More books by Catherine Fisher
The Oracle Prophecies — (2004-2005) Ages 9-12. This series has also been released as 1. The Oracle 2. The Archon 3. The Scarab.
Publisher: They might not know what the future holds, but they know they hold it in their hands. Mirany, the newly appointed attendant to the Speaker, is untested, in fear for her life, and keeper of the god’s secrets. Seth, an ambitious scribe toiling in the shadow of the pyramid, has discovered the secret labyrinths and underground passages to the tombs. Hermia, the Speaker, interprets the words of the god and twists his wishes to suit her treachery. General Argelin, the cunning leader in league with the Speaker, intends to dictate the choosing of the new ruler Alexos, the quiet boy, is fated to rule the land — unless his enemies succeed in their plot. Oblek, the foolish musician, may be the only person who can keep Alexos alive. The Jackal, the black-market tomb raider, will strike like a scorpion if anyone interferes with his scheme to rob the sacred catacombs.



Island of the Mighty — (2012) Publisher: Catherine Fisher’s interpretation of the story of the fearsome Cath Palug, one of the medieval Welsh triads in which significant events and artefacts always occur in threes. Catherine’s narrative voice is clear and spare, and is perfectly complemented by Nicola Robinson’s ‘woodcut’ illustrations. Catherine’s recent appointment as Young Person’s Laureate in Wales makes this a very special publication for Pont readers. It’s the first in our new series — The Island of the Mighty — featuring Catherine’s retelling of traditional Welsh stories.

Chronoptika — (2012-2016) Young adult. Publisher: The obsidian mirror. Its power is great and terrible. Men have been lost in it, the dead brought back to life through it, and the future annihilated by it. Or this is what will happen unless the mirror is destroyed. Three people seek the mirror: the first has been sent from the future to shatter its power; the second will protect the mirror at all costs, obsessed with its power; and the third needs the mirror to find a murdered father and save his life. But only one can succeed. The mirror can send you to the past, but it will not bring you back. This haunting and breathlessly astonishing adventure is the start of a new trilogy from the master of the sci-fi/fantasy genre, Catherine Fisher.





The Conjurer’s Game — (1990) 9-12. Publisher: Alick is fascinated by Luke Ferris – the Conjuror! Where does he get his strange powers of healing? Why has he got six fingers? What is his connection with the sinister goings-on at the Mere in Halcombe Great Wood?Then Alick follows the Conjuror to the secret chamber under the hillside. There he discovers the ancient game of Fidchell and accidentally removes a key piece in the game – unleashing dark and terrifying forces on to the world.
Fintan’s Tower — (1991) 9-12. Publisher: Jamie was at the library looking for a book that was different, one he could get lost in. But he didn’t mean it literally. The Book with his own name in it leads Jamie and his sister Jenny into the Summer Country – a world of magic and danger, where even time behaves strangely; where Fintan’s Tower has held its prisoner since the days of Camelot, and will keep Jamie and Jenny, too, unless Jamie can read the book right…
The Candle Man — (1994) 9-12. Publisher: Meurig, the fiddler, is a haunted man. Hafren, the evil spirit-woman of the Severn has captured his soul and now possesses the key to his life — a small candle stub. Hafren taunts and torments Meurig but with help from Conor and Sara, he CAN take back his life from her watery grasp — at the cost of flooding the land. Meurig must make his choice — his life or the village….
The Lammas Field — (1999) 9-12. Publisher: Mick’s father manages a 17th-century house and grounds where a festival is held each year. This year, a woman comes to sell herbs and candles. When she helps Mick with his music, his friend Katie begins to realize that she is drawing him into the Otherworld.

