Selected Novels and Collections:
To Live Forever — (1956) Publisher: Gavin Waylock had waited seven years for the scandal surrounding his former immortal self to be forgotten. He had kept his identity concealed so that he could once again join the ranks of those who lived forever. He had been exceedingly careful about hiding his past. Then he met The Jacynth. She was a beautiful 19 year old, and Gavin wanted her. But he recognised that a wisdom far beyond her years marked her as one who knew too much about him to live. As far as she was concerned, death was a mere inconvenience. But once The Jacynth came back, Gavin Waylock's life would be an everlasting hell!
To Live Forever
In Clarges, a city in the far future, humans have conquered death. Unfortunately, there's just not enough room for billions of immortal people to live forever, so they've passed the fair-play act which divides society into 5 phyle which must be maintained at certain population ratios. Those who choose to participate in fair-play must register in Brood, the lowest phyle, and receive 82 years of life, after which an "assassin" visits and takes them away in a black hearse. By significantly contributing to society, citizens may move up through the phyle, adding several years of life with each step. A very select few will reach Amaranth and may have their bodies genetically modified (with 5 copies made, in case of accidents), making them youthful forever. This social climbing causes a lot of anxiety for the people of Clarges, so their mental hospital is full of people who've gone "catto" (alternating periods of catatonia and mania).
Gavin Waylock has been in hiding for seven years, but now he's ready to return to the immortal society that shunned him. He's back at the bottom and must use all of his wits to work his way up to the place he knows he deserves. Things would be a lot easier, though, if he hadn't just met The Jacynth Martin, because she's determined to keep him out of Amaranth.
One thing I love about Jack Vance is that he writes about things that fascinate me. As Gavin is trying to figure out how he can contribute something creative and meaningful to society, and thereby push himself ahead of everyone else, he tackles the field of psychology. I found it great fun to read Vance's ideas about the future of my field.
To Live Forever was written in 1956, at a time when "insane asylums" in the United States were full. Vance must have thought this to be a hopeless situation because while his characters are zipping around in aircars and have plenty of other cool future technologies, one of their psychotherapists tells Gavin that their hospital is full, and psychology is the only science that isn't progressing, because it's impossible to see inside the human brain.
I'm not surprised that Vance didn't foresee brain imaging techniques (though he actually uses a similar technology in this novel!), but it's amusing that it was only a few years later that asylums in developed countries were nearly emptied after antipsychotic, antidepressant, and anti-anxiety drugs became common. It's also amusing that, for fun, citizens of Clarges use different types of "stimmo" pills, some of which are basically antidepressant or anti-anxiety drugs. Hmmm… I wonder if they thought to try those on the cattos...
Though Mr. Vance's vision didn't seem to foresee much beyond Freud and Jung, at the same time one of his characters comes up with an idea to treat catatonic-mania that is stunningly brilliant and something very much like what is only now being tested as a treatment for post-traumatic stress disorder! Wow!
You don’t have to be a psychologist to love To Live Forever. This is a fun, fast-paced, and clever science fiction novel, but it isn't at all "gadgetty," so it will probably appeal even to those who think they don't like scifi. It's also, as is common for Jack Vance, part humorously scathing social commentary. —Kat Hooper
Wild Thyme, Green Magic — (2009) Publisher: When Jack Vance decided to become a writer, a million-word-a-year man as he put it so pragmatically at the time, he also gave fantastic literature one of its most cherished and distinctive voices. Though primarily a novelist throughout his long and distinguished career, this Hugo, Nebula, Edgar and World Fantasy Award-winning Grand Master also produced many short and mid-length works. Wild Thyme, Green Magic collects an alien's handful of these wondrous tales, among them the author's first-ever sale, The World-Thinker, the unforgettable Chateau D If, the stylish Green Magic, the macabre, gothic Seven Exits from Bocz, and The Seventeen Virgins, a rousing adventure with Cugel the Clever set in the author s acclaimed far-future Dying Earth.
