The Pastel City
Viriconium sits on the ruins of an ancient civilization that nobody remembers. The society that was technologically advanced enough to create crystal airships and lethal energy weapons is dead. These Afternoon Cultures depleted the world’s metal ores, leaving mounds of inscrutable rusted infrastructure with only a few odds and ends that still work. The current citizens of Viriconium are baffled by what they’ve dug up, but they have no idea what any of it is for.
tegeus-Cromis, “who fancies himself a better poet than swordsman,” used to be Viriconium’s best fighter until he left the Pastel City after King Methven died. But Viriconium is now under threat — young Queen Jane, Methven’s daughter, is about to lose the empire to her evil cousin. Queen Jane needs the help of the men who once served her father so faithfully, so she sends tegeus-Cromis to find and take command of her army. Along the way, he picks up some of his old comrades and is accosted by a talking metal vulture who insists that Cromis go directly to see a mysterious man who lives in an obsidian tower by the sea. According to the mechanical bird, the future of Viriconium, indeed the whole world, depends on it. As the men travel north, they discover that the Afternoon Cultures left behind a lot more than piles of rusting metal.
The Pastel City, published in 1971, is the first part (only 158 pages) of M. John Harrison’s science fantasy epic VIRICONIUM which, according to sources, was inspired by Jack Vance’s DYING EARTH and the poetry of T.S. Eliot. Characterization and pacing are sometimes a bit weak, but the scenery in The Pastel City is grand, and I enjoyed the story. In many ways it reminded me of THE LORD OF THE RINGS — a group of comrades (including a dwarf) travel through beautiful and desolate landscapes (across rivers and marshes, through mountain tunnels, etc.) on a quest to destroy something so they can save the world.
A major difference, and what saves the book from being simply another quest fantasy, is the post-apocalyptic vision of an unknown advanced civilization which died out mysteriously, leaving samples of their devastating handiwork behind. Thus, the dwarf arms himself with an 11-foot tall mechanical skeleton and carries some sort of laser. Cromis and his friends ride into one battle on horseback, but leave in a glass blimp. Cool.
I was fascinated by the discoveries that Cromis and his friends made and the hints that the Afternoon Cultures understood the mathematics of the universe. The thought that our heroes may have “woken something from the Old Science” is a frightening one, especially since they have less idea about how to control it than their dead predecessors did. There’s a clear message here, but it’s not heavy-handed. As Queen Jane says:
We have always regarded the Afternoon Cultures as a high point in the history of mankind. Theirs was a state to be striven for, despite the mistakes that marred it. How could they have constructed such things? Why, when they had the stars beneath their hands?
Though I’m reviewing each book in the VIRICONIUM epic separately, I’m actually listening to the audiobook version of the omnibus edition. It’s recently been produced by Neil Gaiman Presents and is narrated by Simon Vance who is one of the absolute best in the business. This is a high-quality production and highly recommended for anyone who wants to read one of M. John Harrison’s best-loved works. —Kat Hooper
A Storm of Wings
A Storm of Wings is the second part of M. John Harrison’s VIRICONIUM sequence. Viriconium has been at peace for eighty years after the threat from the north was eliminated, but now there are new threats to the city. Something has detached from the moon and fallen to earth. A huge insect head has been discovered in one of the towns of the Reborn. The Reborn are starting to go mad. Also, a new rapidly growing cult is teaching that there is no objective reality. Are the strange events linked with the cult’s nihilistic philosophy? And what will this do to Viriconium’s peace? Tomb the dwarf and Cellur the Birdlord, whom we met in The Pastel City, set out to discover the truth.
A Storm of Wings was published in 1980 — nine years after The Pastel City — and M. John Harrison’s writing style has evolved. In some ways it’s better — characterization is deeper and the imagery is more evocative. This world feels fragile and moribund and the reader gets the sense that, as the cult proclaims, it’s hard to tell what’s real and what’s just a warped perception. Or perhaps Viriconium is slipping from reality into a dream. Or into a different reality altogether. The story is strange, outlandish, and blurry.
I like weird tales, but I had trouble with A Storm of Wings because the pace was so sluggish. M. John Harrison spends so much of his effort building an eerie atmosphere and a dreamy mood and not enough time with real action. The atmosphere is successful but that wasn’t enough to completely satisfy me because very little actually happens in this story. I often wished that Harrison would quit with the mood and move onto the story.
However, I do love the city of Viriconium — a city whose palace, which is built to mathematical precision and carved with strange geometries, lies at the end of a road called the Proton Circuit. A city that must have been absorbed with the highest levels of math and science until it fell. A city that no longer remembers its former glory. I can’t wait to find out more about Viriconium in the next book.
I’m still listening to the audiobook version of the VIRICONIUM omnibus. Thanks to narrator Simon Vance, this is an excellent format for this epic. —Kat Hooper
The Floating Gods (aka In Viriconium in the UK)
In this third volume of the VIRICONIUM omnibus, we visit the old artists’ quarter of Viriconium — a lazy decaying place where gardens bloom and the smell of black currant gin exudes from the taverns where the increasingly lackadaisical citizens used to sit and talk about art and philosophy. This part of the city used to be vibrant and innovative, but it has been deteriorating as a psychological plague has been creeping in from the high city. The artists’ patrons, infected by this plague of mediocrity, have become dreamy and only want to purchase uninspired sentimental watercolor landscapes. And all they want to talk about is the debauched antics of the Barley Brothers, a couple of twins who act like buffoons but are rumored to be demi-gods.
