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James Clemens

1961-
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Tom
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James Clemens
James Clemens
is the best-selling mystery-thriller author James Rollins. Here's his website.
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The Banned and the Banished (The Wit’ch War Saga)Publisher: On a fateful night five centuries ago, three mages made a desperate last stand, sacrificing everything to preserve the only hope of goodness in the beautiful, doomed land of Alasea. Now, on the anniversary of that ominous night, a girl-child ripens into the heritage of lost power. But before she can even comprehend her terrible new gift, the Dark Lord dispatches his winged monsters to capture her and bring him the embryonic magic she embodies. Fleeing the minions of darkness, Elena is swept toward certain doom—and into the company of unexpected allies. There she forms a band of the hunted and the cursed, the outcasts and the outlaws, to battle the unstoppable forces of evil and rescue a once-glorious empire...

James Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch StarJames Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch StarJames Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch StarJames Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch StarJames Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch Star

fantasy book review James Clemens Wit'ch Fire The Banned and The BanishedWit'ch Fire

James Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch StarWit'ch Fire was a genuine impulse buy. I had read no reviews nor received recommendations — I was simply in the bookshop, liked the cover and plot synopsis on the reverse, and listened to my gut. Foolhardy, perhaps, but sometimes fortune favours the bold. This time, it did.

Wit'ch Fire is the first of a series of five books by James Clemens, also known to mystery and adventure fans as James Rollins and to others as the former veterinary surgeon Jim Czajkowski — his real name. The series — his first in fantasy — is called The Banned and the Banished, and is concerned with the adventures of a young girl, Elena Morinstal. But before I begin to talk about her, the prologue and its fictional foreword deserve a mention.

The opening line of the book is “First of all, the author is a liar.” This I found an unusual and interesting way to introduce yourself to the world of fantasy literature, and while I have read better introductions to a novel, I have seldom been so grabbed by one. The prologue itself is similarly effective at reeling in its new reader, as it describes the last, desperate attempt of the last mages of the land of Alasea to save their land from the invaders — a group called the Gul'gotha, lead by their Dark Lord. Needless to say, they fail (or it would be a very short book), and the land is conquered.

Now the next little patch is clichéd to say the least, with a small twist — young girl, idyllic pastoral scene, early adolescence, coming of age event after which she discovers she has magic (or magick, as Clemens spells it) powers. Not dramatically original, apart from the female lead, and Clemens is hardly unique in using a girl. The name of the nearest town is not original either — fans of A Song of Ice and Fire will be familiar with the name Winterfell, certainly. I was initially disappointed at this stage, thinking that this would be standard fare I had read a dozen times over.

But, the quality upturned rapidly. No sooner has her strange new power awoken before Elena's life is forever changed in dramatic and profound ways. Now this may not be hugely original in and of itself, but the manner in which Clemens does it is what really grabbed me and did not let go until the end of the series.

Clemens has a slightly odd writing style for fantasy which I largely credit to his background in adventure stories. That is, that he can spend a great deal of time covering the events of a very brief passage of time — in fact, most of Wit'ch Fire covers less than two days, and at nigh-on five hundred pages, that could be considered overly detailed. However, that is not the case. Clemens is almost the antithesis of Robert Jordan — you will find few lengthy descriptions of every detail of settings, surroundings and the point-of-view character's innermost feelings. He paints his picture then lets the events flow at pace. At breakneck pace, to be frank, as the drama comes thick and fast. This is certainly not a fantasy novel for those of nervous disposition. Clemens utilises some truly horrible foes to put his creations in mortal peril almost constantly, and the result can, on occasion, lead to sweaty palms and trembling. The pay-off is that one can glance up at the clock and realise they have been reading for two hours non-stop under the impression that only a few minutes had past. He really can grab you that hard.

Naturally, this being a fantasy novel, Elena needs a posse — not because she is a girl, but because she is a child, it should be pointed out — Clemens is most definitely not sexist. While the posse concept is clichéd, Elena's posse in and of itself is not. From the one-armed swordsman (whose identity is a spoiler) to shape-shifters to og'res to el'vin (not quite elves, but similar enough for them to feel comfortable and familiar) she gains one of the more varied backing groups — both in terms of race and individual personalities — I have come across. And, despite their vows of undying devotion, the loyalty of some may be more questionable than is apparent to our heroine, as she sets out on her quest to defeat the Dark Lord of the Gul'gotha and free Alasea, her homeland.

