Steampunk'd by Jean Rabe and Martin H. Greenberg
Steampunk’d is an anthology edited by Jean Rabe and Martin H. Greenberg. The most common premise of steampunk is an idea that technology — steam-driven technology — went in a different direction during the Victorian era. The best steampunk stories create a sense of otherness, a truly different world, while some tales just dangle steampunk tropes like jewelry or fashion accessories.
I’m a cautious consumer of themed anthologies because the work can be uneven, and that certainly is the case with Steampunk’d.
“Foretold,” by Bradley Beaulieu, does create a different world. In Russia, Maks, a seer, uses his o... Read More
Jean Rabe(1942- )
Jean Rabe is and author and editor who has worked on the Dragonlance, Forgotten Realms, and BattleTech series, as well as many others. Early in her career she worked for the Quincy Herald-Whig in Quincy, Illinois, and then for the Evansville Courier & Press in Evansville, Indiana. She went on to work for TSR, Inc., for the RPGA, writing magazine articles, writing and editing Dungeons & Dragons and Gamma World gaming modules and eventually novels. She has collaborated with Andre Norton and Mercedes Lackey. Here’s Jean Rabe’s website.
Steampunk'd by Jean Rabe and Martin H. Greenberg
The Finest — (2004-2006) Publisher: They were the Finest Creations — mystically forged creatures of perfection sent by the creators to aid the Fallen (mankind) during their mortal existence. Though they resemble ordinary horses they are highly intelligent, capable of communicating telepathically and completely moral. They are assigned to bond with individuals of great potential and then protect them from harm while guiding them along a path of virtue. This is as it has been for years unto creation… but when a young Finest is separated from its mentor before it has been invested with its assignment, the result of an ambush by evil forces bent on corrupting men, the young equine accepts the charge of two orphans to its care not realizing that man’s potential may rest in their future… And that the path forward is already being diverted by an evil mastermind whose manipulation of court politics and affairs of state might instigate a new dark age upon the light of civilization.
Stand-alone novels and collections:
Fenzig’s Fortune — (2007) Publisher: A light-hearted fast-paced fantasy adventure, Fenzig’s Fortune follows the travels and troubles of a sticky-fingered gnome. There’s plenty of magic (in Fenzig’s case too much) and danger along his path toward salvation and riches. Come along for the ride.
Ladies First: Five Pack — (2011) Publisher: Women take center stage in these five short stories set in fantastical, historical, and urban realms. Join Maid Marion, an endowed kitchen witch, a determined sorceress of sand, designing college students, and daters of the dead, as they find love, loss, and freedom. These tales were originally published in print anthologies and are brought together here for your e-reading enjoyment.
Scoundrels: Five Pack — (2011) Publisher: Five roguish tales featuring pirates, thieves, and assorted miscreants. These stories were previously published in various fantasy print anthologies and have been gathered here for your e-reading pleasure. Join Robin Hood, greedy mates, desperate trolls, sticky-fingered gnomes, and a lovelorn swashbuckler on their adventures both heroic and tragic.
War-Torn Pages: Four Pack — (2011) Publisher: Four novellas and short stories highlight combat scenes from the Revolutionary War, Civil War, World War I, and World War II. You’ll find an element of fantasy sprinkled in (save for in the Civil War tale), such as dragons, demons, and aliens. Despite the other-worldly elements, the stories are historically-based and action-packed. They originally appeared in print anthologies by DAW Books and Jove.
The Magic Sequence — (1965-2008) Begun by Andre Norton and finished by Jean Rabe. Publisher: Ages 9-12. Publisher: A final stand for Avalon… Sara, Greg, and Eric Lowry are exploring the woods near their uncle’s Hudson Valley estate when they are magically transported to the land of Avalon. There they meet Huon, Warden of the West. When he tells them that the forces of darkness have stolen the three talismans that protect Avalon — King Arthur’s sword, Excalibur; Merlin’s ring; and Huon’s horn — the children set off on a quest to find the three tokens of power. For Avalon stands as a wall between the Dark and the mortal world. And if Avalon falls, so does Earth…
Quag Keep — (1979-2005) Begun by Andre Norton and finished by Jean Rabe. Publisher: In 1976 Andre Norton was invited to play a new sort of adventure game,Dungeons & Dragons. Its creator, Gary Gygax, introduced Norton to his world of Greyhawk. After a session of world building, role playing, and fantasy adventuring, Norton wrote Quag Keep, a tale of six adventurers from our world who journey to the city of Greyhawk in order to aid a wizard and unlock the secrets of the stronghold of Quag Keep.
Five Senses — (1994-2006) Begun by Andre Norton and finished by Jean Rabe. Publisher: Once the garden of the Goddess Lyr, the land called the Ryft lies blackened and desolate, destroyed by true evil. It is here that the child Alnosha came to learn of her ability to divine by touch. Now, the fugitive Kryn has come to Ryft, and although he mistrusts Alnosha’s powers, he is drawn to her — for he has been chosen to serve as her sword and champion.
The Harpers — (1991-1998) by Troy Denning, Elaine Cunningham, Jean Rabe, Scott Ciencin, James Lowder, Mark Anthony, David Cook, Charles Alexander Moffat, Ed Greenwood, Kate Novak, Jeff Grubb. Publisher: Determined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the Great Desert. As tribe after tribe fall to the intruders, only a single woman, Ruha, sees the true danger — but what sheikh will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert.