The Sprawl — (1984-1988) Publisher: Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace — and science fiction has never been the same.
Case was the hottest computer cowboy cruising the information superhighway — jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way — and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance — and a cure — for a price....
   Neuromancer
Originally published in 1984, William Gibson’s debut novel, Neuromancer, has it all: clones, artificial intelligences that manipulate human affairs, and ninjas. In contrast, our burned out hero, Henry Dorset Case, is not very impressive. But he’s trying.
When we meet him, Case is doing his best to hustle a living in Chiba City, Japan. He used to be a hacker, but his employers corrupted his body when they caught him stealing. Now, Case is searching for a miracle cure or perhaps a ticket out of this life. Enter Molly Millions, a woman whose implants have endowed her with lightning reflexes. And razorblades in her fingers. Molly and her backer set Case up with a series of new organs so that he can ride his console one more time.
Gibson’s writing is often remembered for its influence on cyberpunk and science fiction. But make no mistake: William Gibson is an impressive writer. His writing in Neuromancer is detached and cold, and some readers may struggle to overcome this disconnect. Remember, Gibson is trying to produce a language for the Sprawl, a technological dystopia where the lower classes scuttle about trying to pick up the shreds left by the super rich. There’s not a lot of warmth in the Sprawl, and there’s not much in Neuromancer either.
When it comes to science fiction, characters, setting and prose are all well and good, but what about the ideas? Once again, Gibson proves himself a first rate author. Readers will come away with their own favorites, but mine are perhaps the rebuilt personality, Armitage, and the methods by which the Tessier-Ashpool family guard and control their fortune. There’s a lot here that warrants applause.
So perhaps it should come as no surprise that Neuromancer won the Nebula, the Hugo, and the Philip K. Dick award. Some people remember William Gibson as a prophetic author who coined the term ‘cyberspace.’ Neuromancer is more accurately understood as an excellent read and an impressive start to what has become one of the most acclaimed careers in science fiction. It’s required reading.
—Ryan Skardal
Neuromancer
Henry Dorsett Case is a washed up computer hacker. He used to be one of the best, traveling cyberspace and sneaking through computer defenses, stealing money and information for his employers. But after he got greedy and embezzled some money, his employers damaged his brain so he can’t jack into cyberspace anymore. He spent the stolen money trying to get his ability back, but it didn’t work, and now he’s suicidal and wandering the squalid streets of Chiba City, Japan... Until Molly the razorgirl shows up. She wears tight black leather, has mirrored glasses implanted in her eye sockets, and has retractable razors embedded under her fingernails. She delivers Case to her boss, Armitage, who says he can fix Case if he’ll hire on as his hacker. Case’s new hacking job turns out to be a lot bigger and a lot stranger than he and his new colleagues expected.
There’s very little exposition in Neuromancer and it’s got its own slang and culture. So when William Gibson drops us off in degenerate and dystopian Night City with its neon lights, holographic arcades, drug dealers, meat puppets, black market surgeons, and silvery sky, you’ll want to either hide in the nearest alley, or start running... and hope you don’t bump into any of Gibson’s characters. Once you meet them, you won’t forget them, but you’re unlikely to fall in love with any of them because, like their city, they’re cold and criminal (“Towns like this are for people who like the way down”).
The unfamiliar language and setting and the aloof characters will be a turn-off for some readers, but those who think it’s exhilarating to be dumped into new and unknown territory will find that Neuromancer is fast-moving, flashy, decadent, and sexy (think The Matrix and Ghost in the Shell). For a novel written in 1984, it feels surprisingly stylish, its cultural issues are still modern, and it has accurately anticipated some of our 21st century technological developments.
The most obvious thing that Neuromancer anticipated — and this is what makes it classic science fiction and the seminal cyberpunk novel — is the internet, which Case calls “cyberspace.” In his afterward to Neuromancer, Jack Womack suggests that Neuromancer didn’t just foresee the internet, but that the novel may have actually created the internet (or at least influenced how we use it) because the people who developed it read Neuromancer back in 1984.
