don’t have to entirely write off the LEGEND OF DRIZZT’s flabby middle section. It’s not... Read More

The Silent Blade: A Drizzt novel only in name

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The Silent Blade by R.A. Salvatore

The Silent Blade is in every regard an improvement over the LEGEND OF DRIZZT’s preceding installment, Passage to Dawn. The plot is tighter, the characterization is subtler, and – stressing this point most of all – the prose has taken leaps and bounds forward. However, this is also the installment of THE LEGEND OF DRIZZT that finally convinced me that the series has not only jumped the shark, but is doing Evel Knievel motorcycle flips over whole tanks of great whites.

Previously, on Drizzt and Friends, the demon Errtu finally (!) managed to return to the mortal plane and gain possession of the crystal shard. At last granted his heart’s desire, Errtu was primed and ready to doom the earth to a living hell. Except he wasn’t, because Drizzt and his crew came bustling in like grumpy border patrol officers and sp... Read More

The Spine of the World: Never mind, bring back Drizzt

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The Spine of the World by R.A. Salvatore

R.A. Salvatore’s The Spine of the World tries so hard that I actually feel a bit bad for giving it low marks. It’s akin to how I imagine a judge at a dog show must feel when sizing up that one dog who’s a bit too flaky for the event. It won’t stand on the podium or heel properly and it gets singed going through the fiery ring (this might be a good time to own up to the fact that I’ve never actually watched a dog show), but all the same it just looks so enthusiastic and eager to please that one feels guilty giving it a poor evaluation. The Spine of the World is that dog. It desperately wants your approval, but unfortunately it has committed a sin so heinous — especially for this series — that I don... Read More

Promise of the Witch-King: Homage to Leiber

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Promise of the Witch-King by R.A. Salvatore

Promise of the Witch-King is the second book in R.A. Salvatore's Sellswords series, a spin-off/repackaging of his famous Drizz't series. While the title may sound like a rip-off from Tolkien (and indeed, Dungeons & Dragons does name Lord of the Rings as one of its influences), Salvatore is actually paying homage to Fritz Leiber.

The novel follows the anti-hero adventures of Artemis Entreri, a mellowed-down assassin, and the dark elf Jarlaxle, an ambitious and enigmatic figure. Strangely enough, the series reminds me so much of Read More

Road of the Patriarch: Rousing adventure

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Road of the Patriarch by R.A. Salvatore

The previous book in R.A. Salvatore's Sellswords trilogy, Promise of the Witch-King was disappointing. Road of the Patriarch redeemed Salvatore in my eyes after that previous lackluster effort.

Road of the Patriarch follows Jarlaxle and Artemis Entreri as they wrap up their sojourn in the Bloodstone lands. Jarlaxle is especially in fine form as he sows chaos in his wake with what seems to be very little effort. Many of his actions seem random (he is a drow after all) but when his schemes coalesce, one finds that his machinations are brilliant, and that what may have seemed a failure or lost opportunity is actually a success. Lolth would be proud, if Jarlaxle believed in such.

The characterizat... Read More

The Orc King: Welcome return to the Drizzt legend

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The Orc King by R.A. Salvatore

Picking up where The Two Swords left off, The Orc King continues the adventures of Drizzt Do’Urden and the Companions of the Hall. King Obould Many-arrows seeks to create a kingdom of orcs, at peace with its neighbors, a thing unheard of in Faerun. Tosun Armgo continues to seek to be a new Drizzt, a dark elf of good character while fighting off the advances of Khaizid’hea the evil sentient sword. And Wulfgar, recently widowed, sets out to find his lost daughter Colson.

R.A. Salvatore has been writing in the Forgotten Realms campaign setting for 20 years, he brought shared world fiction into the mainstream of genre fiction, his novels are sold all over the world, and Drizzt is almost as recognizable a character as Gollum or Captain Kirk.