Some of the characterisation is very good here, some is not. Elena manages to avoid the stereotypical adolescent persona by the skin of her teeth, and Kral, a character who becomes entangled in her adventures early on, is so simple and one-dimensional he could almost be a Klingon. Other characters, such as the one-armed swordsman I mentioned previously, and Tol'chuk an og're, are much better, demonstrating several aspects to their personalities and a depth of interest beyond the traps characters of their type can snare authors in. Sufficed to say, however, that you will not find a Tyrion Lannister, a Mara of the Acoma or a Parmenion of Sparta in Wit'ch Fire — the pace is simply too rapid for such high realisation of personality to be made apparent. This is not a flaw of the author, in my opinion, it is simply a fact of fast-paced writing — you sacrifice detail of protagonists and setting to make the plot more interesting and exciting.

The world of Alasea, and its use within the novel is unfair to judge — Wit'ch Fire scratches the surface of a large, moderately detailed fantasy reality, and nothing more. The four books that complete the saga flesh it out greatly, and while it is not as complete or well-realised as Feist's Kelewan or Eddings' Aloria — let alone a Middle-Earth or Forgotten Realms — it is still a fairly good attempt at creating a new fantasy world and he uses it progressively well as the series evolves.

In short, with my critic's cap on, Wit'ch Fire is a good book with some obvious clichés and few innovations that is saved by the style and pace of its author, rather than a genuine classic. It is this cap that gives the book three-and-a-half stars and no more. Having said this, the part of me that adores fantasy in its purest, most escapist form, tells me I have enjoyed few books as much as this, and wants to rate it higher. The series improves as it progresses (although the fourth book does lull slightly) and all subsequent chapters would rate slightly higher as more original concepts come in, the plot becomes more interesting, the characters fill out and the scale becomes grander, transforming what initially feels a heroic fantasy in the Gemmell mould into a more epic fantasy.

I greatly enjoyed Wit'ch Fire, and it's sequels are better. It has its flaws, and original it is not, in many ways, but a fun read and dramatic it most certainly is.  —T.D.   Comments


fantasy book reviews Witch Storm James Clemens Wit'ch Storm

James Clemens The Banned and the Banished (Wit'ch War Saga) Witch Fire, Witch Storm, Witch War, Witch Gate, Witch StarAs much as I enjoyed Wit'ch Fire, the first part of James Clemens' The Banned and the Banished,  it has to be said that this is better.

Wit'ch Storm picks up the tale of Elena Morinstal shortly after where the last book left off. Once again, the prologue intimates that the reader is party to a text that has been banned for being dangerous and is clearly not true — a hook I have found effective every time Clemens has used it. I not only want to know what happens within the book itself, but I want to get to the end of the series to know (1) who is the writer we are told is a liar and (2) what happened to make the tale so dangerous?

At any rate, I was drawn in inside a few pages, and that is very difficult to do. The plot is, as before, fast and frenetic and I won't say too much about it or I'll spoil it, but it would be safe to assume that Elena and her band are placed in mortal peril almost immediately, and remain so for much of the tale. Having said that, the plot itself and the concepts Clemens explores are better here than in the first book. The plot branches more and the episodes each strand follows are more interesting and are more immediately recognisable as relevant to the central focus of the story.

Also better are the characters — I previously cited Kral and Elena as weaker examples of characterisation, and in this novel they are immensely improved. Kral becomes more of a four dimensional personality and not just the 'lumbering honourable warrior-type' he sometimes felt like in Wit'ch Fire, but it is Elena who improves most. She is far less the typical adolescent and much more of an individual, displaying different aspects to her that were previously not really there. She is far more self-determining as well, less drawn along by the adults around her and far more able to make her own decisions — and is better for it. The new characters introduced are varied, but I personally found them far more interesting than I had expected to in a tale this rapidly unfolding.

The land of Alasea also grows in Wit'ch Storm. The scope of the first book and the pace at which it was told did not allow Clemens the opportunity to fill his creation out much, but in this volume the band travels further and across more varied lands. I still have some trouble understanding how the land functions as a whole — it often feels disconnected and disparate, but I actually quite like it, so he must be doing something right. In truth, however, I knocked half a star off because I didn't picture the land as a functioning entity as well as I have come to expect in modern fantasy. Martin and Barclay do too convincing a job in equally fast-moving novels and in similar time frames, so in objectivity I have to mark Clemens down for that.

The other half star came off the score because there are one or two things I find slightly frustrating about Clemens. Clearly he is a very talented writer, is very creative, and has some original ideas that I greatly enjoyed. Having said that, he still uses some plot devices I have seen often before. The 'long, dangerous journey' is Homeric, and while I love the Odyssey, I had hoped an author who presented some originality early on would avoid such fantasy staples. The posse is still well in force, and while, as I have said before, the individuals within are novel, the use is not particularly so.