As a product of the 1980s, a fan of dystopian science fiction, a neuroscience researcher, and a denizen of cyberspace, I’ve been waiting years for Neuromancer to be released on audio, so I was thrilled to see that Penguin Audio finally produced it this summer. The audio version is excellently read by Robertson Dean and includes Jack Womack’s afterward in which he discusses the novel’s influence and his friendship with William Gibson. There’s also an introduction by Gibson in which he talks about how Neuromancer has aged — pretty well except for the mention of modems and the lack of cell phones (something I’ve noticed that most old SF novels are missing).
One thing I’d like to alert audio readers to: Neuromancer is not an easy read because of the lack of exposition, which makes it even more difficult on audio. If you’ve not read the novel before, it will require full concentration and occasional rewinding, but it will be rewarding. No science fiction fan should miss the first novel to win the Triple Crown of SF awards: the Nebula, the Hugo, and the Philip K. Dick awards. And for audiobook readers, now is the perfect time to enjoy Neuromancer. —Kat Hooper
Count Zero
They plot with men, my other selves, and men imagine they are gods.
Several years have passed since Molly and Case freed the AI who calls himself Neuromancer. Neuromancer’s been busy and now his plots have widened to involve several people whom we meet in Count Zero:
Turner is a recently reconstructed mercenary who’s been hired by the Hosaka Corporation to extract Christopher Mitchell and his daughter Angie from Mitchell’s job at Maas Biolabs. Mitchell is the creator of the world’s first biochip, and he’s secretly agreed to move to Hosaka. Extracting an indentured research scientist is a deadly game, but Turner is one of the best.
Bobby “Count Zero” Newmark, who wants to be a console cowboy, has just pulled a Wilson (that means he majorly screwed up) on his first attempt at running an unknown icebreaker. He nearly died in the matrix but was saved by a girl he’d never seen before. Now he’s freaked out, on the run, and buildings are exploding behind him as he’s being hunted by a mysterious helicopter with a rocket launcher.
Marly Krushkova lost her art gallery after her boyfriend tried to sell a forgery. Now she’s been hired by Joseph Virek, the world’s richest man, to find the artist who’s creating and selling some strange shadowboxes. These expensive and enigmatic objets d'art seem like collections of random pieces of junk, but they speak to Marly. Using her intuition, and Joseph Virek’s money, she hopes to find the unknown artist.
Other memorable characters are the voodoo priests and priestesses, The Finn, Tally Isham the Sense/Net celebrity, the prophet Wigan Ludgate who thinks God lives in the matrix, a bar owner named Jammer, and a whole mob of Gothicks and Kasuals. All of their stories eventually collide as we discover who’s haunting cyberspace.
Count Zero is the first sequel to William Gibson’s cyberpunk classic Neuromancer. If you haven’t read Neuromancer yet, you’ll probably be lost because Gibson just drops you into his world without instructions, explanations, or technical support. Even though you think you’ve been to his world before (it’s Earth after all), you haven’t, and Gibson never tells us what happened to make it unrecognizable. It appears that large biotech companies are in control (or maybe I should say they’re out of control) and there are no authorities to check their ruthless behaviors. What happened to the U.S. government? Why are so many cities ruined and abandoned? What is “the war” that people keep referring to? Where is the middle class? There are still rich people who buy art, wear stylish clothes, and set trends for the masses, but many of those who try to keep up are illiterate, addicted, and without electricity and clean water. They escape their lives with designer drugs and by plugging into cheap simstim fantasies.
It’s partly these questions, which are never answered, that make Neuromancer’s sequel work so well. Many sequels feel pallid because the world and the characters are no longer new and exciting, but Gibson avoids sequel stagnancy by creating a gaudy and grueling world that we feel like we should understand, and making us desperate for more information (but rarely delivering it).
It also helps that in each book of the Sprawl trilogy, we have new characters to get to know. And you have to admire Gibson’s characters. Not as people, perhaps, but as characters. For example, Bobby (Count Zero) is a total loser. He’s like that obnoxious kid in high school who was always trying so hard to make people like him. Gibson gets this just right, never explaining Bobby to us, but letting us gradually figure him out just by listening to him talk or by seeing things from his perspective. This is carefully and cleverly done for every character.
