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William Gibson

1948-
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William Gibson
William Gibson
is credited with having coined the term "cyberspace" and envisioned the Internet — and its effects on daily life — before any such things existed. Many of his descriptions and metaphors have entered the culture as images of human relationships in the "wired" age. William Gibson is married and has two children. Here's William Gibson's website.



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The Sprawl — (1984-1988) Publisher: Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace — and science fiction has never been the same. Case was the hottest computer cowboy cruising the information superhighway — jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way — and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance — and a cure — for a price....

William Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveWilliam Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveWilliam Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa Overdrive

science fiction book reviews William Gibson NeuromancerNeuromancer

William Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveOriginally published in 1984, William Gibson’s debut novel, Neuromancer, has it all: clones, artificial intelligences that manipulate human affairs, and ninjas. In contrast, our burned out hero, Henry Dorset Case, is not very impressive. But he’s trying.

When we meet him, Case is doing his best to hustle a living in Chiba City, Japan. He used to be a hacker, but his employers corrupted his body when they caught him stealing. Now, Case is searching for a miracle cure or perhaps a ticket out of this life. Enter Molly Millions, a woman whose implants have endowed her with lightning reflexes. And razorblades in her fingers. Molly and her backer set Case up with a series of new organs so that he can ride his console one more time.

Gibson’s writing is often remembered for its influence on cyberpunk and science fiction. But make no mistake: William Gibson is an impressive writer. His writing in Neuromancer is detached and cold, and some readers may struggle to overcome this disconnect. Remember, Gibson is trying to produce a language for the Sprawl, a technological dystopia where the lower classes scuttle about trying to pick up the shreds left by the super rich. There’s not a lot of warmth in the Sprawl, and there’s not much in Neuromancer either.

When it comes to science fiction, characters, setting and prose are all well and good, but what about the ideas? Once again, Gibson proves himself a first rate author. Readers will come away with their own favorites, but mine are perhaps the rebuilt personality, Armitage, and the methods by which the Tessier-Ashpool family guard and control their fortune. There’s a lot here that warrants applause.

So perhaps it should come as no surprise that Neuromancer won the Nebula, the Hugo, and the Philip K. Dick award. Some people remember William Gibson as a prophetic author who coined the term ‘cyberspace.’ Neuromancer is more accurately understood as an excellent read and an impressive start to what has become one of the most acclaimed careers in science fiction. It’s required reading.
Ryan Skardal


science fiction book reviews William Gibson NeuromancerNeuromancer

William Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveHenry Dorsett Case is a washed up computer hacker. He used to be one of the best, traveling cyberspace and sneaking through computer defenses, stealing money and information for his employers. But after he got greedy and embezzled some money, his employers damaged his brain so he can’t jack into cyberspace anymore. He spent the stolen money trying to get his ability back, but it didn’t work, and now he’s suicidal and wandering the squalid streets of Chiba City, Japan... Until Molly the razorgirl shows up. She wears tight black leather, has mirrored glasses implanted in her eye sockets, and has retractable razors embedded under her fingernails. She delivers Case to her boss, Armitage, who says he can fix Case if he’ll hire on as his hacker. Case’s new hacking job turns out to be a lot bigger and a lot stranger than he and his new colleagues expected.

There’s very little exposition in Neuromancer and it’s got its own slang and culture. So when William Gibson drops us off in degenerate and dystopian Night City with its neon lights, holographic arcades, drug dealers, meat puppets, black market surgeons, and silvery sky, you’ll want to either hide in the nearest alley, or start running... and hope you don’t bump into any of Gibson’s characters. Once you meet them, you won’t forget them, but you’re unlikely to fall in love with any of them because, like their city, they’re cold and criminal (“Towns like this are for people who like the way down”).

The unfamiliar language and setting and the aloof characters will be a turn-off for some readers, but those who think it’s exhilarating to be dumped into new and unknown territory will find that Neuromancer is fast-moving, flashy, decadent, and sexy (think The Matrix and Ghost in the Shell). For a novel written in 1984, it feels surprisingly stylish, its cultural issues are still modern, and it has accurately anticipated some of our 21st century technological developments.

The most obvious thing that Neuromancer anticipated — and this is what makes it classic science fiction and the seminal cyberpunk novel — is the internet, which Case calls “cyberspace.”  In his afterward to Neuromancer, Jack Womack suggests that Neuromancer didn’t just foresee the internet, but that the novel may have actually created the internet (or at least influenced how we use it) because the people who developed it read Neuromancer back in 1984.

As a product of the 1980s, a fan of dystopian science fiction, a neuroscience researcher, and a denizen of cyberspace, I’ve been waiting years for Neuromancer to be released on audio, so I was thrilled to see that Penguin Audio finally produced it this summer. The audio version is excellently read by Robertson Dean and includes Jack Womack’s afterward in which he discusses the novel’s influence and his friendship with William Gibson. There’s also an introduction by Gibson in which he talks about how Neuromancer has aged — pretty well except for the mention of modems and the lack of cell phones (something I’ve noticed that most old SF novels are missing).

