Wind on Fire — (2000-2002) Ages 9-12. Publisher: Kestrel Hath's schoolroom rebellion against the stifling caste system of Aramanth leads to explosive consequences for her and her family: they are relegated to the city's lowest caste and are ostracized. With nothing left to lose, Kestrel and her twin brother, Bowman, do the unthinkable: they leave the city walls. Their only hope to rescue the rest of their family is to find the key to the wind singer, a now-defunct device in the city's center, which was once the course of happiness and harmony in Aramanth. But the key was given to an evil spirit-lord, the Morah, in exchange for the Morah's calling off its terrible army of Zars. Armed with desperate bravery, wits, and determination, Kestrel, Bowman, and a tagalong classmate set off to find the key. Along the way they meet allies and foes, but in order to succeed in their quest, they must face the most sinister force of all: the powerful Mora
 
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The Wind Singer:
Somewhat uneven but many strong sections
The Wind Singer is a children's novel and so comes with all the pluses and minuses of that genre. The pace is quick with little room or time for digression or a lot of descriptive detail. The upside is that the book never once bogs down and keeps pulling the reader along. The downside, though how much of a downside will mostly depend on age and expectations, is that characterization suffers a bit and there are a few places where it would have been nice to have gotten a more full picture (both visually and in terms of plot context/background).
The story is a typical kids' dystopia but with more of a fantasy cast rather than a sci-fi one which is often the case. The city of Amaranth is the dystopia in question. Within its walls the people are strictly divided into castes (denoted by clothing color as well as assigned houses) based on their yearly performances on the "high examination". Individual scores affect family scores (and thus where you live, what your job will be, status, etc.) and expectations are that the people will work hard and strive to be "better today than yesterday. Better tomorrow than today" as empirically and publicly noted by their test scores.
In this world the Hath family sticks out like a sore thumb, as is clearly, warmly, and comically portrayed in the opening scene — the two-year-old's first testing day. It gives nothing to say she does not "pass", and the same is true of the family as a whole. None of them seem to care much for the system and do nothing to succeed in it. This is true of the mother, father, and Bowman the young son who is a well-developed empath with some telepathic power as well. His young sister, Kestrel, is equally unconcerned about her rating but is, unlike the rest of the family, openly rebellious.
It is a single act of brazen defiance on her part that kicks the main part of the story off, setting in motion a chain of events which lead her, Bowman, and a "tag-a-long" loner (Mumpo) to undertake a quest to return the voice of the wind-singer to Amaranth and thus end its enslavement to this rigid system. While the kids are on their quest, the mother and father, separately punished for their children's misdoings and for their willingness to defend their children, begin themselves to defy the Amaranth society.
While the dystopic genre has been frequently mined, the use of actual tests I thought to be pretty original. And while an adult may find the "message" a bit obvious, it isn't too heavily played for the intended age group. The quest is also filled with some highly original and imaginative encounters, especially the mud-people who live below the city and the rolling towns stuck in a perpetual war without casualties. In fact, one of the weaknesses of the book is that the early stages of the quest seem more vivid and interesting than the latter stages, where the children begin to actually fight the book's "big evil" (the morah) and its armies. The exception to this is a battle scene between the Morah's army and the eagles/wolves. Though this is one of the better described and more moving scenes in the book, it is also an example where the author probably could have jumped in even more fully.
The quest story is interwoven with the parents' story back home and while not as dramatic, they add a larger context to the story as well as create some tension by pulling the reader away from the kids. The father's story seems more thought out, however, with the mother's suffering somewhat in comparison.
The ending itself is a bit perfunctory though not particularly unsatisfying. The story as a whole had, as I've said, some wonderfully imaginative sections, its strengths well outweighing its weaknesses (especially considering the age group) and most readers will be quite eager to continue the story. —Bill Capossere
Slaves of the Mastery: Solid sequel but not as imaginative as the original
Slaves of the Mastery picks up several years after the events of The Wind Singer and in plot and structure is similar to its predecessor, though not as original in thought or imagery. Once again, the book examines a dystopic setting. In this case it is The Mastery, a city-state of slaves and masters, one of whose leaders has raided the Manth city and taken its inhabitants, including the main characters from book one, into slavery. The book once again focuses on the Hath family (including this time Pinto, the baby in book one, who is accorded more of a place here) and a small circle of friends as they first are first taken, then herded into a forced march from Amaranth to The Mastery, then attempt to escape.
Kestrel and Bowman, the two siblings and the main focus, are separated early on and as did the first book, this one soon evolves into a split structure, interweaving between Bowman and his family's march and Kestrel's attempts to follow them in the guise of a servant to a vain and powerful princess on her way to marry sight unseen the chosen son of the Mastery's leader. Eventually, the two stories coincide in the climax of the book.
This is certainly a children's novel, and the slim setting details, quick pace, and thin characterization are what one would expect. The book, however, is much darker than usual for this age group in terms of tone and specific detail and can be jarringly so at times. Nicholson certainly doesn't sugarcoat despair or tragedy here.
Being a children's novel, coming-of-age themes are readily apparent and Nicholson does a good job of showing the development of Bowman, Kestrel, their friend Mumpo, and Kestrel's princess. If their development is predictable or obvious, it is probably more a nature of the genre than the writing, though children's literature doesn't preclude a more subtle touch. Other characters are sketchy and somewhat two-dimensional. This unfortunately includes the mother and father, who play a major role. The mother especially is not only not fully fleshed out but is actually pretty annoying as a character.
The plot is not as episodic as the first one, which allows for a tighter focus and more growth in side characters as they are given more pages to develop. One of the strengths of the first book's episodic nature, however, was that it gave Nicholson full reign to indulge his imagination and while he didn't hit a home run for each adventure, he came up with enough startlingly imaginative events that it kept the book fresh and exciting. This book isn't as imaginative and therefore also not as interesting or compelling.
The lessons of the first book were pretty simple but here William Nicholson moves into more thoughtful, more abstract, more open-ended worlds. If the characterization is perhaps overly simple for the audience, he certainly does not condescend when it comes to the larger issues of the book, which give pause for thought to any adult let alone a child or young teen.
Once again, the book closes with a sense that there is more to come and if this one isn't as strong as the first, it holds interest enough to make the reader hope for better in the third and keep on with the series. —Bill Capossere
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