Ashlyme is a renowned artist whose cruel portraits are known for their ability to capture and emphasize his subjects’ unflattering personality traits. He’s concerned about Audsley King, another famous painter who is succumbing to the plague. With the help of his scientifically minded friend and a cruel dwarf who calls himself the Grand Cairo, Ashlyme plans to transport Audsley to a part of the city where the plague has not yet reached, thinking that she may recover. Their plans go awry and end up like an episode of The Three Stooges.
The Floating Gods (aka In Viriconium) is funny, witty, and brilliantly written with sharp humorous insights into disagreeable human behavior. As the plague crept closer, I could feel the beloved city of Viriconium decaying — its fountains drying up and its gardens becoming unkempt and shabby. Like the previous book, A Storm of Wings, The Floating Gods is intensely atmospheric. This is a better book, though, because the atmosphere is balanced by humor and plot. This is my favorite VIRICONIUM book so far. Now I’m moving on to the last part, a collection of stories called Viriconium Nights.
I’m still listening to the wonderful audiobook version of the entire VIRICONIUM saga which is produced by Neil Gaiman Presents and narrated by Simon Vance. —Kat Hooper
Viriconium Nights
I was in Viriconium once. I was a much younger woman then. What a place that is for lovers! The Locust Winter carpets its streets with broken insects; at the corners they sweep them into strange-smelling drifts which glow for the space of a morning like heaps of gold before they fade away.
Viriconium Nights is the last book in M. John Harrison’s VIRICONIUM epic. It’s a collection of these seven short stories set in and around the city of Viriconium:
- “The Lamia and Lord Cromis” — tegeus-Cromis, a dwarf, and a man named Dissolution Kahn travel to a poisonous bog to destroy a dangerous Lamia.
- “Viriconium Knights” — Ignace Retz, a young swordsman and treasure seeker, discovers an old man who has a tapestry which shows Retz at different times in Viriconium’s history.
- “The Luck in the Head” — In the Artists’ Quarter, the poet Ardwick Crome has been having a recurring dream about a ceremony called “the Luck in the Head.” He wants these disturbing dreams to stop, so he goes looking for one of the women in the dream. (BTW, there’s a graphic novel based on this story.)
- “Strange Great Sins” — A man from the country goes to Viriconium, falls in love with the ballerina Vera Ghillera, and wastes away. This story looks at the city of Viriconium from the perspective of outsiders who know that those who go there either are, or will become, decadent and self-absorbed.
- “Lords of Misrule” — tegeus-Cromis visits an estate outside the city of Viriconium which is under threat of invasion and won’t survive if Viriconium won’t help.
- “The Dancer From the Dance” — The ballerina Vera Ghillera from “Strange Great Sins” visits Allman's Heath where strange things are afoot.
- “A Young Man’s Journey to Viriconium” — This final story, set in our world, explains that Viriconium is a real place and tells you exactly how to get there, in case you want to go. The doorway is a mirror in a bathroom in a café in England.
The stories in Viriconium Nights contain some of the characters we’ve met in the previous VIRICONIUM books (e.g., tegeus-Cromis, Ansel Verdigris, Audsley King, Paulinus Rack, Ashlyme) and include many allusions to recurring events and motifs: mechanical metal birds, tarot cards, locusts, the fish mask, big lizards, the Mari Lwyd, etc. Each story stands alone but focuses on the city of Viriconium and particularly the bohemian residents of the Artists’ Quarter. All of Viriconium is decaying, but this part of the city feels especially bleak, probably because it’s peopled with brooding artistic types whose desperation results in freakish hedonistic behavior.
Though there are recurring characters in the VIRICONIUM works, we never get to know any of them very well. The haunting, weird, incomprehensible city is the main character. M. John Harrison has explained that he didn’t want Viriconium to be “tamed” or “controlled,” so he has confused and disoriented the reader by making it impossible to understand what it would be like to live in his world: “I made that world increasingly shifting and complex. You can not learn its rules. More importantly, Viriconium is never the same place twice.” I think this is more successful in the last three parts of VIRICONIUM — the first novel, The Pastel City, is almost a traditional quest fantasy.
VIRICONIUM is one of those works that I feel like I should give 5 stars just because it’s original and M. John Harrison’s prose is brilliant. Harrison is a master of style and his writing is superior to most of what’s offered on the SFF shelves.
However, the truth is that though I recognize Harrison’s genius, I can’t say that I enjoyed every moment of VIRICONIUM, which may be a reflection on me more than on the work itself. Spending so much time in a city that’s unknowable and decaying resulted, for me, in an overwhelming feeling of disorientation and hopelessness. The characters and the plot, which feel like they are there only to support the role of the city, don’t make up for this. A month from now, I probably won’t remember any of the plots in Viriconium Nights. But I will remember Viriconium.
If you decide to read VIRICONIUM, I highly recommend the audio version produced by Neil Gaiman Presents. Simon Vance's performance is excellent.
—Kat Hooper |