But for all his accomplishments, it seems that Salv... Read More

Forgotten Realms: The Stone of Tymora

The Stone of Tymora — (2008-2010) R.A. Salvatore and Geno Salvatore. Young Adult. Publisher: From the author of more than a dozen New York Times best sellers and his son, comes the first installment of a brand-new fantasy trilogy written just for young readers… Barely a teen and already guarding a secret that could jeopardize his young life, Maimun is marked for death. With the help of a mysterious stranger, the boy escapes his village and flees out to sea, stowing away on the pirate hunting ship, Sea Sprite, where he comes across a most unlikely ally: the dark elf Drizzt Do’Urden. With a half-demon determined to destroy him, and a crew of sailors resentful of the trouble he’s caused, Maimun must find the courage to prove his worth, both to his friends and to himself. Nearly two decades ago, R.A. Salvatore introduced the world to Drizzt D’Urden in a series that has since become a fantasy classic and a consistent presence on best seller lists. Now, for the first time, Salvatore partners with his son Geno to craft a brand-new story just for young readers, featuring a cameo of the most beloved fantasy character of all time. For young readers seeking the next great fantasy saga or for long-time fans who can’t miss any installment in the Drizzt saga, this book delivers all the action, intrigue, and magic you’ve come to expect from the Salvatore name.

R.A. Salvatore Geno Salvatore Stone of Tymora 1. The Stowaway 2. The ShadowmaskR.A. Salvatore Geno Salvatore Stone of Tymora 1. The Stowaway 2. The Shadowmask 3. The SentinelsR.A. Salvatore Geno Salvatore Stone of Tymora 1. The Stowaway 2. The Shadowmask 3. The Sentinelsfantasy book reviews science fiction book reviews

The Stowaway: A YA adventure in the Forgotten Realms

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The Stowaway by R.A. & Geno Salvatore

FORGOTTEN REALMS books are good for a quick, fun read, where I don’t normally expect a lot of character development and the world has been built so well that you can download maps of the different cities. The Stowaway is a perfect example: a quick, light YA adventure through well-known areas of a well-developed world.

The Stowaway begins with a young child being saved from certain death by a group of noble, powerful people. Maimun, a young orphan, grows up under the sheltering protection of a female druid and later a male magic user/adventurer named Perrault. Maimun is a classic example of the unloved, sarcastic, scared kid whose adventures are the center of the story.

The Stowaway spans a fair amount of the FORGOTTEN REALMS Read More

SFM: Shu, Lemberg, Salvatore, Bradbury, Pinsker

Short Fiction Monday: Here are some of the stories we read this week that we wanted you to know about, most of which are free to read online. This week we continue focusing on 2015 Nebula-nominated short fiction, along with some other stories that caught our attention.



“Everybody Loves Charles” by Bao Shu, trans. Ken Liu (2016, free at Clarkesworld magazine; Read More

More books by R.A. Salvatore

Chronicles of Ynis Aielle — (1990-2000) Publisher: The extraordinary beginning of an epic series brimming with the unbridled action, adventure, and imagination that have made the name R. A. Salvatore synonymous with the best in fantasy! Jeff “Del” DelGuidice was proud of his assignment to the research submarine The Unicorn. But his mission had barely begun when the vessel was sucked into a mysterious underseas void where time stood still, before propelling it forward, through the centuries. The crew surfaced in a strange, magical world changed forever by nuclear holocaust. Here a race of angelic beings had taken pity on the remnants of humankind, offering a chosen few a precious second chance. Thus the Isle of Hope was raised from the poisoned seas and set like a jewel in Earth’s ravaged crown. But the jewel had a flaw, a dark vein of evil. For a sinister expert of the mystical arts had embraced the forbidden third magic, the most deadly sorcery of all. Only Del could defeat it — a hero sworn to peace and fated to wield the dazzling power of the fourth magic…
book review R.A. Salvatore The Chronicles of Ynis Aielle: 1. Echoes of the Fourth Magic 2. The Witch's Daughter 3. Bastion of Darknessbook review R.A. Salvatore The Chronicles of Ynis Aielle: 1. Echoes of the Fourth Magic 2. The Witch's Daughter 3. Bastion of Darknessbook review R.A. Salvatore The Chronicles of Ynis Aielle: 1. Echoes of the Fourth Magic 2. The Witch's Daughter 3. Bastion of Darkness


Spearwielder’s Tales — (1993-1995) Three novels in one volume: The Woods Out Back, The Dragon’s Dagger, Dragonslayer’s Return. From Publishers Weekly: Napping after a dreary day in his dead-end job, Gary Leger wakes to find he has been kidnapped into “the world of the Faerie.” Mickey McMickey, a leprechaun, has brought him to join the quest of Kelsey Gil-Ravadry, an elf who hopes that by following “the legends” he can repair a spear that belonged to an ancient king; the spear has great powers and is able to communicate with its possessor. Gary’s reluctance to go questing is overcome by Kelsey’s simple argument: help me or I’ll kill you. As the trio ventures forth to corral a dwarf blacksmith (to reforge the spear) and a dragon (to supply the fire needed), they find themselves thwarted by the evil sorceress Ceridwen, who sends trolls and goblins to attack them, among other impediments. In this story, which initiates the Spearwielder’s Tale series, Salvatore ( The Legacy ) does not adequately explain for what purposes Kelsey wants the spear or why Ceridwen opposes him. Also, it is discouraging to see Gary working for cooperation among various male creatures — human, elf, leprechaun, dwarf and giant — while the tale offers few female characters, all unappealing and all of whom endanger the quest.

