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Diane Duane

1952-
Reviewed by Bill Capossere
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Diane Duane
Diane Duane's first novel, The Door into Fire, was published in 1979 and earned a Campbell Award nomination. Since then, Ms Duane has published forty novels, numerous short stories, and various comics and computer games. She lives in Ireland and is married to author Peter Morwood. Read excerpts of Diane Duane's novels at her website.



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The Tale of the Five — (1979-2001) Publisher: Herewiss, Prince of the Brightwood, is the only man in centuries to possess the Power of the Flame, but he cannot use or control it—not even to help his dearest friend, Freelorn, the exiled Prince of Arlen. Herewiss faces a devastating choice. Shall he join Freelorn in his fight to regain his kingdom? Or shall he abandon his friend to seek out the ancient castle where doors are said to lead to other worlds, worlds where, perhaps, he can learn to control the Power that burns within him.

Diane Duane The Tale of the Five 1. The Door into Fire 2. The Door into Shadow 3. The Door into Sunset 4. The Sword and the DragonDiane Duane The Tale of the Five 1. The Door into Fire 2. The Door into Shadow 3. The Door into Sunset 4. The Sword and the DragonDiane Duane The Tale of the Five 1. The Door into Fire 2. The Door into Shadow 3. The Door into Sunset 4. The Sword and the Dragon

Young Wizards — (1983-2010) Ages 9-12. Publisher: Something stopped Nita's hand as it ran along the bookshelf. She looked and found that one of the books had a loose thread at the top of its spine. It was one of those So You Want to Be a... books, a series on careers. So You Want to Be a Pilot, and a Scientist... a Writer. But his one said, So You Want to Be a Wizard. I don't belive this, Nina thought. She shut the book and stood there holding it in her hand, confused, amazed, suspicious — and delighted. If it was a joke, it was a great one. If it wasn't... ?

Diane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of Mars

Diane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsDiane Duane Young Wizards A Wizard of Mars

book review Diane Duane So You Want to be a WizardSo You Want to be a Wizard: good on its own, first book in an impressive series

Diane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsSo You Want to be a Wizard came along well before the current trend of young fantasy so one shouldn't dismiss it as "yet another Harry Potter follower." Wizard centers on 13-yr-old Nita, a picked-upon young teen, and 12-yr-old Kit, another lonely young teen. Nita, taking refuge from bullies in the local library, stumbles across the reference book providing the title of the novel and into the world of wizardry. Shortly afterward, she meets up with Kit, who himself has just become a wizard.

While the two of them have their share of whimsical uses for their magic (revenge on the bullies, tracking down a stolen pen), wizardry is not play. To become wizards each has taken a life-long oath that boiled down means they're responsible at all times for pretty much everything — life (and "life" doesn't simply mean human life) and the universe — and may be asked to sacrifice themselves in the service of life.

Despite the underlying seriousness of their adventures (a clash between the One — the creator — and the Lone One who left the One's service and brought death/entropy into the world), there is also quite a bit of humor and light play, especially involving a white hole as a character. The parallel universes Nita and Kit find themselves in are vividly original and the Manhattan that arises in the climactic battle against the Lone One is beautifully captured.

So You Want to be a Wizard moves along at a quick pace, the characters themselves are likeable and realistic and better yet, develop as the story goes along and as the series goes along as well, deepening into their maturing roles as wizards and as young adults. Despite the magical storylines, there is a nice down-to-earth feel about the books, a matter-of-fact atmosphere that makes suspension of disbelief quite easy with regard to the magic. This first book is a good book on its own, but the series improves as it goes along for the most part and a reader who sticks with it is rewarded with more full explanations and better, deeper characters. Recommended. —Bill Capossere


book review Diane Duane The Wizard's DilemmaThe Wizard's Dilemma: one of the stronger in a strong series

Diane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsThe Wizard's Dilemma continues the story of Nita and Kit, young wizards at work. If you haven't read the others, you should. Though one could get through this and the others without prior knowledge, lack of background knowledge robs the reader of the full impact of the story.

Dilemma is a darker, more personal book than the previous ones, which is made quickly clear when Nita's mother is diagnosed with cancer. As one might expect, Nita turns to wizardry for a solution (as does Dairine). And as one might expect from Duane's nuanced and depth-ridden series, the solution is nowhere so easy.