Wild Thyme, Green Magic
I'm a big fan of Jack Vance's wild imagination and his "high-end" writing style (his description, as I learned in this book). So, I was happy to get a copy of Wild Thyme, Green Magic, an assortment of his fantasy and science fiction tales which have previously been published in several SFF magazines and have now been compiled and edited by Terry Dowling and Jonathan Strahan and published by Subterranean Press. Wild Thyme, Green Magic also includes several informative excerpts of a 1986 interview with Mr. Vance and a couple of short bios written by Norma Vance, Jack's wife.
Of the 12 stories (one is really just a glorified outline), I was completely tickled, enraptured, beguiled, or otherwise delighted by 8 of them. (None of them are bad — all have their entertaining moments.) Most of the tales star one of Jack Vance's intelligent and capable heroes, which is one of the reasons I like his stories so well: his heroes don't whine, do stupid things without cause, or get out-smarted by bad guys. Many of them have bad morals and ethics, but they are not witless, lazy, or incompetent. (And they usually have cool names like "Magnus Ridolph.")
However, some of them are so self-righteous and snooty as to become obnoxious, and I found this to be the case with Alice, heroine of the first short, "Assault on a City," a story about the dangers of "subjectivity" and "over-civilization." While I appreciate, and even agree with, Mr. Vance's position, I felt that in this story he abandoned his usually subtle social satire in favor of a heavy-handed harangue.
The second story, "Green Magic" is a fantasy about boredom, knowledge, and the possibility that ignorance is bliss. I particularly liked this one for its imaginative elements. Next is "The World-Thinker," Vance's first published story. It's quintessential Vance — exotic locales, strange creatures, bizarre ideas — and better than the first two stories. "The Augmented Agent" and "Coup De Grace" are amusing sci-fi adventures with very clever heroes.
"Chateau d' If"
was the longest story in the collection and, fortunately, the best. It was about a group of bored young men who decide to pay a lot of money to have an unknown adventure. I would have enjoyed reading an entire novel based on this short. It was quirky, creepy, intense, humorous, wonderful. The next story, "The Potters of Firsk," was particularly entertaining because, as explained in Dowling and Strahan's introduction, it concerned Jack and Norma Vance's love of the art and science of ceramics.
"The Seventeen Virgins" was another favorite of mine and stars the familiar Cugel the Clever, an immoral and rascally rogue. He gets up to some pretty hilarious tricks in this adventure which begins and ends with him evading pursuit. Cugel reminds me that Jack Vance doesn't just tell us that his heroes are clever — he shows us their clever (and usually amusing) deeds.
"Ullward's Retreat" was another social satire that was just too heavy-handed for me. "Seven Exits from Bocz" was a very short, disturbing, and fascinating piece about revenge.
"Wild Thyme and Violets" is an outline of a story that, to me, didn't feel like Jack Vance. Perhaps that's because it wasn't fleshed out in his usual style, or perhaps it's because it didn't have an identifiable Vance-type hero (except for maybe Mersile the mountebank who makes only a brief appearance), but this piece is included as an example of how Vance went about the logistics of writing, so it's interesting for that reason alone.
I had a hard time getting into the last story — "Rumfuddle" — because it was so angsty, but once the premise was explained at the end, I thought it was clever. Unfortunately, I didn't feel that way until the end.
I recommend Wild Thyme, Green Magic to any Jack Vance fan — you'll enjoy this collection of typical Vance stories: cagey heroes (some of them already familiar), exotic locales (again, some familiar), high adventure, grand and sometimes bewildering ideas, sarcasm, irony, and occasional ten-dollar words. If you're not yet a Jack Vance fan, here's a good collection to get you on your way. I suggest starting with "Chateau d' If," "The Seventeen Virgins," and "The World-Thinker." If you don't find those stories highly entertaining, there's probably no hope for you. —Kat Hooper
Hard-Luck Diggings: The Early Jack Vance — (2010) Publisher: A legend has to start somewhere...
As so many writers have said, it's in the shorter and mid-length work that the storytelling craft is best learned. Hard-Luck Diggings brings together fourteen such pieces from the first twelve years of Grand Master Jack Vance's genre-defining career, from back when he first worked to pay the mortgage, buy the groceries, travel the world, eventually building his own private 'dream castle' and starting a family.
Like any writer serious about staying in the game, we see him targeting the markets of the day, doing what was needed to meet the tastes of editors and their readerships while at the same time perfecting his own special way of doing things so that his name, his distinctive voice, stood a chance (in modern marketing parlance) of becoming a viable 'brand.'
