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Robert N. Charrette

(1953- )
Robert N. Charrette has worked as a graphic artist, game designer, art director, commercial sculptor, and author. He co-wrote, with Paul Hume, Bushido, Aftermath!, and Daredevils for Fantasy Games Unlimited. Other works include FASA’s BattleTech and Shadowrun series which he co-designed along with Dom Ocello.

The Strange World of John Reddy

The Strange World of John Reddy — (1994-1995) Publisher: When a mysterious woman forces museum guard John Reddy to reawaken King Arthur from stasis, the guard and king encounter the Earth-threatening forces of the underworld, and must unleash the equally dangerous Caliburn.

Artos Robert N. Charrette review 1. A Prince Among Men 2. A King Beneath the Mountain 3. A Knight Among KnavesArtos Robert N. Charrette review 1. A Prince Among Men 2. A King Beneath the Mountain 3. A Knight Among KnavesArtos Robert N. Charrette review 1. A Prince Among Men 2. A King Beneath the Mountain 3. A Knight Among Knaves

A Prince Among Men: Relentlessly ho-hum

Readers’ average rating:

A Prince Among Men by Robert N. Charrette

Aside from some rather grotesque cover art, there’s really not anything particularly wrong with A Prince Among Men. Unfortunately, it’s equally difficult to think of anything that it actually does right. It’s a relentlessly ho-hum sort of novel, reasonably diverting while it’s in front of you but always giving the lingering sensation that if an overenthusiastic friend or a speeding bicycle messenger were to come along and knock it flying from your hands into a storm drain, you wouldn’t feel any particular sense of loss, just a kind of unfocused irritation for the two seconds it took you to forget about the book entirely. This is a bit of a shame, as the premise actually seems pretty fun.

The basic idea is that somewhere in a vaguely sketched future run primarily through Asian corporate interests, a sor... Read More

The Chronicles of Aelwyn

The Chronicles of Aelwyn — (1996-1997) Publisher: The long apprenticeship was over. Yan was certified in the light magics, and warned to avoid the dark. He had won the right to wear his claviarm, the amulet that was the tool, weapon, and sign of every mage. But did he really want to stay in this provincial backwater, mixing herbs for old ladies? Yan wanted adventure, or at least, a life. So when a wandering mage died leaving a strange claviarm, Yan seized the opportunity to sail for Sharmhurin, the imperial city of commerce and learning.

Robert N. Charrette The Chronicle of Aelwyn review 1. Timespell 2. The Eye of the Serpent 3. Wizard of BonesRobert N. Charrette The Chronicle of Aelwyn review 1. Timespell 2. The Eye of the Serpent 3. Wizard of BonesRobert N. Charrette The Chronicle of Aelwyn review 1. Timespell 2. The Eye of the Serpent 3. Wizard of Bones