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Andrew Rowe

Andrew Rowe is a professional game designer. He’s also worked at awesome companies like Blizzard Entertainment, Cryptic Studios, and Obsidian Entertainment. When he’s not crunching numbers for game balance, he runs Shades of Venaya, a swords and sorcery themed live-action role-playing game. In addition, he writes for pen and paper role-playing games. Aside from game design and writing, Andrew watches a lot of anime, reads a metric ton of fantasy books, and plays every role-playing game he can get his hands on. You can follow Andrew online at his blog or on Facebook.

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Sufficiently Advanced Magic: Amazing LitRPG world that hijacks the plot line

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Sufficiently Advanced Magic by Andrew Rowe

Sufficiently Advanced Magic (2017) took 2nd place in SPFBO 3, which wrapped up last week. The book is a strong addition to the highly popularized LitRPG subgenre, though Rowe avows it is not strictly LitRPG. I am not a follower of the subgenre, but this book has enjoyed such runaway popularity over the past year, I wanted to see what all the fuss was about.

Introducing Corin Cadence, resident of a world where people can earn magical enchantments by progressing through magic towers where they encounter tests of strength, judgment and combat skill. If all goes well, the goddess grants the challenger an attunement, including a magical skill, and safe exit of the tower. If all goes poorly, challengers die ... get lost ... imprisoned ... or some other unpleasantness.

Corin’s primary motive in life is to enter... Read More