previous fantasy author

Ari Marmell

Reviewed by Robert Thompson
next fantasy author
Ari Marmell
Ari Marmell
is a graduate of the University of Houston with a Creative Writing degree, and has written several shared-world short stories and novels. He has worked for such role-playing games as Dungeons & Dragons and the World of Darkness, and written tie-in fiction for Vampire: the Masquerade and Magic: the Gathering. Marmell lives in Austin, Texas. You can read some of his short stories at Ari Marmell's website.


Click covers to view available formats, including audio & Kindle.

Corvis Rebaine — (2010-2011) Publisher: With The Conqueror's Shadow, Ari Marmell brings a welcome seasoning of wit to the genre, proving that dark fantasy can address the enduring questions of good and evil and still retain a sense of humor. Playful yet intense, sharply sarcastic yet deeply sincere, The Conqueror's Shadow announces the appearance of a unique talent — and an antihero like no other. They called him the Terror of the East. His past shrouded in mystery, his identity hidden beneath a suit of enchanted black armor and a skull-like helm, Corvis Rebaine carved a bloody path through Imphallion, aided by Davro, a savage ogre, and Seilloah, a witch with a taste for human flesh. No shield or weapon could stop his demon-forged axe. And no magic could match the spells of his demon slave, Khanda. Yet just when ultimate victory was in his grasp, Rebaine faltered. His plans of conquest, born from a desire to see Imphallion governed with firmness and honesty, shattered. Amid the chaos of a collapsing army, Rebaine vanished, taking only a single hostage — the young noblewoman Tyannon — to guarantee his escape. Seventeen years later, Rebaine and Tyannon are married, living in obscurity and raising their children, a daughter and a son. Rebaine has put his past behind him, given up his dreams of conquest. Not even news of Audriss — an upstart warlord following Rebaine's old path of conquest — can stir the retired warrior to action. Until his daughter is assaulted by Audriss's goons. Now, to rescue the country he once tried to conquer, Rebaine once more dons the armor of the Terror of the East and seeks out his former allies. But Davro has become a peaceful farmer. Seilloah has no wish to leave her haunted forest home. And Khanda... well, to describe his feelings for his former master as undying hatred would be an understatement. But even if Rebaine can convince his onetime comrades to join him, he faces a greater challenge: Does he dare to reawaken the part of him that gloried in cruelty, blood, and destruction? With the safety of his family at stake, can he dare not to?

fantasy book reviews Ari Marmell The Conqueror's Shadow 2. The Warlord's Legacyfantasy book reviews Ari Marmell The Conqueror's Shadow 2. The Warlord's Legacy

fantasy book reviews Ari Marmell The Conqueror's ShadowThe Conqueror's Shadow

fantasy book reviews Ari Marmell The Conqueror's ShadowCLASSIFICATION: Combining lighthearted humor and graphic violence with both traditional fantasy tropes and trope-breaking twists, The Conqueror’s Shadow is what would happen if you took Dungeons & Dragons and crossed it with the writing styles of David Eddings and Joe Abercrombie.

FORMAT/INFO: The Conqueror’s Shadow is 448 pages long divided over 28 numbered chapters, a Prologue, and an Epilogue. Narration is in the third-person via several major and supporting characters, but the book mostly focuses on Corvis Rebaine. The Conqueror’s Shadow is self-contained, but a sequel is expected to be released next year.

February 23, 2010 marks the North American Hardcover publication of The Conqueror’s Shadow via Bantam Spectra. Cover art provided by Larry Rostant.

ANALYSIS: In addition to his experience with shared worlds, Ari Marmell also has an extensive history writing for role-playing games, and it shows in his Bantam Spectra debut, The Conqueror’s Shadow, which is rife with such common fantasy conventions as demons, ogres, gnomes, conquering warlords, sorcerers, mercenaries, spellbooks, magic weapons and armor, haunted forests, vampires, et cetera. Normally this kind of a fantasy novel wouldn’t hold my interest for long, but The Conqueror’s Shadow has several things going for it which made reading the book a pleasurable experience.

