The Wayfarer Redemption — (1995-1999) In some parts of the world, the first three books of this series is called The Axis Trilogy and the first book is titled Battleaxe. Publisher: A millennia-old prophecy was given when the Forbidden Ones were driven from Achar. And now, the Acharites witness its manifestation: Achar is under attack by an evil lord from the North, Gorgreal-his ice demons strike from the sky and kill hundreds of brave warriors in the blink of an eye. All Acharites believe the end is near. One young woman, Faraday, betrothed of Duke Borneheld, learns that all she has been told about her people's history is untrue. While fleeing to safety from the dangerous land, Faraday, rides with Axis, legendary leader of the Axe-Wielders-and hated half-brother of Borneheld-and a man Faraday secretly loves although it would be death to admit it. She embarks on a journey, which will change her life forever, in search of the true nature of her people. This grand and heroic story tells the tale of one woman's plight to learn the truth of her people and change their hearts and their minds forever. She fights against oppressive forces to share this reality and will not desist until everyone knows... The truth of the Star Gate.
          
Novels set in the same world:

BattleAxe (aka The Wayfarer Redemption)
Note: Amanda, who reviews this novel, lives in the UK where this book is titled BattleAxe. In the US, the title is The Wayfarer Redemption.
A thousand years ago the people of Achar drove the Forbidden from their land in the War of the Axe. They pulled down huge swathes of woodland in their fear and now live by the Way of the Plough under the benign guidance of their deity Artor. But troubling rumours are brewing. Winter has come — and stayed. Icy wraiths are appearing from the mist and killing soldiers at the border stronghold before vanishing. They are believed to be the Forbidden, massing in order to invade Achar and kill the Acharites.
Borneheld, War Leader and heir to the throne of Achar (son of Searlas and Rivkah), is sent to the border with reinforcements to hold back the Forbidden. Axis, his illegitimate half-brother (born to Rivkah when she took a lover and disgraced herself), is the leader of the Axe-Wielders — the BattleAxe of the title. He has been sent by Jayme, the Seneschal of the Brotherhood (a sort of head priest figure, and Axis' foster father), to seek out more information about the Forbidden. Axis must also take Faraday, Borneheld's betrothed, a very beautiful and innocent young woman with whom Axis falls in love. During the journey, Axis finds out more about the nature of the Forbidden and the Sentinels, and learns of the Prophecy which will change the course of his life.
Sara Douglass has a fantastic imagination. In BattleAxe, she creates four completely different races and their shared history, a Prophecy, many mystical doings, and a family dispute that threatens to destroy the land and leave it open to Gorgrael, the foe. But despite this dense world-building, the pace is explosive, and the writing is simple and easy to follow. I whipped through this 600-page book in a couple of days, which (even though I’m currently trapped in my house by snow) is fast.
It’s just a shame that the plotting is so predictable, and the book so rife with clichés. As I was reading BattleAxe, I correctly guessed just about everything that happened, from Rivkah's “surprise” resurrection to Faraday turning out to be more than she seemed. Oh, and when Timozel is mentioned as resenting Axis within the first paragraph of introducing him, what's the betting he goes on and betrays Axis? What's that? No bet, you say? Some characters are self-consciously made out to be good, then (surprise, surprise!) turn out to be evil later on; the military men immediately take the Prophecy as complete truth without any skepticism … but it's just too easy to mock.
In addition, BattleAxe is in need of heavy editing. For instance, within the first 10 pages or so we encounter the word “perplexion.” Unless I'm completely wrong, Douglass is making up words here, and a decent edit should have picked this up.
It would also have turfed out some of the excessive info-dumping which is clumsily done. Every time Douglass introduces a new race, or the history of a race, or the religion of a country, she does so by having it explained to a naïve wide-eyed character. This happens over and over. It is a lazy method, and some of the information seems unnecessary — more like she couldn’t bear to omit anything from her exhaustive world-building notes.
An edit would also have prevented some of the "oh, come on!" moments. For instance, at the end of chapter 51 we conveniently hear about the Charonites for the first time. Two chapters later, one of the characters suddenly says they need to seek the assistance of the Charonites. All it would have taken was a brief mention of this long-lost race during one of the many earlier info-dumps, and this scene would have been much smoother!
I also have to mention Douglass' cutesy names for her Icarii characters, and a naming convention she uses throughout BattleAxe. We have characters such as StarDrifter and GoldFeather (note the capital letter) and places such as the WildDog Plains. Axis is the BattleAxe. I hate it! Every time I read one of these names I roll my eyes. Naming conventions like these are common in fantasy (Douglass is far from the only offender), but this is the first time I've seen traditions of writing so cavalierly discarded.
And I'm not sure I am supposed to laugh at some of the sections I chortled at. Every time Axis and his Axe-Wielders leave a place, they go through the following ritual:
"Axe-Wielders, are you ready?"
"We follow your voice and are ready, BattleAxe!"
"Then let us ride!"
I suspect that this is supposed to sound stirring and majestic, but it just made me giggle, especially when they perform the ritual while they are supposed to be silently approaching an enemy in order to surprise them!
