Legends of the Sidhe (Gods of Eire) — (1984-1986) The Hound of Culain has also been released as A Storm Upon Ulster. Publisher: An epic retelling of Celtic legend filled with fire and magic of the ancient bards. A boy, Lugh Lamfada, escapes the destruction of his home by sinister forces. Rescued by sea-god Manannan MacLir, Lugh is sent into Eire on a mission: to aid the Tuatha de Darnann, enslaved by monstrous pirates called Fomor.
Lugh boldly invades the Fomor headquarters, a Tower of Glass, and discovers that the Fomor are the ones who destroyed his home. Through intrigues, battles, and the help of odd, new friends, Lugh challenges the Fomor and their giant, armored leader: Balor One-Eye.
Manannan supplies Lugh with the Riders, a magical warrior troop. In a final confrontation, the Formor hold on the Dananns is broken. Balor and Tower of Glass, however, are still a threat.
  
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Stand-alone novels:
Isle of Destiny — (1988) Publisher: IN THE BEGINNING...
From a land lost in the mists of time, in a realm of myth and magic, where legendary heroes fought undying foes in ultimate battles of good and evil, comes the story of a proud and indomitable people and a magnificent nation whose birth was foretold by the darkest visions and the direst prophesies.
It is the story of Conaire Mor, the bastard son of Ireland's high-king and fated to be her greatest leader; Ulster's outcast queen Meave, willful daughter of the mysterious Sidhe; the powerful and spiteful King Conchobar, a man obsessed with his own might; Sentanta, the fearless young warrior of the notorious Red Branch; and the high-druid Calatin, whose twisted magic and dark cunning threatens them all.
Here, woven into a rich magical tapestry is the never-before-told story of ancient Ireland...a spellbinding tale of love and intrigue, lust and murder, rivalry and quest... of a time and a place long ago and far away that lives forever in our deepest fantasies.
Cromm — (1990) Publisher: It began with the dreams...visions filled with strange and disturbing specters from a time long ago. Colin McMahon has always been an easygoing artists who never takes his life too seriously-no great ambitions, no long-term relationships, no commitments. But the images that have begun to torment his nights have changed all that forever.
In his dreams he finds himself riding across the rolling hills of a battle-torn land, reliving the memories of a fearless young warrior who shares his name. He loses his heart to the image of a beautiful woman as brave as she is fair. And he helplessly witnesses the brutal rituals of a savage cult that makes blood offerings to a dark and cruel deity called Cromm Cruaich, the Crooked God.
At first Colin dimisses the visions as the product of an overactive imagination...until they begin to invade his walking life.
A mysterious stranger appears to taunt him with hints of awesome powers. His partner is viciously attacked by an inhuman wraith. And nightmare creatures wreak bloody havoc on the streets of the city.
Seeking the truth, Colin sets out on a pilgrimage to Ireland, home of his ancestors. There, in a village untouched by the centuries, he discovers the living woman of his dreams and learns that the ancient cult of the evil god Cromm has arisen again, plotting to place the world under its terrible dominion.
Now, in a desperate attempt to ransom humanity from the power of the Crooked God, Colin must call upon the spirit of his warrior ancestor to help unleash the might of a long-buried holy relic. For in an age without peace, without hope, without faith, what can stand against the forces of violence, cruelty, and fear?
Otherworld — (1991) Publisher:
Government agent Robert Cassiday is a cynic and a realist who believes in what he can touch and see, and nothing else. Until he is touched by the bizarre, savage murder of his closest friend, Phillip Buckley. Until he sees the lengths to which someone will go to stop Buckley's research into a massive wave of mindless violence, outbreaks of satanic and occult sacrifice on a global scale.
As Cassiday seeks answers in the mystery of his friend's death, the clues lead to a startling revelation: A vast cataclysm is brewing in the secret pockets of the universe. Dark forces of the Otherworld are poised on the far side of electromagnetic portals from their world into ours- gathering a crushing invasion force.
Now Cassiday is forced to plunge over the brink of known reality to battle the Others in their own shadow realm. With only cult and cabala as his guide, he must locate and destroy an ancient web of malvolence, the mystical grid of ultimate power traced by unknown hands into the very bedrock of our planet.
If Cassiday fails in the final confrontation, a demonic race will erect a cruel new Order- where Man is master no more...
 Legends Reborn — (1992) Publisher: Real Estate Mogul.
Michael Kean is a no-nonsense businessman, and he's made his millions by leaving his heart out of his business. He's come to Ireland to build a Celtic theme park, an ambitious project designed to help bolster the Irish economy — and line Kean's pockets with cash.
Wild Celtic Spirit.
They meet in a beautiful, magical glen where Kean's world intersects hers. She is Caitlin Bawn, comely, sheltered- and powerful with the magic of the Sidhe. Their lives become entangled when protectors from Caitlin's land reach out to snatch her from the freedom she finds in Kean's world. Unrfamiliar with the contemporary New York, these warriors from another time and place are determined to save her from a fate she desires- and bound to relive an ancient battle for love and life on the streets of Manhattan.
The Darkening Flood — (1995) Publisher: CELTIC ARMAGEDDON.
John and Ann Milne have returned to the Irish village of Ballymurroe a year after their honeymoon there. But things are not the same. The once-welcoming townspeople have now grown tight-lipped and suspicious. And the mother and daughter who befriended the Milnes the previous year have suddenly and inexplicably vanished.
As the Milnes seek answers to their friends' disappearance, dark forces begin to stir in the timeless countryside, and the ancient evils begin to spread their shadows on the land. Soon Ann and John find themselves in mortal danger, ensnared by a sinister conspiracy involving terrorists and soldiers of fortune, a demonic sorcerer, and buried beings of malevolent power who have slumbered for a millennium.
The time of awakening is at hand, when a primeval fury will be unleashed across the Emerald Isle, bringing back the old ways- and plunging all of civilization into dark, unending chaos...
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