One thing I’d like to alert audio readers to: Neuromancer is not an easy read because of the lack of exposition, which makes it even more difficult on audio. If you’ve not read the novel before, it will require full concentration and occasional rewinding, but it will be rewarding. No science fiction fan should miss the first novel to win the Triple Crown of SF awards: the Nebula, the Hugo, and the Philip K. Dick awards. And for audiobook readers, now is the perfect time to enjoy Neuromancer. —Kat Hooper


science fiction book reviews William Gibson Sprawl 2. Count ZeroCount Zero

William Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveThey plot with men, my other selves, and men imagine they are gods.

Several years have passed since Molly and Case freed the AI who calls himself Neuromancer. Neuromancer’s been busy and now his plots have widened to involve several people whom we meet in Count Zero:

Turner is a recently reconstructed mercenary who’s been hired by the Hosaka Corporation to extract Christopher Mitchell and his daughter Angie from Mitchell’s job at Maas Biolabs. Mitchell is the creator of the world’s first biochip, and he’s secretly agreed to move to Hosaka. Extracting an indentured research scientist is a deadly game, but Turner is one of the best.

Bobby “Count Zero” Newmark, who wants to be a console cowboy, has just pulled a Wilson (that means he majorly screwed up) on his first attempt at running an unknown icebreaker. He nearly died in the matrix but was saved by a girl he’d never seen before. Now he’s freaked out, on the run, and buildings are exploding behind him as he’s being hunted by a mysterious helicopter with a rocket launcher.

Marly Krushkova lost her art gallery after her boyfriend tried to sell a forgery. Now she’s been hired by Joseph Virek, the world’s richest man, to find the artist who’s creating and selling some strange shadowboxes. These expensive and enigmatic objets d'art seem like collections of random pieces of junk, but they speak to Marly. Using her intuition, and Joseph Virek’s money, she hopes to find the unknown artist.

Other memorable characters are the voodoo priests and priestesses, The Finn, Tally Isham the Sense/Net celebrity, the prophet Wigan Ludgate who thinks God lives in the matrix, a bar owner named Jammer, and a whole mob of Gothicks and Kasuals. All of their stories eventually collide as we discover who’s haunting cyberspace.

Count Zero is the first sequel to William Gibson’s cyberpunk classic Neuromancer. If you haven’t read Neuromancer yet, you’ll probably be lost because Gibson just drops you into his world without instructions, explanations, or technical support. Even though you think you’ve been to his world before (it’s Earth after all), you haven’t, and Gibson never tells us what happened to make it unrecognizable. It appears that large biotech companies are in control (or maybe I should say they’re out of control) and there are no authorities to check their ruthless behaviors. What happened to the U.S. government? Why are so many cities ruined and abandoned? What is “the war” that people keep referring to? Where is the middle class? There are still rich people who buy art, wear stylish clothes, and set trends for the masses, but many of those who try to keep up are illiterate, addicted, and without electricity and clean water. They escape their lives with designer drugs and by plugging into cheap simstim fantasies.

It’s partly these questions, which are never answered, that make Neuromancer’s sequel work so well. Many sequels feel pallid because the world and the characters are no longer new and exciting, but Gibson avoids sequel stagnancy by creating a gaudy and grueling world that we feel like we should understand, and making us desperate for more information (but rarely delivering it).

It also helps that in each book of the Sprawl trilogy, we have new characters to get to know. And you have to admire Gibson’s characters. Not as people, perhaps, but as characters. For example, Bobby (Count Zero) is a total loser. He’s like that obnoxious kid in high school who was always trying so hard to make people like him. Gibson gets this just right, never explaining Bobby to us, but letting us gradually figure him out just by listening to him talk or by seeing things from his perspective. This is carefully and cleverly done for every character.

The plot of Count Zero is fascinating, unique, and unpredictable as Gibson finally brings together all of these weird and colorful events and characters. There are some answers in the end, and the story's connection to Neuromancer is eventually made clear. But there are many questions left to answer, so after you finish Count Zero, you’ll want to have Mona Lisa Overdrive, the concluding novel of the Sprawl trilogy, ready to go.

I listened to Brilliance Audio’s version of Count Zero which was read by one of my favorite voice actors, Jonathan Davis. He is always wonderful and his grimy and jaded male voices are perfect for this kind of novel. My only issue is one I’ve had with Davis before: he has essentially one female voice. I have listened to so many books read by Mr. Davis that I actually feel like this one woman is showing up in all these different novels. (Hey, what are Thecla and Agia and Vlana and Ivrian doing in the Sprawl??) Count Zero has only a few female characters who don’t overlap much, so Davis does well with this story, but I’ll be listening for Angie and Marly next time I’m in Lankhmar. —Kat Hooper


William Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveMona Lisa Overdrive

William Gibson 1. Neuromancer 2. Count Zero 3. Mona Lisa OverdriveIn Mona Lisa Overdrive, the third and final novel in William Gibson’s Sprawl trilogy, it’s been seven years since Angie Mitchell (from Count Zero) was taken out of Maas Biolabs and now she’s a famous simstim star who’s trying to break her designer drug habit. But a jealous Lady 3Jane plans to kidnap Angie and replace her with a cheap prostitute named Mona Lisa who’s addicted to stimulants and happens to look like Angie.

