The Runelords — (1998-2008) Publisher: The very Earth is in pain. Its wounds must be healed. There must arise a new king: the Earth King must be reborn. Only then will humanity have a chance to survive.
      
      
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The Sum of All Men
Gaborn Orden, the next King of Mystarria is headed to the kingdom of Heredon to ask the lovely Princess Iome for her hand in marriage. Castle Sylvarresta however is under attack by the evil Raj Ahten, the Runelord of all Runelords. With thousands of endowments taken from other men and women, he is truly a man among men, and he takes over Castle Sylvarresta without a single drop of blood being shed. Gaborn however can see through this ruthless man. Endowed with the Gift of the Earth and deemed to be the future King who will seek revenge upon Raj, Ahten Gaborn flees with the Princess and King Sylvarresta to beat Raj Ahten to the fortress where he has mistakenly hidden several thousand forcibles — the key to his power. With the power of the Earth behind him, Gaborn must turn away from the lessons he was taught as a child in order to defeat the powers of evil and he learns the lesson that all rulers must learn: Anyone can win a fortress, but few can win the hearts of his people.
The Sum of All Men was a surprisingly good read which would be suitable for adults and young adults. I did not have high hopes for it when I started it as the pace seemed to be dragging to an extent. It took quite a few chapters to get the feel of David Farland's writing style and to keep the idea of the "Runelords" in mind. Basically the basic jist of a Runelord is that if one man is the "lord," he can take endowments or gifts from others to increase those powers in himself (i.e., I can endow you with my sense of sight and you will be able to see twice as well, but I will then be blind). However, if the person who gave the endowment (the dedicate) dies, the Runelord loses that power as it dies with the dedicate. If the Runelord dies, the dedicate receives the endowment he/she gave back to their body. There are other rules and twists that apply to the "runes" and endowments that are given between dedicate and master and sometimes these things are hard to keep straight. It became easier and easier as the book went on, however.
The idea is definitely original. I have never read about something even remotely similar to Farland's new theories of giving endowments to other characters. On the flip side however, Farland gives a lot of emphasis to elemental wizards, something that is tired and has a sort of "been there, done that" feeling. However, it does not distract from the main theme of the book, as these wizards are decently minor characters with the exception of the Wizard Binnesman who represents the Earth.
A few of Farland's characters were under-developed. I could have used more from the Wizard Binensman in terms of background, and Iome, though central to the plot, is surprisingly shallow. She becomes less so as the book goes on, but it was still slightly annoying nonetheless.
But, all and all,The Sum of All Men was very well written and had a nice flow with a great ending. I'm looking forward to the next in the series. —Julie Comments
The Sum of All Men and Brotherhood of the Wolf
I have read the first two books (The Sum of All Men and Brotherhood of the Wolf) in The Runelords series and will stop while I can still give the series more than one star.
The problem with the books is the basic premise. Earth and water are good and the saviors of man kind, fire and air are bad and seek to destroy man kind. How do you reason this out? It makes no sense. Further, I do not understand why the author sets up such an interesting gimmick (the whole endowment share) and immediately condemns it. Whether the basic idea is good or evil, real people who lived with this type of thing for thousands of years would not suddenly find it reprehensible (as the main characters do). Also, if the main characters find such a system repulsive, why continue to indulge in it?
The books makes sense on a superficial level, but do not hold up under greater scrutiny. It is hard to suspend your disbelief when you can not accept the basic human choices made by the characters.
Overall, I would say this The Runelords is mediocre at best and that if you are new to fantasy then don't waste your time here but seek out better books.
—W.D. Comments
Worldbinder
Way back in 1998 I was sent David Farland’s The Sum of All Men because I forgot to check ‘no’ on one of those mailings sent out by the Science Fiction Book Club. Since I had the book in hand, I figured “what the heck” and proceeded to read the novel. While I wasn’t completely blown away by the book, it showed enough potential, especially the whole concept of Runelords — a magic system where individuals are granted endowments of certain attributes such as strength, speed, eyesight, hearing, stamina, beauty, et cetera — that I picked up the next two volumes (Brotherhood of the Wolf, Wizardborn) in the series, which to this day I feel are the best in the bunch. With 2003’s The Lair of Bones, Mr. Farland delivered what I thought was a satisfactory, but somewhat anticlimactic ending to the series. Then, in last year’s Sons of the Oak, Mr. Farland returned to the Runelords universe, starting a brand new story arc that focused on Gaborn Val Orden's sons Fallion and Jaz and the latest threat against their world. Worldbinder continues that tale.