Hard-Luck Diggings brings that fascinating process to life in fine style. As well as serving up vintage entertainment from one of the field's genuine masters, it provides an illuminating armchair tour of how the Jack Vance enterprise came to be, full of zest and life, the thrill of the upward climb and of so much more to be done. This is a book to be savoured with a twinkle in the eye, a knowing smile, but most of all, with a love of adventure and high romance firmly in place.
Hard-Luck Diggings: The Early Jack Vance
I adore Subterranean Press because they’re regularly publishing the kind of classic and new speculative fiction that you might have a hard time finding otherwise. They ignore teen trends and market demands and focus on producing high quality volumes of excellent fiction complete with beautiful covers and interior art.
Hard-Luck Diggings is a collection of 14 of Jack Vance’s unconnected short stories that were written early in his career, when he was perfecting his style and writing the kind of tales that were currently popular and likely to be purchased by publishers.
In each of these tales the prose is sparse, the characters are quickly sketched, and the plot is fast, tight, and weird. Many take place in the far future but, even though they were written 60 years ago, they somehow don’t seem dated (except that only men occupy positions of authority and the characters are still using audiotape, videotape, and typewriters, and are powering their spaceships with steam).
The stories are presented in order of publication so, perhaps not surprisingly, the later ones are better (though they only span 11 years). I didn’t much care for the first three stories — “Hard-Luck Diggings” (1948), “Temple of Han” (1951), and “The Masquerade on Dicantropus” (1951) — and that’s probably because they are missing that wry ironic flavor of bizarreness that has developed into the Vance “brand.” That starts to show up in the fourth story — “Abercrombie Station” (1952) — which takes place on a space station where zero gravity makes it fashionable to be fat. Two stories — “When the Five Moons Rise” (1954) and “The Phantom Milkman” (1956) — border on horror so, though they are intense and exciting, they aren’t my favorites.
The stories that I most enjoyed were:
- “Three-Legged Joe” (1953) — a planet-sized lesson in electrical circuitry.
- “DP!” (1953) — the actions of world governments dealing with the eruption of millions of strange creatures from the bowels of the earth serve as a metaphor for global social and political ills.
- “Shape-Up” (1953) — a clever protagonist applies for a dangerous job.
- “Sjambak” (1953) — a reporter is sent to bust a myth about strange sightings on another planet.
- “The Absent-Minded Professor” (1954) — an ambitious junior astronomy professor needs his senior out of the way.
- “The Devil on Salvation Bluff” (1955) — shows what happens when we let the clock rule our lives.
- “Where Hesperus Falls” (1956) — an immortal man tries to kill himself. (This was my favorite story.)

- “Dodkin’s Job” (1959) — a nonconformist gets to the bottom of the bureaucracy.
Each story in Hard-Luck Diggings is followed by a short autobiographical afterword extracted from sources such as the biography This is Me, Jack Vance! (Subterranean Press 2009). Some of these give background about the story, Vance’s early career, his writing practices, or his travels. I learned a lot about my favorite author through these little glimpses into his life and thought this was a nice touch.
Hard-Luck Diggings is a nice collection of stories for any lover of excellent speculative fiction, and a necessary one for any true Vance fan. —Kat Hooper
Dream Castles: The Early Jack Vance Volume Two — (2012) Publisher: Jack Vance, Magician. Like the professional wizards and sorcerers he so often writes about, Jack Vance has long been a master magician when it comes to storytelling, turning out marvelous tricks with words, using his wonderful knack for names, detail and dialog, his fine eye for rendering the vagaries of the human condition to deliver high adventure set on fascinating worlds and in fabulous realms that are second to none.
In a career spanning nearly sixty years, this peerless F&SF Grand Master has taken us from the Dying Earth to Lyonesse, from the Oikumene of the Demon Princes to the farthest corners of the Gaean Reach, Alastor Cluster and beyond, bringing alive on the page magical places we can only dream about.
Dream Castles presents a generous serving of this celebrated magician's 'performances,' ten fascinating tales from his long and influential career, among them his two Miro Hetzel adventures, 'The Dogtown Tourist Agency' and 'Freitzke s Turn', the intriguing 'The Narrow Land,' a second outing for Jean Parlier in 'Cholwell s Chickens,' and the classic space opera of 'Son of the Tree.'