In a dilapidated section of New Jersey, Slick Henry makes large animated robotic sculptures out of scrap metal. He owes Kid Afrika a favor, so now he has to hide the comatose body of Bobby Newmark (aka “Count Zero”). Bobby is jacked into an Aleph where he’s got some secret project going on. A Cleveland girl named Cherry Chesterfield is Bobby’s nurse.

Kumiko is the daughter of a Japanese Yakuza crime boss. Her father has sent her to live in London while the Yakuza war is going on. There she meets Gibson’s most iconic character, Molly Millions, who’s going by the name Sally Shears. Molly is being blackmailed by Lady 3Jane, so Kumiko inadvertently gets dragged into the kidnapping plot.

Mona Lisa Overdrive contains several exciting action scenes which feature kidnappings, shoot-outs, helicopter escapes, remote-controlled robot warriors, collapsing catwalks, and falling refrigerators. These are loosely connected by the continuation and conclusion of the AI plot which began in Neuromancer. I wasn’t completely satisfied with the sketchy ending or the wacky reveal on the last page, but that’s okay. I was mainly reading Mona Lisa Overdrive for the style, anyway.

So much of Gibson’s style and success stems from the mesmerizing world he’s built — a future Earth in which national governments have been replaced by large biotech companies. Japan is modern and glitzy and much of the former United States has fallen into decay. By the time you get to Mona Lisa Overdrive (don’t even attempt to read it before reading both Neuromancer and Count Zero), you’re feeling rather comfortable (or as comfortable as is possible to feel) in this world, so the setting lacks the force it had in the previous novels. In Mona Lisa Overdrive, you’ll visit London, but it seems to be stuck in the 20th century, so it feels instantly (and a little disappointingly) familiar.

But Gibson manages to keep things fresh and highlight his unique style by introducing new characters and delving deep into their psyches. Even minor characters are works of art, such as Eddy, Mona’s low-class scheming pimp, and Little Bird, who earned that moniker because of his weird hairdo. Even when the plots don’t satisfy, it’s entertaining enough just to hang out with Gibson’s unforgettable characters. The exception is Kumiko, who has little personality and seems to exist mainly to remind us that Japan has surpassed America, and for an excuse to show us a new bit of cool technology (Colin, the chip-ghost).

In 1989, Mona Lisa Overdrive was nominated for, but did not win, the Nebula Award, the Hugo Award, and the Locus Award. It lacks the impact of its prequels, but it’s still a stylish piece of work and not to be missed if you’re a fan of William Gibson. I listened to the audio version narrated by Jonathan Davis. He is excellent, as always, and I recommend this version to audio readers. You may have to work at Neuromancer on audio if you’re not familiar with this world and its slang, but by the time you get to Mona Lisa Overdrive, that problem is long gone. —Kat Hooper

Bridge — (1993-1999) Publisher: 2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. Here the millenium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich — or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash...

SF book reviews WIlliam Gibson 1. Virtual Light 2. Idoru 3. All Tomorrow's PartiesSF book reviews WIlliam Gibson 1. Virtual Light 2. Idoru 3. All Tomorrow's PartiesSF book reviews WIlliam Gibson 1. Virtual Light 2. Idoru 3. All Tomorrow's Parties

SF book reviews WIlliam Gibson 1. Virtual Light 2. Idoru 3. All Tomorrow's PartiesAll Tomorrow’s Parties

Science fiction book reviews William Gibson Bridge 3. All Tomorrow's PartiesWhen he was a child in an orphanage in Florida, Colin Laney participated in a research study in which he was given a drug that allows him to visualize and extract meaningful information from endless streams of internet data. Laney now has the ability to see nodal points in history — times and places where important changes are occurring. Even though he doesn’t recognize what the change will be, he “sees the shapes from which history emerges.”

Laney is now an adult who’s sick and living in a cardboard box in a Tokyo subway station. He’s convinced that something big is about to happen in San Francisco. He doesn’t know what’s going to happen, but he knows it will change the world. Unable to get there himself, Laney hires Rydell, a California rent-a-cop, to investigate.

Rydell is pleased to be leaving his lowly night job at the Lucky Dragon convenience store, but his new assignment is not as easy as it first seems to be. First of all, he’s being followed by a bunch of thugs. Then there’s the mysterious silent killer who’s lurking around San Francisco. Not to mention Rydell’s ex-girlfriend Chevette and her video-camera-toting friend, a drunk and stimulant-addicted country singer named Buell Creedmore, a computer-generated Asian girl, and a black man named Fontaine who has two wives and sells watches and faux Japanese babies. Rydell has no idea what’s going on... And neither does the unfortunate reader who might be expecting an easy-to-follow plot with a beginning, middle, and end.

But Gibson’s fans know that you don’t read his books for a fast-paced straight-forward plot. Gibson’s brilliance is in creating ideas, settings, technologies, and especially, vivid characters you can’t easily forget. Even minor characters are memorable when he gives them extensive backstories and names like Silencio, Boomzilla, Playboy, and my favorite, Praisegod Satansbane.