Corbenic — (2002) Young adult. Publisher: Cal has struggled to cope with his mother’s drinking and her psychotic episodes since he was six; cooped up in their dirty council flat he dreams of a new life. So when he leaves to live with his uncle Trevor in Chepstow he is ruthless about breaking with the past, despite his mother’s despair. But getting off the train at the wrong station he finds himself at the castle of the Fisher King, and from then on moves in a nightmare spiral of predetermined descent into a wasteland of desolation and adventure, always seeking the way back to the Grail he has betrayed. Catherine Fisher has created a gripping and highly moving novel that moves between myth and a contemporary journey of self-knowledge until one becomes indistinguishable from the other. Drawing in Arthurian themes, historical re-enactments and the Four Hallows, Cal’s quest for a return to peace of mind is an elaborate and ambitious Grail novel for our time.

Snow-Walker — (2003) Ages 9-12. In the UK this was published in three volumes: 1. The Snow-Walker’s Son 2. The Empty Hand 3. The Soul Thieves. Publisher: Since Gudrun came from the frozen mists beyond the edge of the world, the Jarl’s people have obeyed her in hatred andterror. But the enchantress has one weakness: a son, Kari, banished to a forbidding fortress in the north, never seen by the Jarl’s people. In secret they wonder: Are the rumors true? Was he born a monster? Now Jessa and her cousin Thorkil have been exiled to the north, and if they survive the journey, they will find the truth: Is Kari a beast? Or the means to stop the sorceress?
The Glass Tower — (2004) Ages 9-12. In the UK this was published in three volumes: 1. The Conjuror’s Game 2. The Candle Man 3. Fintan’s Tower Publisher: Alick wonders where Luke Ferris gets his healing powers, why he has six fingers and what his connections are with the sinister goings-on in Halcombe Great Wood. Unwittingly, Alick unleashes dark and terrifying forces on the world.
Darkhenge — (2005) Young adult. Publisher: Rob’s younger sister, Chloe, has been in a coma for three months, and his life is in disarray. To distract himself and avoid his grieving parents, Rob takes a job at a local — and mysterious — archaeological dig. There an ancient tree has been discovered, growing upside down — a tree that leads to the Unworld, the kingdom a seemingly happy and healthy Chloe presides over with no desire to return to her old life.
Crown of Acorns — (2010) Young adult. Publisher: A teenage girl with a past arrives in a city: new name, new identity, new foster family. She has chosen the city herself, and is fascinated by its harmony and beauty, but is clearly in fear of being discovered. She is nursing a secret from her early childhood, a secret that produces new terrors for her the moment she fears her identity has been spotted. A parallel narrative is that of a young architect’s apprentice, Zak, in 1750 — working with Jonathan Forrest, a man obsessed with past Druidic mysteries, and with a new architectural vision for the city. He plans to create the world’s first circular terraced street, the King’s Circus — a plan greeted with scorn and derision. But Zac soon realises there’s more than just an obsession with an architectural vision; some secret associated with the building of a hidden chamber in the centre of the Circus. But Zac himself has his own confused and highly destructive agenda …These narratives are framed by the voice of Bladud — mythical first builder of the city, destined to die in trying to fly — and ultimately brings them together in a clever and brilliant climax.

The Ghost Box — (2012) Young adult. Publisher: Sarah finds herself responsible for freeing the soul of a frustrated ghost, who will punish her if she fails. Everything depends on her unlocking the strange silver box that appeared in her room one night. But will freeing the ghost turn out to be a huge mistake? And why is Matt, her weird Goth stepbrother, so interested in the box?
Darkwater — (2012) Young adult. Publisher: What would you sell your soul for? Sixteen-year-old Sarah Trevelyan would give anything to regain the power and wealth her family has lost, so she makes a bargain with Azrael, Lord of Darkwater Hall. He gives her one hundred years and the means to accomplish her objective–in exchange for her soul. Fast-forward a hundred years to Tom, a fifteen-year-old boy who dreams of attending Darkwater Hall School but doesn’t believe he has the talent. Until he meets a professor named Azrael, who offers him a bargain. Will Sarah be able to stop Tom from making the same mistake she did a century ago? This is smart fantasy mixed with elements of horror from master storyteller Catherine Fisher. She says, “Darkwater Hall is an image of the power and knowledge we all desire. But what will we pay for them, and are they worth the price?”
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