Dream Castles shows a true magician storyteller perfecting his craft, one moment as journeyman finding a voice all his own, the next as fully-fledged maestro intent on exploring worlds and delivering adventure and wonder in equal parts, the very stuff that dreams are made of.
Dream Castles: The Early Jack Vance Volume Two
Jack Vance is my favorite author, so another collection of Vance’s works by Subterranean Press is a welcome treat! Dream Castles: The Early Jack Vance Volume Two, edited and lovingly introduced by Terry Dowling and Jonathan Strahan, collects ten of Vance’s works:
- “The Dogtown Tourist Agency” (originally published in Epoch, 1975) — Miro Hetzel, a private investigator whose “fees are calculated subjectively,” goes to the planet Maz to discover how a client’s competition is creating a better but less expensive product. While there, he gets caught up in the doings of a couple of strange alien cultures.
- “Freitzke’s Turn” (Triax: Three Original Novellas, 1977) — Another Miro Hetzel SF mystery set in the Gaean Reach. This time Miro must track down the outrageously pompous villain Dr. Faurence Dacre, who got revenge on the man who married his girlfriend by... oh, I can’t tell you. It’s just so wonderfully hilarious that you must find out for yourself.
- “Dream Castle” (Astounding Science Fiction, 1974) — After getting fired because he tried to save his clients money, a builder starts his own company and decides to steal his former employer’s customers by offering them something even better.
- “Golden Girl” (Marvel Science Stories, 1951) — This is a sad story about the loneliness of exile. Like Robinson Crusoe, but with an alien as the protagonist.
- “Sulwen’s Planet” (The Farthest Reaches, 1968) — Two distinguished and arrogant linguists fight over the discoveries to be found on crashed alien spaceships.
- “Cholwell’s Chickens” (Thrilling wonder Stories, 1952) — A bored rich young woman who was abandoned in a tavern on a far-off planet decides to go back and find out who her parents were. After a few days of investigation, she discovers that she does indeed have some family, but they’re not anything like what she was expecting. This was a bizarre little story with some fun twists, and one of my favorites in the collection. Most of Vance’s protagonists are men, so a female is a nice change of pace in this story.
- “A Practical Man’s Guide” (Space Science Fiction Magazine, 1957) — Ralph Banks is a practical man who edits a practical magazine. He’s very good at sorting through all the letters he gets and sifting out the crackpots’ ideas. But he just can’t help but try out the latest one that crosses his desk. “A Practical Man’s Guide” is short and amusing.
- “The Narrow Land” (Fantastic Science Fiction Fantasy, 1967) — Here Vance develops a strange world with an amphibious alien race. This is the story of how the alien Ern become conscious, fights to survive in the world he was born into, discovers the history of his race, and plans for its future. Really nice world-building.
- “The Enchanted Princess” (Orbit Science Fiction, 1954) — A film producer becomes obsessed with the vibrant princess he sees in a movie and the blind girl at he meets at a children’s clinic. Could they be the same person? I liked the ideas in this story.
- “Son of the Tree” (Thrilling Wonder Stories, 1951) — Joe Smith is working his way across the universe in search of the man who his girlfriend is obsessed with. As he’s closing in on him, he gets stuck on a planet of peaceful Druids who worship a very big tree. Things get funny when the Druids try to export their culture to a neighboring planet of warriors.
Each of these stories feels very much like Jack Vance — clever and competent protagonists, bizarre alien races, sparse and witty dialogue, a lofty but frugal writing style. I enjoyed most of them for this reason.
If you’re new to Jack Vance, Dream Castles isn’t a bad place to start, but it isn’t the best place either. These stories are entertaining, but they hardly begin to reach the heights that Vance can attain. It’s like starting off for the top of the mountain and deciding to stop halfway up. This isn’t Jack Vance’s best work, but even so, mediocre Vance is something to be admired. Fans who don’t own these stories in another collection will definitely want to read these. The best ones are “Freitzke’s Turn,” “Cholwell’s Chickens,” “The Enchanted Princess” and “Son of the Tree.” —Kat Hooper |