The plot of Count Zero is fascinating, unique, and unpredictable as Gibson finally brings together all of these weird and colorful events and characters. There are some answers in the end, and the story's connection to Neuromancer is eventually made clear. But there are many questions left to answer, so after you finish Count Zero, you’ll want to have Mona Lisa Overdrive, the concluding novel of the Sprawl trilogy, ready to go.
I listened to Brilliance Audio’s version of Count Zero which was read by one of my favorite voice actors, Jonathan Davis. He is always wonderful and his grimy and jaded male voices are perfect for this kind of novel. My only issue is one I’ve had with Davis before: he has essentially one female voice. I have listened to so many books read by Mr. Davis that I actually feel like this one woman is showing up in all these different novels. (Hey, what are Thecla and Agia and Vlana and Ivrian doing in the Sprawl??) Count Zero has only a few female characters who don’t overlap much, so Davis does well with this story, but I’ll be listening for Angie and Marly next time I’m in Lankhmar. —Kat Hooper
Mona Lisa Overdrive
In Mona Lisa Overdrive, the third and final novel in William Gibson’s Sprawl trilogy, it’s been seven years since Angie Mitchell (from Count Zero) was taken out of Maas Biolabs and now she’s a famous simstim star who’s trying to break her designer drug habit. But a jealous Lady 3Jane plans to kidnap Angie and replace her with a cheap prostitute named Mona Lisa who’s addicted to stimulants and happens to look like Angie.
In a dilapidated section of New Jersey, Slick Henry makes large animated robotic sculptures out of scrap metal. He owes Kid Afrika a favor, so now he has to hide the comatose body of Bobby Newmark (aka “Count Zero”). Bobby is jacked into an Aleph where he’s got some secret project going on. A Cleveland girl named Cherry Chesterfield is Bobby’s nurse.
Kumiko is the daughter of a Japanese Yakuza crime boss. Her father has sent her to live in London while the Yakuza war is going on. There she meets Gibson’s most iconic character, Molly Millions, who’s going by the name Sally Shears. Molly is being blackmailed by Lady 3Jane, so Kumiko inadvertently gets dragged into the kidnapping plot.
Mona Lisa Overdrive contains several exciting action scenes which feature kidnappings, shoot-outs, helicopter escapes, remote-controlled robot warriors, collapsing catwalks, and falling refrigerators. These are loosely connected by the continuation and conclusion of the AI plot which began in Neuromancer. I wasn’t completely satisfied with the sketchy ending or the wacky reveal on the last page, but that’s okay. I was mainly reading Mona Lisa Overdrive for the style, anyway.
So much of Gibson’s style and success stems from the mesmerizing world he’s built — a future Earth in which national governments have been replaced by large biotech companies. Japan is modern and glitzy and much of the former United States has fallen into decay. By the time you get to Mona Lisa Overdrive (don’t even attempt to read it before reading both Neuromancer and Count Zero), you’re feeling rather comfortable (or as comfortable as is possible to feel) in this world, so the setting lacks the force it had in the previous novels. In Mona Lisa Overdrive, you’ll visit London, but it seems to be stuck in the 20th century, so it feels instantly (and a little disappointingly) familiar.
But Gibson manages to keep things fresh and highlight his unique style by introducing new characters and delving deep into their psyches. Even minor characters are works of art, such as Eddy, Mona’s low-class scheming pimp, and Little Bird, who earned that moniker because of his weird hairdo. Even when the plots don’t satisfy, it’s entertaining enough just to hang out with Gibson’s unforgettable characters. The exception is Kumiko, who has little personality and seems to exist mainly to remind us that Japan has surpassed America, and for an excuse to show us a new bit of cool technology (Colin, the chip-ghost).
In 1989, Mona Lisa Overdrive was nominated for, but did not win, the Nebula Award, the Hugo Award, and the Locus Award. It lacks the impact of its prequels, but it’s still a stylish piece of work and not to be missed if you’re a fan of William Gibson. I listened to the audio version narrated by Jonathan Davis. He is excellent, as always, and I recommend this version to audio readers. You may have to work at Neuromancer on audio if you’re not familiar with this world and its slang, but by the time you get to Mona Lisa Overdrive, that problem is long gone. —Kat Hooper
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