Gibson’s “post-post-industrial” settings are fascinating. All Tomorrow’s Parties, and its two related BRIDGE trilogy books, Virtual Light and Idoru, take place in a future ruined California which has been divided into Northern (NoCal) and Southern (SoCal) states. Much of All Tomorrow’s Parties is set on and around the decaying San Francisco Bay bridge which is now stacked with ramshackle plywood dwellings and vendor stalls. That’s an unforgettable image.

Cool tech is also to be expected in Gibson’s novels, and you’ll definitely find some in All Tomorrow’s Parties. My favorites here were the graffiti-eating paint, the quake-proof polymer building materials that engulf whatever’s thrown at them, the global interactive video screens on the pylons outside the Lucky Dragon stores all over the world, and the world-changing piece of technology that appears at the end of the novel.

Those who’ve read the first two BRIDGE trilogy books (which are not required since All Tomorrow’s Parties can stand alone) may want to know what happened to the characters they met there, and there are some answers here, but as with Mona Lisa Overdrive, the sequel to Gibson’s Neuromancer and Count Zero, these characters’ stories don’t so much resolve as just kind of leave us guessing at what might have happened next. Is it the end of the world as we know it, as Laney fears?

But Gibson doesn’t leave us completely empty-handed. He gives us interesting things to think about, and perhaps a warning. He makes us wonder how emergent technologies will change us. Will we destroy ourselves with our cleverness? Could we fall in love with people who only exist in virtual reality? Can we become aware enough of the “shape of history” to predict what will happen in the future? Can we change the future? Can we thwart God? Can we become gods?

I listened to Brilliance Audio’s version of All Tomorrow’s Parties, read by Jonathan Davis. His strong sonorous voice makes him one of my favorite readers. I just like listening to him anyway, but he’s especially brilliant when he’s performing William Gibson’s characters. —Kat Hooper

The Bigend Trilogy — (2003-2010)

Pattern Recognition
— (2003) Publisher: Cayce Pollard is an expensive, spookily intuitive market-research consultant. In London on a job, she is offered a secret assignment: to investigate some intriguing snippets of video that have been appearing on the Internet. An entire subculture of people is obsessed with these bits of footage, and anybody who can create that kind of brand loyalty would be a gold mine for Cayce's client. But when her borrowed apartment is burgled and her computer hacked, she realizes there's more to this project than she had expected. Still, Cayce is her father's daughter, and the danger makes her stubborn. Win Pollard, ex-security expert, probably ex-CIA, took a taxi in the direction of the World Trade Center on September 11 one year ago, and is presumed dead. Win taught Cayce a bit about the way science fiction book reviews William Gibson Pattern Recognitionagents work. She is still numb at his loss, and, as much for him as for any other reason, she refuses to give up this newly weird job, which will take her to Tokyo and on to Russia. With help and betrayal from equally unlikely quarters, Cayce will follow the trail of the mysterious film to its source, and in the process will learn something about her father's life and death.


science fiction book reviews William Gibson Pattern RecognitionPattern Recognition

William Gibson’s Pattern Recognition was published in 2003 and it marks the first of what has come to be known as the Bigend trilogy, a series of three novels united by a background character, Hubertus Bigend.

Cayce (pronounced like ‘case’) Pollard is a marketing consultant who is highly sensitive to corporate logos. In fact, it’s almost as though she’s allergic to bad logos. She’s made her living working as a freelance consultant thanks to this sensitivity. Although she’s quite fashionable in her non-designer label clothing, Cayce has turned her attention to things other than fashion. Lately, her passion is the “footage,” a topic that she researches using online forums and networks.

The footage is a series of anonymous film clips that have captured the attention of a growing audience of people. But who is putting these curiously impressive clips together? Hubertus Bigend, a fabulously wealthy marketing guru, wants to know, and he hires Cayce to track down the makers of the footage. Armed with an expense account, Cayce makes her way around the world — from London to Tokyo — searching for the makers of the footage.

And that’s pretty much it for plotting.

In interviews, Gibson would eventually reveal that he considered his critically acclaimed early novels adolescent. Although they are complex, there is a sort of noir action-adventure quality to the Sprawl novels that cannot be found in Pattern Recognition. Here, Gibson’s writing is subtle and the characters are nuanced. The conflicts and themes that Gibson discusses — which often relate to style, marketing, and the way that ideas are spread — are mature. It should come as no surprise that Pattern Recognition's characters live in the world after September 11th, 2001. There is a subdued paranoia that lurks in the background of every conversation and careful readers will find themselves surprisingly responsive to the atmosphere that Gibson has created here.