While Nita learns more about the necessary skills and knowledge via test runs in various "practice universes", Kit is off in his own universe, literally. Or, to be more precise at the start, his dog's universe (filled with thousands of squirrels to chase).

While Kit's storyline is interesting in its own right, and lightens the darkness periodically, it is Nita's plotline that drives the story and it does so in compelling fashion. These characters have deepened over the series and that depth comes into full play in this book. Along with the illness plot (which is never played for melodrama), Nita and Kit are going through a period of awkward estrangement as each tries to feel their way through their partnership while they and their personal worlds are changing. Despite the magical background, the characters' reactions, their emotional interplay, their dialogue, all ring strongly true to reality. The ending is movingly effective, as is the book as a whole.

As mentioned above, this whole series is quite strong and this is one of the better books in the series. Strongly recommended. —Bill Capossere


book review Diane Duane A Wizard AloneA Wizard Alone: Continues the series' quality level

Diane Duane Young Wizards: So you want to be a wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, The Wizards's Dilemma, A Wizard Alone, Wizard's Holiday, Wizards at War, A Wizard of MarsA Wizard Alone is yet another Young Wizards book that maintains the high level set by the first few in the series. While not quite as dark as the previous one, where (and if you haven't read Wizard's Dilemma then quit reading this review if you don't want the end spoiled) Nita' s mother dies, A Wizard Alone maintains a level of solemnity appropriate to what has come just before.

The title could refer to any of the three major characters. Nita, who is combating depression and lethargy after her mother's death, all while trying to understand the strange images and attempts at communication coming to her via dreams. Kit, who given the mission of finding out what happened to a young autistic wizard seemingly stuck in his "Ordeal", enters the strange landscape of the autistic's mind and risks being trapped there. Or Darryl, the autistic wizard, who battles the Lone One thinking he is alone in doing so, all within the confines of his mind.

As is typical of this series, the book covers a gamut of subject, tone, style, and philosophy. Autism is presented in clear (if somewhat speculative) fashion, as is Nita's depression. There are many moments of humor to lighten the mood, mostly in this case involving Kit's attempts to reconcile his family's TV, DVD player, and remote control. And there are thoughtful moments of quiet philosophy. And as usual, the characters act in realistic fashion, despite the sci fi/fantasy genre. The only real flaw is that some of the story is telegraphed pretty early, but the story itself is so readable, the images so interesting, the characters so familiar that one doesn't mind much some predictability. Strongly recommended as is the series as a whole. —Bill Capossere


children's fantasy book review Diane Duane A Wizard of MarsA Wizard of Mars

Diane Duane Young Wizards A Wizard of MarsA Wizard of Mars is the ninth book in Diane Duane’s Young Wizards series and continues in the same strong vein as the others. At this point, there isn’t much to review in that if you’ve read the eighth book in a series, it’s pretty safe to assume you’re going to be picking up the ninth. But in a nutshell, if you do, you’ll be rewarded with the same quality you’ve become accustomed to and many of the same strengths. And if you haven’t read the previous eight and are checking out this review simply because it’s one of the most recent ones up, then stop reading (possible spoilers) and go pick up book one; it’s well worth the time you’ll invest as its one of the best fantasy wizard-based series going (and yes, that includes that other young wizard one). You should also know that the series only improves as it goes on. Those nutshell reviews dispensed with, here’s the response to A Wizard of Mars in a bit more detail.

The main plot deals with a mysterious artifact found on Mars by a team led by Kit (whose grown steadily more obsessed with the planet). Turns out there’s a history of wizards sometimes being able to resurrect “dead” species (it also turns out there are various degrees of “dead”) who may have seen whatever calamity that eventually befell them coming and managed to prepare for it. The questions for Kit’s team are does the newly found artifact have anything to do with such a process and if so, should the “Martians” be resurrected if possible?

Side plots, as usual for the series, are more interpersonal as the main characters — Kit and Nita — continue to develop personally and magically, as well as with regard to their own long-standing relationship. We also see smaller attention paid to other character development: Nita’s father is struggling with his newly widowed status as a single parent, Nita’ sister is spending less and less time at home and grieving over the loss of a close friend, Kit’s younger sister is still trying to figure out exactly where she fits (not really a wizard but not “normal” either) while his older religious, sister is trying to come to terms with his magical abilities.