For one, The Conqueror’s Shadow never takes itself too seriously. Instead, Ari Marmell understands that his book is teeming with fantasy tropes and uses every opportunity to poke fun at them or turn them on their head, like Corvis Rebaine who is depicted as a villain in the prologue, only to be revealed as the novel’s hero. On top of that, The Conqueror’s Shadow is one of the more humorous fantasy novels you’ll find, thanks to the incessant banter of the characters:

“You tell him, you raging font of fury, you!
“How many times do I have to order you to shut up, Khanda?”
“At least one more, obviously.”


The only problem I had with the humor is that it can be overly lighthearted, especially when compared to how graphic some of the book’s violence can get. After all, I find it a bit disorienting when the author doesn’t use words like ‘shit’ or ‘bastard’, but has no problem with exploding bodies.

Secondly, The Conqueror’s Shadow is a well-written novel. Characters may lack depth, but are extremely likable; prose is crisp; the pacing is terrific; the story is well-executed apart from a couple of missteps; and the author strikes a nice balance of humor, action and epic fantasy. Of course, this isn’t too surprising since Ari Marmell already has extensive experience as a writer, but for his first completely original novel, I thought Ari nailed it on the head writing-wise.

Thirdly, I loved the interludes that precede every chapter except for the first one. Primarily flashbacks, these short interludes — usually one to three pages long — not only provide insight into the book’s many different characters (Corvis, Tyannon, Davro, Seilloah, Valescienn, Audriss, Jassion, Duke Lorum, Nathaniel Espa, Rheah Vhoune), their relationships with one another, and the motivations behind their actions, but they also offer a refreshing break from the main narrative, and I eagerly looked forward to reading the next one.

Finally, The Conqueror’s Shadow is just a lot of fun to read. Part of it’s because of the lighthearted humor, the likable characters, and the engrossing action, but it also has to do with the novel’s accessibility. The Conqueror’s Shadow, basically, is the kind of novel that is easy to pick up and get started, and even easier to get lost in. Plus, the book has the potential to appeal to a wide range of different readers, including fans of Dungeons & Dragons-type fantasy, humorous fantasy, and fantasy with a twist. Best of all, The Conqueror’s Shadow is self-contained. Sure, there’s supposed to be a sequel next year, but The Conqueror’s Shadow possesses a definite beginning, middle, and end, and leaves the reader completely satisfied, which is refreshing in this day and age when the fantasy book market is dominated by multi-volume epics and cliffhanger endings.

Negatively, I already mentioned the characters lacking depth and the couple of missteps with the story’s execution, but there are also issues with a plot that requires little brainpower to follow, world-building that is practically nonexistent, and undeveloped themes. Fortunately, The Conqueror’s Shadow gets away with such shortcomings because of the type of book it is. Too much world-building, characterization or in-depth thematic discussions, and the novel's level of enjoyment would probably have lessened.

CONCLUSION: In the end, Ari Marmell’s The Conqueror’s Shadow was a major surprise. After all, I wasn’t sure I would enjoy reading The Conqueror’s Shadow, based on the comparison to David Eddings (an author I’ve outgrown), the talk of humor (which I only like in moderation, especially in fantasy), and the author’s background in shared worlds (a genre that I admit holds little appeal to me). But I did enjoy it. Very much. In fact, The Conqueror’s Shadow is one of the most enjoyable fantasy books that I’ve read in a long time, and I sincerely hope Ari Marmell serves up more of the same in his next novel.
Robert Thompson


fantasy book reviews Ari Marmell The Conqueror's ShadowThe Warlord’s Legacy

fantasy book reviews Ari Marmell The Conqueror's Shadow 2. The Warlord's LegacyPLOT SUMMARY: Corvis Rebaine, the Terror of the East, is no hero. In his trademark suit of black armor and skull-like helm, armed with a demon-forged axe, in command of a demonic slave, and with allies that include a bloodthirsty ogre, Rebaine has twice brought death and destruction to Imphallion in pursuit of a better, more equitable and just society. If he had to kill countless innocents in order to achieve that dream, so be it.

At least that was the old Rebaine. Before he slew the mad warlord Audriss. Before he banished the demon Khanda. Before he lost his wife and children, who could not forgive or forget his violent crimes. Now, years later, Rebaine lives in a distant city, under a false name, a member of one of the Guilds he despises, trying to achieve change nonviolently, from within the power structure.