Although Pattern Recognition offers very little action-adventure, it may yet prove itself Gibson’s masterpiece. Pattern Recognition is a deeply satisfying novel from one of science fiction’s finest writers.
Ryan Skardal


Spook Country — (2007) Publisher: Tito is in his early twenties. Born in Cuba, he speaks fluent Russian, lives in one room in a NoLita warehouse, and does delicate jobs involving information transfer. Hollis Henry is an investigative journalist, on assignment from a magazine called Node. Node doesn't exist yet, which is fine; she's used to that. But it seems to be actively blocking the kind of buzz that magazines normally cultivate before they start up. Really actively blocking it. It's odd, even a little scary, if Hollis lets herself think about it much. Which she doesn't; she can't afford to. Milgrim is a junkie. A high-end junkie, hooked on prescription antianxiety drugs. Milgrim figures he wouldn't survive twenty-four hours if Brown, the mystery man who saved him from a misunderstanding with his dealer, ever stopped supplying those little bubble packs. What exactly Brown is up to Milgrim can't say, but it seems to be military in nature. At least, science fiction book reviews William Gibson Spook CountryMilgrim's very nuanced Russian would seem to be a big part of it, as would breaking into locked rooms. Bobby Chombo is a "producer," and an enigma. In his day job, Bobby is a troubleshooter for manufacturers of military navigation equipment. He refuses to sleep in the same place twice. He meets no one. Hollis Henry has been told to find him.


science fiction book reviews William Gibson Bigend Trilogy Spook CountrySpook Country

William Gibson’s Spook Country is set in the same universe as Pattern Recognition, but Hubertus Bigend aside, there is little here that recalls its predecessor. Spook Country is perhaps the weakest entry in Gibson’s Bigend trilogy.

Where Pattern Recognition was told from Cayce Pollard’s point of view, Spook Country is divided between three plotlines that only barely touch each other. Hollis Henry, who was once the lead singer of a rock band, is trying to make it as a journalist, and she has been hired by Hubertus Bigend to look into “locative art” technology. Milgrim is an addict and a translator of Russian. Trained in the Russian martial art systema, Tito delivers files to retired spies on behalf of his uncles.

These characters are caught up in designs that they are only barely able to perceive. This is an America where it’s difficult to find the information that allows people to connect the dots of daily life. Only the rich, the powerful, and the retired spies (spooks) seem to have any idea of what’s being done in America’s name. And one of them isn’t very happy with what he sees.

Spook Country is not a novel that will reward readers looking for a clear and thrilling plot. While Cayce Pollard of Pattern Recognition made for a fascinating protagonist, none of her three successors is fit to fill her “Cayce Pollard Unit” shoes. Readers should instead focus on the subtly paranoid atmosphere that Gibson crafts in the background. And sentence-to-sentence, Gibson’s writing is as sharp as ever.

In the world that Gibson has created in the Bigend series, the citizenry is hopelessly uninformed — and incapable of changing their lot. As such, the most exciting things in Spook Country are restricted, and we only barely glimpse them. It can be frustrating, which is why Spook Country is ultimately a novel for the already converted. —Ryan Skardal


Zero History — (2010) Publisher: Hollis Henry worked for the global marketing magnate Hubertus Bigend once before. She never meant to repeat the experience. But she's broke, and Bigend never feels it's beneath him to use whatever power comes his way — in this case, the power of money to bring Hollis onto his team again. Not that she knows what the "team" is up to, not at first. Milgrim is even more thoroughly owned by Bigend. He's worth owning for his useful gift of seeming to disappear in almost any setting, and his Russian is perfectly idiomatic — so much so that he spoke Russian with his therapist, in the secret Swiss clinic where Bigend paid for him to be cured of the addiction that would have killed him. Garreth has a passion for extreme sports. Most recently he jumped off the highest building in the world, opening his chute at the last moment, and he has a new thighbone made of rattan baked into bone, entirely experimental, to show for it. Garreth isn't owned by Bigend at all. Garreth has friends from whom he can science fiction book reviews William Gibson Zero Historycall in the kinds of favors that a man like Bigend will find he needs, when things go unexpectedly sideways, in a world a man like Bigend is accustomed to controlling. As when a Department of Defense contract for combat-wear turns out to be the gateway drug for arms dealers so shadowy that even Bigend, whose subtlety and power in the private sector would be hard to overstate, finds himself outmaneuvered and adrift in a seriously dangerous world.


science fiction book reviews William Gibson Pattern RecognitionZero History

It is getting more difficult to classify William Gibson as an SFF writer. Although Gibson’s earliest work stands alongside the best of science fiction and cyberpunk, and The Difference Engine, which he co-wrote with Bruce Sterling, is a well-respected steampunk novel, Gibson’s Bigend trilogy has left cyberpunk, outer space, and human cloning behind.

Instead, Zero History is about jeans.

Gabriel Hounds clothing is unlike any clothing now made by mainstream fashion companies. The fabric is of the highest quality, and it is especially well made. What’s more, the design is iconic, yet timeless. These clothes aren’t the height of “fashion.” They’re real.

They’re also impossible to find. What an unusual marketing strategy. Marketing guru and CEO of Blue Ant, Hubertus Bigend charges former lead singer of The Curfew Hollis Henry and rehabilitated pain killer addict Milgrim to find the designer behind the “very secret” brand Gabriel Hounds. Bigend hopes to use these designs to land a contract designing clothing for the American military, an organization that used to set the standard for “cool” clothing but has since lagged behind. What Bigend doesn’t realize is that an arms dealer is looking to legitimize his illegal income by landing the same contract. It is up to Milgrim and Hollis to navigate their way to safety as these ruthless businessmen match wits.