The plot of A Wizard of Mars takes a little while to get going but then moves along quickly and in interesting, unpredictable direction. One of my personal favorite parts is Duane’s use of old-style Martian imagery from film and literature (Burroughs, Wells, etc.) and I wish she had actually given us more of this.

As in earlier Young Wizards books, the character development is especially strong as they confront ethical choices, family issues, relationship developments, etc. One of the joys of the series is seeing how these characters change over time — working within a series timeline Duane has given herself the time to develop them slowly and realistically and has the patience to do so. These are also realistic and sharp portrayals of young adults, not some abstract view or an adult’s fantasy vision of how young adults act and speak. One example of this is how Duane doesn’t simply have them all act and speak the same way despite all being “young,” but instead gives them distinguishing characteristics according to even small difference in ages. Anybody who is around kids knows there are huge differences between 12 and 14–yrs-old and 14 and 16-yr-olds, something some authors are seemingly unaware of.

As is typical in the Young Wizards series, the characters grow not simply by being put through their action scenes but because they are often placed in morally grey situations. While A Wizard of Mars doesn’t have quite the emotional depth of some of the others, this isn’t hack-and-slay or Dark-Lord-bad/Dark-Lord-opponents-good territory. These kids face moral and ethical dilemmas and we get to watch them think their way through them.

There is little to complain about with A Wizard of Mars. It’s probably a bit too long — there were a few places pacing lagged a little — but a matter maybe of a few dozen pages of cutting rather than a 100 or more as is sometimes the case. As mentioned, I wish Duane had indulged herself a bit more with the old-style Mars imagery. But these are relatively minor complaints. It isn’t the strongest book in the Young Wizards series, but that’s a pretty high bar based on just how strong the best books are. It stands pretty well on its own; this is not one of those series where books are seemingly churned out by an increasingly bored author for an increasingly disappointed audience. A Wizard of Mars continues the series faithfully and leaves the reader wanting to see what these characters will continue to get mixed up with. A Wizard of Mars is recommended, and the Young Wizards series highly so. —Bill Capossere

The Feline Wizardry Sequence — (1997-1998) Young adult. Diane Duane says these novels "are offshoots of the Young Wizards series, taking place in the same universe, and with the occasional crossover of characters from the older, larger series. In the YW universe, it's understood that wizardry is sometimes offered to Earth-based species besides humanity if they are either intelligent enough, or just high enough up their local food chain. Cats qualify on both counts: any animal smart enough to routinely get humans to give it food for nothing will plainly have no problem mastering wizardry." The second novel was published as On Her Majesty's Wizardly Service in the UK. The third novel, The Big Meow, is available to read here.
Publisher: Rhiow appears to be a pampered New York pet cat, but in reality she is a wizard, working alongside human beings and other animals to protect the world from the forces of darkness, which are attacking the city via the underground tunnels.

Cat Wizards 1. The Book of Night with Moon 2. To Visit the Queen 3. The Big MeowCat Wizards 1. The Book of Night with Moon 2. To Visit the Queen 3. The Big Meow
The third novel, The Big Meow is available to read online here.
 

Omnitopia — (2010-2011) Publisher: A near-future techno-thriller from New York Times bestselling author Diane Duane. It's the first quarter of the twenty-first century, and "massively multiplayer" on-line games have been around for a couple of decades. In an increasingly wired and computer-friendly world they've become a form of entertainment so popular they're giving television and films a run for the money. And the most popular gaming universe of all is Omnitopia, created by genius programmer Dev Logan. For millions of people around the world, Omnitopia is an obsession, a passionate pastime, almost a way of life. Omnitopia is a virtual place where dreams come true-players can create their own universes within the game's structure, and participate in the profits if their piece of the universe is a hit. Ten million players routinely play in Omnitopia, and at any given time, nearly a million of them are on-line, living in a world more real to them then their own. Worldwide, Omnitopia is now as much a culture as a game. Participants can become involved in it in a hundred different ways. Some game as if their lives depended on it, spending thousands of hours, or thousands of dollars, or both, on quests in search of "game glory" among their fellow players. Some game only to acquire sufficient in-game "value" to become entitled to become subcreators themselves, able to build new levels and start raking in the so-called "one percent of infinity" which is the leveler's share of the profits. But there are also people who don't game at all, preferring to use the massive platform simply to explore its worlds, or to interact with other participants. Some people do nothing but design on-line weapons and other items for Omnitopia gamers, and sell them-or act as brokers, buying and selling game artifacts to order. Some subcreators do the same kind of design and creation, but for tailored Microcosms or slices of them: these are the "unreal estate" dealers. Some players speculate in game "gold" on the success or popularity of Microcosms, rather than actually playing in them. And of course there are thieves and swindlers, cheaters who live to find the loophole in the game that will outside it in the real world. Now Dev and his people are preparing to rollout a major new expansion to the Omnitopia system. And even as players, staff, the media, and the heavy hitters on the world financial scene wait eagerly for this fast-approaching and momentous event, there are others preparing to play a very different game-one that is meant to strike at the heart of Omnitopia and bring the entire system crashing down....

