Stand-alone novels:
A Walk in Wolf Wood — (1980) Ages 9-12. Publisher: When a weeping man in a strange costume passes their picnic spot and disappears into the nearby woods, a brother and sister decide to follow him and soon find themselves involved in the rescue of a werewolf in the 14th century.
A Walk in Wolf Wood: "Something Awful Had Happened to Him..."
Mary Stewart is best known for her Merlin-themed books (including The Crystal Cave), which are geared toward slightly older readers, but A Walk in Wolf Wood, (along with The Little Broomstick and Ludo and the Star Horse) are wonderful books to make accessible to younger readers. Told in clear, descriptive prose, with plenty of adventure and mystery, plus a few nuggets of wisdom, Stewart's novels are a great addition to any child's library.
John and Margaret Begbie are enjoying a holiday picnic when they are distracted by the sight of a distraught, weeping man rushing into the forest. Even odder, the man appears to be dressed in clothing from another era: a tunic and hose, cloak and knife, and a beautiful gold medallion. Compelled to follow him, the children creep into the forest till they reach a ramshackle cottage where they hear an extraordinary story from its inhabitant. The weeping man is Lord Mardian, and the gold medallion was a gift from his dearest friend Duke Otho. But thanks to an evil enchanter named Almeric, the friendship has been sundered and Mardian is cursed to roam as a wolf whenever the sun goes down.
The children have inadvertently time-shifted back into the 13th century, and Mardian sees in them the chance to see things set right. Lending them his gold medallion, he charges them with the task of delivering it into the hand of Duke Otho and explaining his story to his former friend. Then perhaps, the spell will be broken. But the children must first adjust to life in the distant past, and the wiles of the evil Almeric, who has disguised himself as Mardian and dwells within the court itself, whispering poison in the ears of Otho's son Crispen.
A Walk in Wolf Woods is a pleasant and exciting read for the under-10s, and is of particular interest is the way Stewart incorporates legitimate information about the medieval period into the text, as well as paragraphs of unsurpassed wisdom. How many children's books do you read these days that has a paragraph like this in it: "They knew that, if you find some person or creature in desperate need of help which you can supply, you have a human duty to supply it, even if it could inconvenience you or even hurt you to do so. This, after all, is how the greatest and best deeds in the world have been done, and though the children did not say this aloud, they knew it inside themselves without even thinking about it."
It isn't all perfect; a character named Lady Blancheflower is introduced as a possible threat to the children (having seen them outside the castle walls) only to totally disappear from the action, and Almeric is a trifle bland as the lead villain (he's your typical tyrant who wants to take over the land), but nonetheless, this is a top-notch novel for young readers. —Rebecca Fisher
The Little Broomstick — (1971) Ages 9-12. Publisher: It is Tib the black cat who leads Mary to the strange flower in the woods. When she discovers a little broomstick shortly afterwards, she is astonished to feel it jump in to action. Before she can gather her wits, it is whisking her over the treetops, above the clouds, and in to the grounds of Endor College, where: 'All Examinations Coached for by A Competent Staff of Fully-Qualified Witches.' Here she discovers evidence of a terrible experiment in transformation — deformed and mutant animals imprisoned in cages. In the moment after her broomstick takes off, she realises that Tib has been captured. Returning to the College the following day, she manages to free the animals, but not before the Head of the college, Miss Mumblechook, and her colleague, Doctor Dee, have seen her. Mary manages to flee... but the evil pair are in hot pursuit!
Ludo and the Star Horse — (1974) Ages 9-12. Publisher: One night when Ludo is home alone, his family's only horse, Renti, escapes from the stable. Overcome with guilt and fear, Ludo follows Renti out in to the snow, and before long the pair find themselves in the House of the Archer, a gateway to the Zodiac. Here, the Archer tells Ludo that Renti is a Star Horse, and has chosen to return to his own kind. Ludo, says the Archer, may keep faith with Renti and accompany him, or, if he prefers, return home. Ludo decides that he must repay Renti's years of loyal service, and so the pair set off on a journey through the houses of the zodiac, or 'Star Countries'. They must pass through all twelve before catching the sun - but Ludo soon realises that many of the house rulers are less than hospitable. Dismissed by the imperious goat, chased by the crab, taunted by the bloodthirsty twins... theirs is a perilous and unpredictable journey...
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