Milgrim and Hollis were first introduced in Spook Country, a novel that is more politically charged than Zero History, but that lacks Gibson’s usually smooth touch with plot and character. Here, however, Milgrim and Hollis are more interesting, perhaps because both have become more assertive and inventive in their actions and decisions.

The writing in Zero History stands up to anything that Gibson has written to date. The plot is exciting, perhaps because Zero History is as much a techno-thriller as it is a mystery or spy novel — forget about sci-fi. Ultimately, Gibson has delivered a well-crafted conclusion to what has been an unusual trilogy of “science fiction” novels. —Ryan Skardal


science fiction book reviews William Gibson Pattern RecognitionZero History

science fiction book reviews William Gibson Zero HistoryI’m a little disappointed in the plot of Zero History, but I’m not disappointed in the book. William Gibson’s latest reunites us with Hollis Henry, former lead singer of the Curfew, currently unemployed. Hollis was paid a good deal of money for her last adventure, but the recession cut her fortune in half, and she reluctantly agrees to work once again for Hubertus Bigend, the enigmatic billionaire. Also working for him is Milgrim, the addict and Russian translator we met, along with Hollis, in Spook Country.

This go-round, Bigend (Hollis’s friend Garrett calls him “Mr. Big End”) is interested in fashion, specifically an unusual pair of pants and a secretive fashion line. He has put Hollis on the trail of the Gabriel Hounds, the elusive fashion imprint, while Milgrim searches for that special pair of cargo pants.

I will not attempt to recap the plot, because, essentially, the plot doesn’t matter. What matters are the people we meet along the way: Milgrim, in recovery from his addiction and discovering whole continents about himself; Hollis’s friends and former bandmates; the hip and dialed-in Reg, a successful record producer; the erotic, chaotic Heidi, best friend and serial wife; Foley; the charming Fiona; and Milgrim’s mysterious contact who may really work for the Department of Defense. What matters is the description of Hollis’s strange hotel, the periodic appearances of the twin Icelandic celebs, Milgrim’s switch in an elevator, and Gibson’s amazing, perceptive and intentionally off-center eye for culture, for language, for behavior and for that strange thing we call style.

I do not mean that Zero History is poorly plotted, because that’s not the case. There is plenty of story, suspense and action, even if it does wrap up a bit too neatly at the end (but I can forgive that, because much of it — especially Heidi — is funny). Gibson made choices, not mistakes, and one of his choices is to show us, near the end, that the clothing chase is not what’s happening at all. Hubertus Bigend always has more than one project, one adventure, happening, and two of them have collided, putting Milgrim and ultimately Hollis in jeopardy. This all brings us back to one of Gibson’s greatest inventions; the character of Hubertus Bigend.

Bigend, the mysterious billionaire, is like one of the Artificial Intelligences from Gibson’s earlier novels given flesh. His antecedents are a bit cloudy; or maybe people just think the story of his beginnings is boring, or maybe they’ve been influenced to believe it is boring. He is powerful, almost beyond measure, but vulnerable to attack. He achieves most of his goals through human intermediaries. It is almost impossible to insult or embarrass Bigend, in part because he just doesn’t get it, but also because your laptop or your coffee maker really can’t insult or embarrass you. He exercises his intellect, his strategic virtuosity and his relentless curiosity at the expense, sometimes, of the people who wander into his orbit. He also often rewards them handsomely. He tests Hollis by nudging her, almost imperceptibly, to step over her own ethical boundaries. He considers Milgrim to be something he has re-built and is taking for a test drive.

Bigend balances in the center of a far-flung, quivering, gleaming web of information. He personifies the expression “knowledge is power.” He is not terribly interested in money except as an artifact of power: he doesn’t want fame, isn’t interested in getting the best table in the exclusive restaurant (although he always does), does not crave the adoration of beautiful women or beautiful men. He likes to know how things work. He likes to know how to make things work. Once he has figured out something, he will make it work to his advantage. The scariest thing about him is not that he might take over the world. It’s that perhaps he already has, and we just don’t know it.

I think the end of Zero History might have had a bit more resonance for me if I had paid more attention to the Icelandic banking scandal. Then again, maybe not. Gibson has an uncanny gift for drawing together random threads, and maybe he just got lucky.

At the end of the book lovers are united, Bigend has triumphed over adversaries who underestimated him, and we learn the secret of the Gabriel Hounds. Milgrim, sipping champagne, is trailing along in Bigend’s wake. A happy ending for everyone, except perhaps Bigend himself, surrounded by loyal employees yet still as isolated as an Artificial Intelligence orbiting earth in a decaying military space station. —Marion Deeds

Stand-alones:

Burning Chrome — (1986) Story collection. Publisher: With a hard-edged, gloomy passion and intensely realized detail, these stories are a synthesis of pop culture, high tech and advanced literary technique. In them Gibson charts the unchecked rise of multinational corporations and the addictively transcendent potential of cyberspace. Since they were first published in the 1980s, Gibson's vision has become a universal touchstone. His lapidary prose seethes with buzz-phrases newly minted yet destined to be current well in to the future. Lowlife characters, ghosts and hallucinations mingle to their mutual peril in the malls and plazas of an intensely realized holographic name-brand society. Cloned Ninja bodyguards and retro fashions, voodoo and deadly cyber criminals: here is a heady mix of imagery delivered with exaggerated science fiction book reviews William Gibson Burning Chromeclarity against a constant subliminal hum of high tech.