Not even when the neighboring nation of Cephira invades Imphallion and the bickering Guilds prove unable to respond does Rebaine return to his old habits of slaughter. But someone else does. Someone wearing Rebaine’s black armor and bearing what appears to be his axe. Someone who is, if anything, even less careful of human life than Rebaine was.

Now Baron Jassion, Rebaine’s old nemesis, is hunting him once more, aided by a mysterious sorcerer named Kaleb, whose powers and secrets make him a more dangerous enemy than Rebaine has ever known. Even worse, accompanying them is a young woman who hates Corvis Rebaine perhaps more than anyone else: his own daughter, Mellorin. Suddenly Rebaine seems to have no choice. To clear his name, to protect his country, and to reconcile with his family, must he once again become the Terror of the East?

CLASSIFICATION: Like The Conqueror’s Shadow, The Warlord’s Legacy combines traditional sword & sorcery with graphic violence and humor that is both sarcastic and lighthearted. Think Dungeons & Dragons meets David Eddings meets Joe Abercrombie...

FORMAT/INFO: The Warlord’s Legacy is 384 pages long divided over twenty-three numbered chapters and an Epilogue. Narration is in the third-person via several different point-of-views, including Corvis Rebaine, Kaleb, Baron Jassion of Braetlyn, Salia Mavere of the Blacksmiths’ Guild, Baroness Irrial of Rahariem, Mellorin, Seilloah, Ellowaine, etc. The Warlord’s Legacy takes place six years after the end of The Conqueror’s Shadow, but can be read on its own, although I would recommend finishing The Conqueror’s Shadow first in order to get the most out of The Warlord’s Legacy. January 25, 2011 marks the North American Hardcover publication of The Warlord’s Legacy via Bantam Spectra. Cover art is once again provided by Larry Rostant. The UK version will be published on March 10, 2011 via Gollancz.

ANALYSIS: For me, The Conqueror’s Shadow by Ari Marmell was one of the biggest and best surprises of 2010, and because I enjoyed the novel so much, I had very high expectations for the sequel. Sadly, The Warlord’s Legacy was a major disappointment...

There are many reasons why I enjoyed The Conqueror’s Shadow, including the humor and the characters and the sword & sorcery action, but above all else, The Conqueror’s Shadow was just a blast to read. The Warlord’s Legacy uses basically the same formula as its predecessor, but the overall tone of the book tries to be more serious than it was in The Conqueror’s Shadow. The problem with this is twofold. For starters, the humor — which was such an important part of The Conqueror’s Shadow — has been significantly toned down in The Warlord’s Legacy. Sure, there are still jokes and sarcasm present in the novel, but I really found myself missing the playfulness of The Conqueror’s Shadow, especially the banter between Corvis Rebaine and the demon Khanda. Of course, considering the more serious tone of The Warlord’s Legacy, the book might have worked better if the author had just done away with any humor altogether.

The bigger issue, though, is with the characters. To be blunt, characterization — specifically in-depth characterization — is not one of Ari Marmell’s strong points, which is a major problem considering the novel pretty much hinges on the difficult moral dilemmas (murdering the lives of thousands for the sake of millions, forsaking his friends and family in order to protect them, etc.) that Corvis Rebaine is constantly dealing with, and the driving motivations behind the people whose lives he has ruined including Jassion, Baroness Irrial, and his very own daughter, Mellorin. Basically, the author provides just enough characterization for readers to understand why Rebaine did what he did, or why Jassion wants revenge, or why Mellorin seeks answers from her father, but not enough to actually care. It’s a real shame, too, considering all of the tragic drama that never lives up to its full potential, from the lives sacrificed by major characters to the transformation of people whose innocence is lost.

Unfortunately, there are other issues with The Warlord’s Legacy, too, starting with a weak plot that rehashes material from The Conqueror’s Shadow, and seems more like an excuse to get Rebaine and former allies and enemies together again than an attempt at an actual story. World-building, meanwhile, is once again non-existent, while the magic (demon-forged weapons, teleportation, mind control, etc.) in the book, though entertaining, is uninventive. Even the interludes — one of the things I loved most about The Conqueror’s Shadow — are disappointing. Instead of providing additional insight or depth to the characters like they did in The Conqueror’s Shadow, the brief flashbacks in The Warlord’s Legacy offer no real value to the novel apart from the occasional plot revelation or advancement.