YA fantasy book reviews Diane Duane Omnitopia DawnYA fantasy book reviews Diane Duane Omnitopia Dawn 2. Omnitopia East Wind

YA fantasy book reviews Diane Duane Omnitopia DawnOmnitopia Dawn

YA fantasy book reviews Diane Duane Omnitopia DawnOmnitopia Dawn is the start of a new series by Diane Duane, who is probably best known for her excellent Young Wizards fantasy series. Young Wizards has always been a fantasy with some science-fiction underpinnings, but in Omnitopia Dawn Duane reverses that balance, giving us a near-future science fiction tale with some fantasy possibilities. It’s mostly a fun read, though I don’t think it so far matches the quality and depth of Young Wizards.

“Omnitopia Dawn” is a massive multi-player game created and run by billionaire wunderkind Dev Logan, his Magnificent Seven executives, and thousands of happy employees. Everyone works together contentedly in Castle Dev. It's already the world’s most popular virtual reality game, and Omnitopia Dawn opens three days before Omnitopia launches a huge expansion of its “macrocosms” (in-house designed world modules for gaming) and “microcosms” (smaller gaming worlds designed by “knighted” gamers). The grand opening is fraught with economic anxiety as well as the usual new product launch concerns over bugs.

More concerning, hackers are expected to wage massive attacks on the system, either for monetary gain or to trumpet their ability to “take down” the world’s greatest computer system. Worse still, Dev’s spurned partner and number one competitor Phil Sorenson is pursuing both legal and not-so-legal means to destroy Omnitopia. Can bad guy Sorenson take down good guy Dev? Further complicating characters include a disgruntled employee turned hacker, recently knighted gamer Rik, and a young Time Magazine reporter looking to find dirt on Dev.

Unfortunately, there isn’t much dirt. Dev is as squeaky clean as his public image, which makes him easy to root for, but also a bit too-good-to-be-true. More to the point, it isn’t so much that Dev himself is pure, but that the entire company is, from Dev to his Magnificent Seven group of high execs to the lower employees. Sorenson is painted a bit broadly, his only complexity as villain stemming from his former partnership with Dev. Rik, who has just given the right to build his own microcosm, also falls into the amazingly good pit. In Duane’s defense, Rik is knighted because of his “goodness,” so the plot requires his unreal purity.

What this means is that there isn’t a lot of character growth or depth, which is one of the shining strengths of the Young Wizards series. None of the secondary characters come alive on the page either. On the other hand, it is easy to root for Dev and his loyal companions against his petty, greedy foes.

A few info-dumps and extended interior monologues aside, Duane’s plot zips along, changing point of view regularly. The scenes in Omnitopia itself are rich with potential and Rik’s hollow-world microcosm allows us to pop into a slew of tantalizing alternate history, science fiction and fantasy worlds. Though Omnitopia Dawn resolves all the major plot issues, it leaves room for a wholly new storyline to develop in future books. While the characters could be more developed and the plot a little more complex, Duane has used both elements well enough in Omnitopia Dawn to draw me back in for its sequel. —Bill Capossere

Stand-alone novel:
Stealing the Elf-King's Roses Diane Duane fantasy book reviews

Stealing the Elf-King's Roses
— (2002) Publisher:  A murder reveals a deadly plot against Elves, particurally the highest members of the Alfheim government, and Lee Enfiled, and her fayhound partner Gelert must infiltrate Alfheim to discover the truth.


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