Trilogy                                                                                          Omnibus:
book review R.A. Salvatore Spearwielder's tale: The Woods Out Back, The Dragon's Dagger, Dragonslayer's Return
book review R.A. Salvatore Spearwielder's tale: The Woods Out Back, The Dragon's Dagger, Dragonslayer's Returnbook review R.A. Salvatore Spearwielder's tale: The Woods Out Back, The Dragon's Dagger, Dragonslayer's Return          book review R.A. Salvatore Spearwielder's tale: The Woods Out Back, The Dragon's Dagger, Dragonslayer's Return


The Crimson Shadow — (1995-1996) All three novels in one volume: The Sword of Bedwyr, Luthien’s Gamble, The Dragon King. From Publisher’s Weekly: Bestselling Salvatore returns with a pleasant fantasy novel, notable mainly for its attention to detail. Salvatore describes and choreographs battle scenes better than any other contemporary fantasist, as this first tale of the adventures of Luthien Bedwyr amply demonstrates. The naive Luthien plunges into a series of events, beginning with a self-imposed exile from his father’s kingdom of Bedwyr, which has fallen “under the iron rule of King Greensparrow of Avon,” that test his mettle and increase the political stakes for which he must fight. As Salvatore carefully and exquisitely builds his narrative, Luthien, along with the charming Oliver de Burrows — self-described thief with the obligatory heart of gold — finds his actions becoming more consequential, especially in his Robin Hood-like guise as the “Crimson Shadow.” The tale is satisfactorily resolved, but with enough matters left hanging to suggest that readers looking forward to a sequel may well be rewarded.

Trilogy:                                                                                           Omnibus:
epic fantasy book reviews R.A. Salvatore The Crimson Shadow 1. The Sword of Bedwyr 2. Luthien's Gamble 3. The Dragon King epic fantasy book reviews R.A. Salvatore The Crimson Shadow 1. The Sword of Bedwyr 2. Luthien's Gamble 3. The Dragon King epic fantasy book reviews R.A. Salvatore The Crimson Shadow 1. The Sword of Bedwyr 2. Luthien's Gamble 3. The Dragon King           book review R.A. Salvatore The Crimson Shadow: The Sword of Bedwyr, Luthien's Gamble, The Dragon King


The DemonWars Saga — (1997-2004) Set in the world of Corona. Publisher: Bestselling author R. A. Salvatore creates an astonishing new world for readers to explore — and an intrepid hero to lead the way: Elbryan Wynden, who must confront the dark tides of destiny in his epic search for justice and peace … A great evil has awakened in the land of Corona, a terrible demon determined to spread death and misery. His goblin armies and fearsome giants ravage the settlements of the frontier, and in the small village of Dundallis their merciless attack leaves behind two shattered orphans: Pony and her lifelong friend, the youth Elbryan. Taken in by elves, Elbryan is raised to become a formidable ranger — a fateful role that will lead him into harrowing confrontation. Meanwhile, on a far-off island, a shower of gemstones will fall onto the black sand shores. These heaven-sent stones carry within them an incredible power — the key to all that is good in the world and all that is evil, and it is up to one young monk to liberate them from the corrupt monastery that harvests them. Pray that they don’t fall into the wrong, clawed hands …

book review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalisbook review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalisbook review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalisbook review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalisbook review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalisbook review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalisbook review R.A. Salvatore The Demonwars Saga: 1. The Demon Awakens 2. The Demon Spirit 3. The Demon Apostle 4. Mortalis 5. Ascendance 6. Transcendence 7. Immortalis


Forgotten Realms: Legend of Drizzt: The Hunter’s Blades — (2002-2004) by R.A. Salvatore: Publisher: This new series features R.A. Salvatore’s signature character, Drizzt Doourden, as the focal point of the entire trilogy. The popularity of this signature character has driven Salvatore’s last seven hardcover titles to New York Times bestselling status. One Dark Elf. Two Enchanted Blades. One Unknown Enemy. And a Horde of Invaders. It’s been a long time since Drizzt Do’Urden has had to fight alone. When a ravaging mob of vicious orcs overruns the North and his friends are washed away in its evil tide, he must take matters into his own deadly hands. An all-new trilogy takes Drizzt to the edge . . . and beyond.