On the positive side, Ari Marmell is a talented writer with a lot of potential. True, his characterization needs work as does his world-building, and I still can’t believe how feeble the plot was in The Warlord’s Legacy, but in the two books that I’ve read by the author, he’s demonstrated skillful pacing, vivid action sequences, and an ability to entertain the reader. And on top of all that, he’s also shown improvement as a writer, as evidenced by some impressive prose in the sequel. Plus, even though The Warlord’s Legacy was a disappointment, I really liked the way Marmell ended the novel, leaving open the possibility for another sequel featuring a different character.

CONCLUSION: Ari Marmell’s The Conqueror’s Shadow was an almost perfect mix of exciting sword & sorcery action, sarcastic yet lighthearted humor, and nonstop fun. Compared to that, The Warlord’s Legacy is a major letdown, due mainly to a flimsy plot that retreads over familiar territory, characterization that couldn’t live up to the novel’s more somber attitude, and a noticeable lack of playfulness and fun. Despite all of this, I came away impressed with Ari Marmell’s abilities as a writer and hope that his next book, The Goblin Corps, can recapture the magic found in The Conqueror’s Shadow.
Robert Thompson

 

Widdershins Adventure — (2012) Young adult. Publisher: Once she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city's aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces — human and other — stole it all away in a flurry of blood and murder. Today she is Widdershins, a thief making her way through Davillon's underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It's not a great life, certainly nothing compared to the one she once had, but it's hers. But now, in the midst of Davillon's political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she's built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her — but only if those who almost destroyed her in those years gone by don't finish the job first.

fantasy book reviews Ari Marmell Widdershins Adventures 1. Thief's Covenant

Other novels:

The Goblin Corps — (2011) Publisher: This is an epic action-fantasy full of adventure, excitement, and drama — and all from the bad guys' points of view! Morthul, the dreaded Charnel King, has failed. Centuries of plotting from the heart of the Iron Keep — all for naught. Foiled at the last by the bumbling efforts of a laughable band of so-called heroes, brainless and over-muscled cretins without sense enough to recognize a hopeless cause when they take it on. But the so-called forces of Light have paid for their meddling with the life of Princess Amalia, the only child of the royal family of Shauntille. Now, as winter deepens, disturbing news has reached the court of Morthul. King Dororam, enraged by the murder of his only child — and accompanied by that same group of delusional upstart 'heroes' is assembling all the Allied Kingdoms, fielding an army unlike any seen before. Still, after uncounted centuries of survival, the Dark Lord isn't about to go down without a fight, particularly in battle against a mere mortal! No, the Charnel fantasy book reviews Ari Marmell The Goblin CorpsKing still has a few tricks up his fetid sleeves, but the only thing that can defeat him now may just be the inhuman soldiers on whom he's pinned his last hopes... Welcome to the Goblin Corps, may the best man lose!


fantasy book reviews Ari Marmell The Goblin CorpsThe Goblin Corps

FORMAT/INFO: The Goblin Corps is 552 pages long divided over a Prologue, eleven numbered/titled chapters, and an Epilogue. Narration is in the third-person omniscient via numerous characters including the seven members of the Demon Squad, the Charnel King Morthûl, his lieutenant Vigo Havarren, Ananias DuMark, King Dororam, etc. The Goblin Corps works well as a standalone novel, coming to a satisfying stopping point, but there is room for a sequel. July 2011 marks the North American Trade Paperback publication of The Goblin Corps via Pyr. Cover art is provided by Lucas Graciano.

ANALYSIS: Ari Marmell’s The Conqueror’s Shadow really took me by surprise when it came out in 2010, establishing itself as one of the year’s most entertaining fantasy novels. Unfortunately, the sequel — The Warlord’s Legacy — was a major disappointment. As a result, I was on the fence regarding the author’s new novel, The Goblin Corps, before I eventually decided to give the book a chance.

To my relief, The Goblin Corps possesses the same elements that made The Conqueror’s Shadow so much fun to read. This includes cleverly subverted fantasy tropes — villains who are more likeable than the heroes, a wolf-like troll, a war against the Dark Lord that doesn’t go quite as planned, etc. — comical David Eddings-like humor, and Joe Abercrombie’s kick-ass grittiness.