SFF book reviews William Gibson Burning ChromeBurning Chrome

William Gibson is one of those authors whose style is so distinct that it’s immediately recognizable. Anyone who’s read one of his novels could pick up another and, without looking at the cover, probably identify it as Gibson’s merely by reading the first page. His popularity indicates that legions of readers love his neon-infused plastic sheeting-coated visionary style, but as evidenced by reviews of his novels at Amazon and other places, many readers just don’t appreciate William Gibson. They complain about a wooly writing style and vague incomprehensible plots. Having been enthralled by Neuromancer and Count Zero, just slightly annoyed by Mona Lisa Overdrive and All Tomorrow’s Parties, and completely frustrated by The Difference Engine, I can understand both views.

Whether you’re already a Gibson fan or a newbie who’s trying to decide if you want to give Gibson a try, Burning Chrome is exactly what you need. This is a collection of all of Gibson’s short stories which he published up until 1986. He has published only a couple of short stories since (as of February 2012). Many of the stories in Burning Chrome are very recognizably Gibson, and many take place in one of the worlds that he explores more fully in his novels. Thus, Burning Chrome is an excellent starting place for new readers and it serves to fill in some background for established fans. These are the stories you’ll find in Burning Chrome:

  • “Johnny Mnemonic” is a cybernetic smuggler. He’s got a computer chip with secret industrial research data stored in his brain and suddenly his client wants him dead. This 1981 story introduces Molly Millions, probably William Gibson’s most iconic character — the woman in black leather who has mirrored lenses implanted over her eye sockets and razorblades for fingernails. Other notable characters include the Magnetic Dog Sisters, the Lo-Tek with doberman tooth-bud transplants, and the smack-addicted cyborg Navy dolphin. (You gotta love that.) This story is way better than the unsuccessful movie starring Keanu Reeves, so don’t let that put you off.
  • In “The Gernsback Continuum,” (1981) a photographer is working with an American pop-culture expert to produce an illustrated architectural history book about the Art Deco “Raygun Gothic” style of the 1930s. At that time, Americans envisioned a future utopia that never arrived but which is still reflected in the architecture and designs of that era — cars with wings, gas stations with neon towers, beautiful happy people, and lots of chrome, crystal, and marble. As he captures these images on film, before they’re gone forever, he begins to hallucinate and, eventually, he wonders if we really would have been happy living in the type of world we envisioned back then.
  • “Fragments of a Hologram Rose” (1977) is the first story Gibson published and it introduces us to his near-future dystopian America and the “SimStim” technology that’s a major part of his SPRAWL trilogy. With the help of SimStim, Parker re-lives fragments of his history with the woman who dumped him. For a first story written while Gibson was in his 20s, this work seems quite mature.
  • “The Belonging Kind” was written with John Shirley and published in 1981. Coretti is a linguistics professor who doesn’t fit in and doesn’t know how to act in changing social situations. He often feels like an alien. One night he observes a beautiful woman in a bar who adapts her speech patterns and personality to fit in with those around her. Desperate to know her secret, he follows her for months and eventually discovers The Belonging Kind. This story is haunting and suspenseful.
  • In the SF story “Hinterlands,” (1981) humans have discovered a singularity in space through which some cosmonauts have gone and returned with highly advanced technologies, tools, or information. But those who return are affected by the “Fear” — they always go mad and commit suicide. Toby Halpert is a “surrogate,” someone who meets returning explorers and tries to keep them sane, at least until they can reveal information about what they’ve experienced. This deeply psychological story focuses on the human desire to explore the unknown, even when we’re afraid of it. It’s different from Gibson’s other work and is a good example of character-driven science fiction.
  • “Red Star, Winter Orbit” was written with Bruce Sterling and first published in 1983. Colonel Korolev, who was the first man on Mars, has been manning a Soviet space station, but the Soviets plan to shut it down and blame him for its demise. Korolev and his crew have other plans. I thought this was the dullest of the stories in this collection. Perhaps because it seems so dated, but I should note that I also did not enjoy the novel The Difference Engine, another collaboration by Gibson and Sterling.
  • We’re back to cyberpunk with “New Rose Hotel,” first published in 1984. This story introduces Maas Biolabs and Hosaka which are featured in the SPRAWL trilogy. These megacorporations compete for hot scientists and pay agents to lure them out and talk them into defecting. The world has become so lawless that they can get away with kidnapping, blackmailing, and murdering in order to get the best research scientists. The narrator of this story is lamenting the latest of these deals gone bad. It’s a touching story with beautiful characterization, and I can’t help but love the idea of research scientists being such a hot commodity. If you haven’t read Count Zero yet, I suggest reading “New Rose Hotel” first.
  • “The Winter Market” is a rather hopeless feeling tale featuring a suicidal disabled woman named Lise whose vivid dreams and nightmares are discovered by Casey, a man who edits dreams so they can be published as software. Lise’s new software, Kings of Sleep, becomes very popular, especially with the hopeless and dispossessed who can’t afford to buy it. Lise uses the money she earned to buy a way out.
  • Though I didn’t like the one novel I’ve read by Michael Swanwick, I did like “Dogfight,” his 1985 story collaboration with William Gibson. Instead of flying iron dragons, this time it’s miniature Fokker and Spad airplanes that dogfight over a pool table and are controlled with neural consoles placed behind the ear. When Deke discovers the game in a bar in Virginia, he becomes obsessed with beating the crippled veteran who’s the local champion. It’s too late when Deke discovers that there’s a high price for success.
  • “Burning Chrome” is practically a must-read prequel for Gibson’s most famous novel, Neuromancer. It was published in 1982, before Neuromancer, and is Gibson’s first work set in the Sprawl. It introduces the concept of the matrix, Intrusion Countermeasures Electronics (ICE), ICE Breakers, the hackers called console cowboys, and SimStim. You’ll meet The Finn, who’s a mysterious resident of the SPRAWL trilogy, and you’ll see the first usage of the word “cyberspace” in print. If you haven’t read Neuromancer yet, I’d suggest reading this story first.