BattleAxe is the first in the Axis Trilogy. On the one hand, I don't want to read any more of the books because there’s so much clichéd nonsense; on the other hand I am compelled to find out what happens next! So I award BattleAxe three stars; the two-dimensional characters and bad writing on one side balance out the fantastic pacing and imagination to make this a distinctly average fantasy novel. —Amanda Rutter
Enchanter
Enchanter is book two of the Axis Trilogy of The Wayfarer Redemption saga and follows the same path as many middle novels in trilogies: lots of events occur, but the main focus is getting all the main players into place for the big wrap-up in book three. In Enchanter, Axis is trying to bring the Prophecy to fruition — seeking to unite the Acharites with the Avar and the Icarii against opposition from his half-brother Borneheld and, ultimately, Gorgrael. We learn more about the mysterious ninth Talon and finally discover Azhure's heritage.
I've awarded Enchanter three stars because, despite its many faults, I felt compelled to constantly read just one more chapter. Sara Douglass whips through events at a mind-boggling pace and delivers these events with a smooth narrative.
However, I don't quite know why I wanted to keep reading! The book is cliché-ridden, from the fact that there is a Prophecy guiding the steps of the main protagonists to the Ravensbundmen, a nomadic horse tribe with bells chiming in their hair and tattoos covering their faces.
In addition to this, I also found it hard to like any of the characters. Axis is cruel in how he treats Faraday, and I find him a little too smug and arrogant. Faraday is a complete martyr; her doormat tendencies at the end of the book are incredibly frustrating. And Azhure! Where to start with her? She is just so AMAZING (to the other characters, not to me) all the time. Everyone loves her or lusts after her; she is a village girl who ends up being given squads to train and has remarkable leadership qualities; she looks after the supply needs for a garrison of 3000 men. All this on top of being remarkably beautiful and perceptive. And intelligent. And compassionate. You get the picture. I ended up reading with complete disbelief all the myriad capabilities of this woman and it quickly became very tired.
On the plus side, while the characters are often unsympathetic, Douglass develops them well. Even the secondary characters are fleshed out and given strong visual descriptions, and some of them are almost as memorable as the main characters. The only area where she fails in this is the SunSoar family and their attendants (and by the way, the random capital letters are annoying). I found most of the Icarii completely interchangeable. Only StarDrifter stands out properly from the rest, but this is possibly due to revulsion at his vow to woo his granddaughter.
My final negative point is that everything seems to come too easily to these characters. Axis needs everyone to hear the Prophecy, so it is made magically memorable; Axis needs food at Sigholt for his new army, so the lake miraculously makes vegetables grow quicker. The Icarii are accepted by the Acharites, despite eons of hate and enmity. Both the Icarii and Acharites just accept Axis' leadership once Borneheld is out of the way. Characters often make bizarre leaps of logic to serve the plot. The result is that the reader feels little tension or fear for the characters.
Enchanter, for me, was the literary equivalent of the color “beige.” I read it quickly, but there were enough exasperating elements that I don't rate the Axis Trilogy as a must-read for anyone. —Amanda Rutter
StarMan
StarMan is the third in the Axis Trilogy by Sara Douglass. In this book the final battle between Axis and his half brother Gorgrael will take place, the identity of the Lover is revealed, and, finally, WolfStar shows his true colours. StarMan is absolutely packed with events, as the first two books were, and it positively glitters with the force of Douglass' very vivid imagination.
Sara Douglass has managed to churn out a fairly effective fantasy trilogy. The world building is top-notch, and the character development has been vigorous — especially when thinking back to the first book. These characters have definitely come a long way! I was unable to resist finding out what happened to Axis, Azhure, and Faraday, which I guess is most of what can be asked from a novel.
But while I felt compelled to finish this trilogy, I am not desperate to read the next trilogy which is also set in the world of Tencendor. In fact, I could manage if I never picked up another of this fairly prolific author's work because the writing is clumsy (e.g, those cloying and sickly names such as Dear Man, Friend, and sweet boy — Ack!), some of the characters are walking clichés, and I found some key scenes rather funny — even though I knew I shouldn't be laughing. The dialogue follows a tiresome 'he said, she said' formula, and most of it was extremely melodramatic (along the lines of “I can't live without you,” etc).
At times I wanted to slap certain characters — Azhure chief amongst them. Yep, I still can't get past the whole 'village girl makes good' theme. At other times I rolled my eyes at plot devices — here the gems with souls (chitter, chatter!) were a lowlight. I'm just baffled by the extreme consistency of Douglass' writing.
And yet Douglass presents us with the Icarii — a proud race of winged people, angelically beautiful, who use the power of the Star Dance to perform their enchantments; a race whose children are awakened in the womb and then sung through birth to ease their panic. These ideas leap off the page and led to the one really interesting subplot with DragonStar and RiverStar, the twins of Azhure and Axis. I love how these children are made out to be indifferent — even hateful — to their parents because of events they felt while still in the womb. It was incredibly unusual to see children written about in a negative fashion, and all the more intriguing for it.
I leave you with a quote from the book which can very effectively sum up both StarMan and the preceding two volumes: "It was a sadly anticlimactic end to what had been a sometimes grand but often tragic campaign." —Amanda Rutter
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