Redshirts: Curse you, John Scalzi!

SFF book reviews John Scalzi Redshirts: A Novel with Three CodasSFF book reviews John Scalzy Fuzzy Nation, Redshirts: A Novel with Three CodasRedshirts: A Novel with Three Codas by John Scalzi

I tend to be wary of comic science fiction novels, but I had read good reviews of John Scalzi’s Redshirts, so when I was on vacation I picked up a copy at an independent bookstore in the beach town I was spending a couple of days at.

(Shakes fist at the heavens. “Curse you, John Scalzi!”)

Walk on the beach? Nope. Go up to the art center and look at the most recent exhibit? Nope. Drive up to Schooner Gulch and look at those awesome striations where the cliffs surge out of the water? Sorry, nope — because I couldn’t stop reading!

Redshirts assumes that you know (and probably loved) Star Trek. That title is the first clue. The novel is short — which is a good thing considering I didn’t want to put it down — followed by three codas that follow some of the secondary characters.

In the future, the starship Intrepid is the flagship of the line. However, the ship’s mortality rate, especially among new crew members on away teams, is high. Very high. Andrew Dahl, who is newly assigned to the ship, and several of his friends, begin to explore this fact and some other strange facts about the ship. The result is a delightful romp, a send-up of science fiction tropes (time travel, voodoo science and bad uniforms), and a few touching moments as Scalzi encourages us to question what it means to be “real;” and what it means when humans sacrifice other humans in order to save themselves. That last sentence makes the book sound much heavier than it is.

The reader is in on the joke, but in the novel itself Scalzi has one final twist on the story, especially as it relates to Dahl. The codas, First Person, Second Person and Third Person, extend the experiences of a specific group of characters from the story, and they are indeed written in first, second and third person POV respectively.

Scalzi speeds Redshirts along with side-splitting dialogue and recursive meta-fictional discussions that make the book even funnier. (“I hate that we have these discussions now,” one character laments.) The final coda explores a slightly more serious tone and wraps everything up with a sweet, if a tad too coincidental — oh, wait, that’s the point, isn’t it? — ending.

In his afterword, Scalzi insists that this is not a thinly veiled roman a clef about a TV show he worked on, called Stargate: Universe. Um, excuse me… isn’t Universe the one where the hi-tech military trapped on the alien starship use magic rocks to body-swap with people back on Earth? Are you sure this isn’t a roman a clef? To be fair, the little bit of Stargate: Universe that I watched, the show did not employe no-name characters just to have them die before the first commercial break. When a character died, it was someone who had been developed, and that death was a loss, with ripples into future episodes. And that really, those ripples, is largely what Redshirts is about.

And it’s about 230 pages of giggles, snickers, snorts and the occasional guffaw.

Redshirts: A Novel with Three Codas — (2012) Publisher: Ensign Andrew Dahl has just been assigned to the Universal Union Capital Ship Intrepid, flagship of the Universal Union since the year 2456. It’s a prestige posting, and Andrew is thrilled all the more to be assigned to the ship’s Xenobiology laboratory. Life couldn’t be better… until Andrew begins to pick up on the fact that (1) every Away Mission involves some kind of lethal confrontation with alien forces, (2) the ship’s captain, its chief science officer, and the handsome Lieutenant Kerensky always survive these confrontations, and (3) at least one low-ranked crew member is, sadly, always killed. Not surprisingly, a great deal of energy below decks is expended on avoiding, at all costs, being assigned to an Away Mission. Then Andrew stumbles on information that completely transforms his and his colleagues’ understanding of what the starship Intrepid really is… and offers them a crazy, high-risk chance to save their own lives.

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MARION DEEDS is retired from a 35-year career with county government, where she met enough interesting characters and heard enough zany stories to inspire at least two trilogies’ worth of fantasy fiction. Currently she spends part of her time working at a local used bookstore. She is an aspiring writer herself and, in the 1990s, had short fiction published in small magazines like Night Terrors, Aberrations, and in the cross-genre anthology The Magic Within. On her blog Deeds & Words, she reviews many types of books and follows developments in food policy and other topics.

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4 comments

  1. Yes, this was a really fun book!

    • I really enjoyed it, too. I was going to write a review, but I think Marion has said everything I would have said! (And beautifully, too!)

  2. Enjoyed your review! Sorry it cut into your vacation time, but wasn’t it worth it? Really enjoyed this one, so glad you did too!

  3. This is one that I have yet to read, but it’s definitely on my To Read pile. I’ve heard so many good things about this book, especially the dialogue, that I knew early on that I was going to have to read it some day. Great review, and you’ve just made me want to read it even sooner!

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