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Ari Marmell

Ari Marmell Ari Marmell is a graduate of the University of Houston with a Creative Writing degree, and has written several shared-world short stories and novels. He has worked for such role-playing games as Dungeons & Dragons and the World of Darkness, and written tie-in fiction for Vampire: the Masquerade and Magic: the Gathering. Marmell lives in Austin, Texas. You can read some of his short stories at Ari Marmell’s website.

The Conqueror’s Shadow: A major surprise!

The Conqueror's Shadow by Ari Marmell

CLASSIFICATION: Combining lighthearted humor and graphic violence with both traditional fantasy tropes and trope-breaking twists, The Conqueror’s Shadow is what would happen if you took Dungeons & Dragons and crossed it with the writing styles of David Eddings and Joe Abercrombie.

FORMAT/INFO: The Conqueror’s Shadow is 448 pages long divided over 28 numbered chapters, a Prologue, and an Epilogue. Narration is in the third-person via several major and supporting characters, but the book mostly focuses on Corvis Rebaine. The Conqueror’s Shadow is self-contained, but a sequel... Read More

The Warlord’s Legacy: Compared to first book, a major letdown

The Warlord’s Legacy by Ari Marmell

PLOT SUMMARY: Corvis Rebaine, the Terror of the East, is no hero. In his trademark suit of black armor and skull-like helm, armed with a demon-forged axe, in command of a demonic slave, and with allies that include a bloodthirsty ogre, Rebaine has twice brought death and destruction to Imphallion in pursuit of a better, more equitable and just society. If he had to kill countless innocents in order to achieve that dream, so be it.

At least that was the old Rebaine. Before he slew the mad warlord Audriss. Before he banished the demon Khanda. Before he lost his wife and children, who could not forgive or forget his violent crimes. Now, years later, Rebaine lives in a distant city, under a false name, a member of one of the Guilds he despises, trying to achieve change nonviolently, from within the power structure.

Not even when the neighboring nation of Cephira invades Imphallion a... Read More

Lost Covenant: Widdershins the thief’s third outing is a dizzying adventure

Lost Covenant by Ari Marmell

Note to self; Get the first two books in Ari Marmell’s WIDDERSHINS series, so that I am current on this fascinating character. If Lost Covenant is representative of this series, I’ll be in for a great time.

Widdershins is a young, snarky female thief from the city of Davillon. She is unusually skilled, not only at climbing, running and skulking, but also swordplay and even firing flintlocks. Widdershins has a bit of an edge over other humans, although it is a mixed blessing. A god lives in her head. True, Olgun is a “tiny” god, with only one follower currently, but he can give Widdershins boosts of magical power when she needs it. The two of them live in a precarious symbiosis; Olgun needs a follower to survive; Olgun’s magical strength depends, at least in part, on how healthy and focused Widdershins is, at any point in time.

Lost Covenant is the ... Read More

Covenant’s End: Widdershins discovers that you can’t go home again

Covenant’s End by Ari Marmell

Thieves seem to be “in” this decade, and Ari Marmell’s Widdershins, from the COVENANT series, is one of the most popular in YA. In Covenant’s End, Widdershins returns to her home city, only to discover that there have been drastic changes while she has been away. Some are huge and affect the entire city. Some are personal, shifting the fault lines in Shins’ heart.

Shins carries a tiny god, Olgun, in her head. Olgun provides insight, but he can also boost Shins’s strength and power a bit, and provide small miracles. When the duo return to their home city of Davillon, they discover that she might not be the only one who has this kind of arrangement. Shins is up against her old rival Lisette, and Lisette has grown frighteningly powerful. To survive, and defeat Lisette, Widder... Read More

The Goblin Corps: Embraces its dark side

The Goblin Corps by Ari Marmell

FORMAT/INFO: The Goblin Corps is 552 pages long divided over a Prologue, eleven numbered/titled chapters, and an Epilogue. Narration is in the third-person omniscient via numerous characters including the seven members of the Demon Squad, the Charnel King Morthûl, his lieutenant Vigo Havarren, Ananias DuMark, King Dororam, etc. The Goblin Corps works well as a standalone novel, coming to a satisfying stopping point, but there is room for a sequel. July 2011 marks the North American Trade Paperback publication of The Goblin Corps via Pyr. Cover art is provided by Lucas Graciano.

ANALYSIS: Ari Marmell’s The Conqueror’s Shadow really took me by surprise when it came out in 2010, establishing itself as one of the year’s most entertaining fantasy novels. Unfortunately, the sequel — Read More

In Thunder Forged: Here’s my After-action Report

In Thunder Forged by Ari Marmell

To:  Military Subcommittee, Colonial Council, Kingdom of Fantasy Literature

Month of Summer Solstice, in the Year of the Brazilian World Cup

Re: Codename In Thunder Forged, After Action Report

Honorable Council:

Herewith my report on the targeted objective, codename In Thunder Forged. In reviewing reports for this mission I noted that your intelligence analysts theorized that In Thunder Forged may have been based on a video game, specifically, the game WARMACHINE. Our Preliminary Engagement Troops (PETs) immediately encountered espionage, loud and colorful explosions, unlimited magic that worked for no known reason, Pacific-Rim-like warbots and a stream of expository dialogue, confirming the analysts’ theory. However, the PETs had no trouble crossing the perimeter and moving among the locals, who were quite ... Read More

More books by Ari Marmell

Mike Oberon — (2014- ) Publisher: Hot Lead, Cold Iron is the first novel in a brand-new fantasy detective series that will appeal to fans of Rivers of London and The Dresden Files. Chicago, 1932. Mick Oberon may look like just another private detective, but beneath the fedora and the overcoat, he’s got pointy ears and he’s packing a wand. Oberon’s used to solving supernatural crimes, but the latest one’s extra weird. A mobster’s daughter was kidnapped sixteen years ago, replaced with a changeling, and Mick’s been hired to find the real child. The trail’s gone cold, but what there is leads Sideways, to the world of the Fae, where the Seelie Court rules. And Mick’s not really welcome in the Seelie Court any more. He’ll have to wade through Fae politics and mob power struggles to find the kidnapper — and of course it’s the last person he expected.

fantasy book reviews science fiction book reviewsfantasy book reviews science fiction book reviewsIn Truth and Claw (A Mick Oberon Job #4) Kindle Edition by Ari Marmell  (Author) Book 4 of 4 in Mick Oberon Job (4 Book Series)


Darksiders: The Abomination VaultDarksiders: The Abomination Vault — (2012) Publisher: Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen — Death and War — are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell… but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.


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