R.A. Salvatore Forgotten Realms Hunter's Blades Trilogy 1. The Thousand Orcs 2. The Lone Drow 3. The Two SwordsR.A. Salvatore Forgotten Realms Hunter's Blades Trilogy 1. The Thousand Orcs 2. The Lone Drow 3. The Two SwordsR.A. Salvatore Forgotten Realms Hunter's Blades Trilogy 1. The Thousand Orcs 2. The Lone Drow 3. The Two Swords

Forgotten Realms: Legend of Drizzt: Neverwinter — (2010-2012) by R.A. Salvatore. Publisher: Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate.  In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter — a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can’t stop it on their own. They’ll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

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Forgotten Realms: Legend of Drizzt: Companions Codex — (2014-2015) by R.A. Salvatore. Publisher: R.A. Salvatore’s New York Times best-selling saga continues as dark elf Drizzt Do’Urden returns to Gauntlgrym with old friends by his side once again, as they seek to rescue Bruenor’s loyal shield dwarf-turned-vampire. But not only do Drizzt and his allies face a perilous journey through the Underdark and the dangers of the undead that lie within, but they must cross through a colony of drow, who would like nothing better than to see Drizzt Do’Urden dead.

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Forgotten Realms: Legend of Drizzt: The Sundering — (2013-2014) by R.A. Salvatore. Publisher: This latest installment in New York Times best-selling author R.A. Salvatore’s beloved fantasy saga, The Companions moves Salvatore’s signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt’s fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life — the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.

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Saga of the First King — (2004-2010) Set in the world of Corona, a prequel to The Demonwars Saga. Publisher: Long ago, in a distant land, a lonely young man struggles to discover who he is and where he belongs. He carries the blood and magic of two peoples, a sword of unimaginable power, and the staggering potential for great good… or greater evil. R.A. Salvatore takes his readers back to his signature world of Corona, where he introduces a fascinating new hero destined to become a fantasy legend. It is God’s Year 54, many years before the DemonWars in the land of Corona. The roads are unsafe to travel, where goblins and bloodthirsty Powries search out human prey. In this savage world, Princes feast while peasants starve, and two religions struggle fiercely for control. Bran Dynard, a monk of the fledgling religion of Abelle, returns from his mission in a far off land with two prizes: A book of mystical knowledge, and a new wife, the beautiful and mysterious Sen Wi. But the world he left behind has changed, and his dream of spreading the powerful wisdom he learned to his fellow monks is soon crushed. Forced to hide Sen Wi and his precious book, Bran must decide whom he can trust, and where he should now place his faith. Twenty years later,the situation has grown darker and more desperate. The land is devastated by war, and even the rich and powerful live in fear. Only the masked Highwayman travels freely, his sword casting aside Powries and soldiers with equal ease. The people long for a savior, but is the Highwayman on a mission of mercy… or vengence?

R.A. Salvatore 1. The Highwayman, 2. The Ancient, 3. The Dame, Saga of the First KingR.A. Salvatore 1. The Highwayman, 2. The Ancient, 3. The Dame, Saga of the First KingR.A. Salvatore 1. The Highwayman, 2. The Ancient, 3. The Dame, Saga of the First King 4. The BearR.A. Salvatore 1. The Highwayman, 2. The Ancient, 3. The Dame, Saga of the First King 4. The Bear


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Justin reports: GenCon Indy 2010

Just reports about his visit to GenCon. Comment for a chance to win a FanLit bookmark signed by R.A. Salvatore.

Each year in Indianapolis, thousands gather for what’s called “The Best 4 Days in Gaming.” Gencon Indy was held from August 5th to August 8th, 2010. This gathering of nerds is the largest of its kind in the country. If you are into Dungeons & Dragons or board games, this is your Mecca because over 8600 gaming-related activities are held over four days. Gencon is awesome, but you may be wondering how much it relates to fantasy. The truth is, without fantasy as inspiration, Gary Gygax would never have created Dungeons & Dragons. Without fantasy... Read More