Since Worldbinder features characters — Fallion, Jaz, Rhianna, Talon — and plotlines from Sons of the Oak, it’s recommended that readers check out that book first before embarking on its sequel. As far as the rest of the Runelords saga, it’s not essential to have read the first four volumes, but if you don’t you will miss out on a lot of lore, worldbuilding, and other minutia that would make the reading experience more fulfilling.
Worldbinder finds Fallion and company in the midst of their quest to seek out and heal the Seal of the Inferno, thus binding “the shattered remains of the One True World into a single whole.” Their journey inevitably leads them back to the besieged Castle Coorm and a trap that merges Fallion’s world with one of the countless ‘shadow’ worlds — a dangerous land inhabited by giants, wyrmlings, loci, graak, the vampire-like Knights Eternal, Death Lords, and the Queen of the Loci herself. From there, the book, as in previous volumes, follows multiple point-of-views including established characters (Fallion, Rhianna), new faces (Alun, Warlord Madoc), villains (Vulgnash) and a couple of surprises — one of which is the legendary Daylan Hammer.
Of the story itself, it’s not very complicated. Expect lots of fantastical sword-and-sorcery action as the humans, both the giants and the ‘little people,” square off against the wyrmlings and other minions of evil, while the Queen of the Loci has sent hunters to capture Fallion alive for her own malevolent schemes.
As a whole, Worldbinder is a difficult novel for me to review. Even though David Farland isn’t in the same league as George R.R. Martin, Robert Jordan, or Steven Erikson, I’ve really enjoyed his Runelords saga and was pretty excited for the new series when it was first announced. Sadly, Sons of the Oak was a bit of a disappointment as it lacked the depth of previous volumes and seemed geared more towards a younger audience. (I guess I shouldn’t be too surprised since David Farland is actually a pseudonym for Dave Wolverton, whose bibliography includes youth-oriented tie-in books to such movie franchises as Star Wars and The Mummy).
With Worldbinder I was hoping for the best, but like its predecessor the book is plagued by such problems as lackluster writing, shallow to zero characterization, and little worldbuilding. Admittedly, David Farland has never been the world’s greatest writer, but it’s usually easy to overlook such shortcomings when the action, magic system, and story were as riveting as they were in the first four books of the series.
In Worldbinder though, the pace is so kinetic, the development of characters, plot and the world so thin, that the flaws become quite glaring. What makes Worldbinder even more disappointing is that it had the potential to be something special. The concept of merging two shadow worlds into one was a wonderful idea and provided a number of intriguing complications such as shadow selves, a whole new world for readers to discover, an untapped source of blood metal which was becoming rare on Fallion’s world, and new types of rune endowments used by the enemy. At 336 pages however, there’s just not much room to fit in such an epic story as Worldbinder, and the result is a tale that feels rushed and incomplete. In fact, I really think that 100-150 pages of additional development would have greatly benefited the book, especially in fleshing out the plot, better defining the new world that was created, making the characters more sympathetic ( a couple of major deaths occur in Worldbinder that you should care about but don’t), and further developing a couple of subplots (Warlord Madoc overthrowing the High King, Alun betraying what is right for selfishness, a love triangle between Fallion, Rhianna and a new rival) that don’t really go anywhere.
In the end, I really wanted to like Worldbinder and, while the book showed flashes of what made the original Runelords series so enjoyable, compared to previous installments, Mr. Farland’s latest falls well short of its mark. That said, I strongly believe that if I was back in middle school I would really enjoy this book. After all, it reads very quickly, is full of nonstop action, has both valiant heroes and ruthless villains, terrifying but cool monsters, and lots more to make a young fantasy lover happy. For the more seasoned fantasy reader though, you’ll probably want to pass on Worldbinder unless you’re a diehard David Farland admirer. I could also see fans of Terry Brooks, David Drake, and James Clemens enjoying the book, but for the most part, Worldbinder is recommended for the younger generation.
—Robert T. Comments
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I`ve just started reading wizardborn and if it`s as good as the last 2 it will only take 2 nights till i`ve finished it as once I`ve started I cannot put them down.