At the same time, The Goblin Corps offers a couple of improvements that makes the book even more rewarding and fun to read than The Conqueror’s Shadow. The first is Ari Marmell’s writing, which continues to show improvement, particularly the author’s prose:

The threadbare layer of carpeting over the floor was worn as full of holes as an old sock, and whatever color it might once have boasted had long been trampled into an unassuming, colorless gray. A single chair, its cushion torn and hemorrhaging stuffing, its wooden frame bending beneath the years, sulked in the corner. The bed frame, in equal disrepair and clearly not on speaking terms with the chair, would have long since collapsed if it hadn’t been propped against the wall.

Secondly, the author doesn’t pull any punches in The Goblin Corps. One complaint I had about The Conqueror’s Shadow was the odd clash of PG-13 sensibilities and R-rated violence. In The Goblin Corps, the Demon Squad freely curse — they are villains after all; violence is unrestrained and gruesomely explicit, venturing at times into disturbing and horrific territory; and the body count is deliciously high, even including some of the main characters. In short, apart from the novel’s PG-13 humor, The Goblin Corps embraces its dark side — and thrives because of it.

Plot-wise, The Goblin Corps revolves around a new Demon Squad assembled to serve King Morthûl in preparation for the upcoming war against the Allied Kingdoms. This new Demon Squad includes Cræosh, an orc warrior; the bugbear Jhurpess; Gork, a kobold who specializes in pickpocketing; T’chakatimlamitilnog — “Katim” for short — a troll from the House of Ru; a gremlin named Gimmol Phicereune; the doppleganger Omb Fezeill; Belrotha, an ogre and governess of Itho; and Shreckt, a 20-inch tall gargoyle who acts as the squad’s drill sergeant.

Experiencing the Squad’s interactions with one another based on their physical/racial differences and contrasting personalities — Cræosh’s belligerence and vulgarity, Gork’s short stature, Belrotha’s dimwittedness, Jhurpess speaking in the third person (“Jhurpess hungry!”), etc. — is easily a highlight of the novel. That and the incessant banter; seeing how certain relationships play out (Gork’s animosity for Fezeill, the friendship that develops between Gimmol and Belrotha, the tension between Cræosh and Katim because Katim wants to kill the orc to serve her in the afterlife), interesting subplots (Gimmol’s hidden talent, Vigo Havarren’s relationship to Morthûl, Morthûl’s secret plan) and the Demon Squad’s numerous (mis)adventures — training in the frozen Steppes, running errands for Queen Anne, uncovering a spy, fulfilling Morthûl’s mission — which forces them to face a wide variety of dangerous enemies including yetis, worm-creatures, troglodytes, nagas, undead/ghosts, murderous ambulatory trees, “a huge fu**ing hard-shelled swamptopus”, and much more.

From a negative standpoint, The Goblin Corps suffers from many of the same issues found in The Conqueror’s Shadow and The Warlord’s Legacy including shallow characterization, unexplored themes, and straightforward plotting. However, since it is the novel’s intent to entertain, not challenge intellectually, these drawbacks are hardly noticeable. Especially since the book never takes itself seriously. Regarding The Goblin Corps specifically, some of the jokes and humor starts to become tiresome in the second half of the novel, while it seemed odd that the book was called “The Goblin Corps” even though the Demon Squad is never referred to by that title.

CONCLUSION: As much as I enjoyed reading The Conqueror’s Shadow by Ari Marmell, The Warlord’s Legacy left a bad taste in my mouth, and because of that, I almost passed on The Goblin Corps. That would have been a huge mistake. As good as The Conqueror’s Shadow was, The Goblin Corps is better. Better written, funnier, more fulfilling, and twice as entertaining. Basically, The Goblin Corps is must-read material for anyone who is a fan of Joe Abercrombie and likes seeing fantasy tropes viciously subverted. Don’t let the Abercrombie comparisons fool you either. Ari has his own style which he is perfecting, and if he can continue writing books like The Conqueror’s Shadow and The Goblin Corps, then I wouldn’t be surprised if exciting new fantasy authors were one day compared to Ari Marmell...
Robert Thompson


You can support FanLit by purchasing books (or anything else) through our Amazon links. Or donate.
© 2007-2012   Fantasy Literature   
The FTC wants you to know that we often receive free review copies from publishers.
  







1 FREE Audiobook from Audible





Admin