Story collections are a great way to get to know an unfamiliar author, and Burning Chrome is an especially satisfying collection because almost all of the stories are very good. Burning Chrome contains a nice representation of William Gibson’s cyberpunk work, but also shows Gibson’s range and ability by featuring some horror, hard and soft SF, stories written from various points of view, a couple of touching character studies, and three collaborations. Anyone who considers himself a Gibson fan should not miss Burning Chrome, and it’s a nice way for newbies to ease themselves into the strange cyberpunk worlds you’ll experience in Gibson’s novels.

Brilliance Audio has recently produced Burning Chrome. Each story is read by a different reader, which works very well because it makes each story feel distinct. One of my very favorite readers, Jonathan Davis, disappointed me by mixing up his voices in “Johnny Mnemonic,” but I forgive him, and I heartily recommend the audio format. —Kat Hooper


The Difference Engine — (1990) With Bruce Sterling. Publisher: The computer age has arrived a century ahead of time — in the High Victorian age. The Industrial Revolution, supercharged by the development of steam-driven cybernetic engines, is in full swing. Great Britain, with the benefit of science fiction book reviews William Gibson The Difference Enginethis new technology, prepares to better the world.


science fiction book reviews William Gibson The Difference EngineThe Difference Engine

William Gibson and Bruce Sterling, two major SciFi powerhouses, joined forces to produce The Difference Engine, a classic steampunk novel which was nominated for the 1990 British Science Fiction Award, the 1991 Nebula Award for Best Novel, and the 1992 John W. Campbell Memorial Award and Prix Aurora Award. I listened to Brilliance Audio’s version which was produced in 2010 and read by the always-wonderful Simon Vance.Charles Babbage's Difference Engine

The Difference Engine
takes place in a nearly unrecognizable Victorian England. The fundamental “difference” between this alternate history and the real one is that Charles Babbage succeeded in building his Difference Engine — the first analytical computer. Thus, the information age develops (along with the industrial revolution) in the social, political, and scientific milieu of the 19th century. This little historical event — the development of the steam-powered computer — has a vast impact on subsequent history: Meritocracy takes hold in England (you’ll recognize many of England’s new “savant” lords), the American states never unite, Karl Marx makes Manhattan a commune, Benjamin Disraeli becomes a trashy tabloid writer, and Japan begins to emerge as a world power with England’s help.

The idea of an earlier technological revolution affecting the course of history is fascinating. But the best part of The Difference Engine is the flash steampunk setting: full of gears and engines, pixilated billboards and slideshows, unreliable firearms, and lots of rum slang that’s right and fly.

The problem with The Difference Engine is the plot. It meanders slowly and strangely and is vaguely focused on a box of computer punch-cards which contain unknown important information. Several people are interested in the cards including Sybil, a courtesan who’s based on Benjamin Disraeli’s Sybil, mathematician Ada Lovelace (daughter of Lord Byron), a paleontologist nicknamed Leviathan Mallory, and the author Laurence Oliphant. Unfortunately, Mallory, who ends up being an Indiana Jones type of character, is the only one who’s interesting or likable. His segment of the novel has some exciting moments, but they seem only tangentially related to what comes before and after.

Most of the events seem random, obscure, and unconnected. Perhaps the book is not at all about plot, though, because the authors seem to be trying to make a clever association between Gödel’s mathematical theorems, chaos theory, punctuated equilibrium, and artificial intelligence. I’m not really sure... If this is truly their intention, it is too thickly veiled and probably imperceptible to many readers. The Matrix-like ending will leave most people scratching their heads and wondering why they spent so many hours reading such inaccessible stuff.

The Difference Engine is a smart and stylish concept novel that just doesn’t quite work. —Kat Hooper


science fiction book reviews William Gibson Johnny Mnemonic: The Screenplay and the Story — (1995) Publisher: The award-winning author of Neuromancer brings his acclaimed talents to the screen in a movie starring Keanu Reeves. This special edition features his screenplay and the original story on which it's based. Johnny's a 21st century smuggler with a computer chip in his head — 24 hours to complete his mission.


Author Photo Credit: Michael O'Shea


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