All that said, some of his new ideas deserve mention and praise. Some of his bad guys are exceptionally frightening and powerful but are often tragic, and this I like — they are not merely power-hungry, blood-lusting killing machines, but are often to be pitied — even as they are fought, and though they must be defeated. His use of a race that is a fantasy staple (you can probably guess, but I won't name it in case it spoils the surprise) in such a totally different way to how I would have expected, I took particular delight in.

To summarise, Wit'ch Storm is a very, very good book that I enjoyed immensely. Clemens writes at astonishing pace and with a real verve and intensity that had me haring through to find out what happens next, and in truth I can rarely praise a book so highly. Clemens can grip me like no other, in truth — not even James Barclay can grip you so hard and not let go while maintaining this pace. So while I may criticise certain things about his work, the simple fact is that he can do it in such a style that I can forgive its flaws and simply enjoy it — and Clemens hasn't reached his zenith within the saga yet. The best is still to come.

This is a terrific read, and a great continuation of a very good saga. James Clemens improves on his previous title, and I urge lovers of fantasy at its most escapist to read The Banned and the Banished whenever they can afford the late nights it inevitably induces!   —T.D.   Comments

James Clemens The Godslayer Chronicles: Shadowfall, HinterlandJames Clemens The Godslayer Chronicles: Shadowfall, Hinterland

The Godslayer Chronicles —  Publisher: From national bestselling author James Clemens comes the first novel in a new series about a world where mysterious gods hold powerful secrets, knights walk in the shadows, and demons claw up from the darkness, as one man struggles to prove he didn't kill a god.


book review James Clemens Shadowfall The Godslayer ChroniclesShadowfall: Best new epic fantasy in years

James Clemens The Godslayer Chronicles: Shadowfall, HinterlandAfter the Sundering, gods fell to the barbaric world of man. Chaos and war reigned for centuries until the gods bonded themselves to the different lands. Then, with their powerful Graces, they bring the world back from the brink, and help mankind to build great cities. Now civilization spreads to all but the Hinterlands, where the crazed, rogue gods rule. But through the years a darkness starts to grow, stirring the winds of war. All-out conflict between the gods means a bloody anarchy for man that will be worse than ever before. All hope falls to the Shadowknights — the blessed, elite warriors of the world — but who can the Shadowknights save? They may have been infiltrated so deeply by the same evil that threatens all, that their very core may be rotted.

Seems like most epic fantasy these days is predictable, too whimsical, low on action and description, and/or magic is as commonplace as a cell-phone. In the few good fantasy epics that I've come across, the writer runs the story into the ground or they make you wait so long between books that your interest fades. Not so with Clemens. His writing moves quickly. The story and setting is unique, the characterization is superb, the action is two-fisted, and intrigue abounds. While most epics have the formula climatic battle at the end, Clemens sticks a major part or two right smack in the middle. You'll find yourself surprised when you still have half the book left. Be careful of which character you get attached to. They could get knocked-off so suddenly you'll find yourself re-reading your last completed sentence just to be sure you got it right.

Also judging by Clemens's other series, he seems to put them out regularly, so you won't die of old-age waiting on the next book. I've already finished the next Godslayer Chronicles book, Hinterland, and I'm now hunting down The Banned and the Banished.

Give Shadowfall a go—you'll probably find yourself hooked, too.  —Greg   Comments


book review James Clemens Shadowfall Godslayer ChroniclesShadowfall: Has it problems but an engrossing read

James Clemens The Godslayer Chronicles: Shadowfall, HinterlandShadowfall is the start of yet another fantasy series and much of it will sound familiar to fans of the genre. There is a military order of skilled knights with a secret sect, a pantheon of gods, not one but two special swords (not to mention a special dagger), lots of folks with hidden origins, a small band fighting against overwhelming odds, and a quest to undertake to save the world.

Despite the oh-so-familiar trappings, however, and despite some flaws of execution, Clemens injects enough originality into the work that it transcends the cliches and becomes an engrossing read. Shadowfall is set in the Nine Lands, lands kept in peace by gods who "settled," tying themselves to a particular area of land and allowing their "graces" (bodily fluids collected by human "Hands"—and yes, they collect all the fluids) to be used to alchemical effect. The first God to settle was Chrism, 4000 years ago. Now there are 100 settled gods and uncounted "rogue" gods who ply the hinterlands growing more mad.

The story starts off strong, with Tylar, a "fallen" and broken-bodied Shadownight, witness to the slaying of one of the 100 gods whose dying act is to heal him, fill him with a god's Grace, and lay a guardian within him so he may quest for "Rivernscyr," though he has no idea what that is. Arrested for being a godslayer, he must escape imprisonment and then pursuit to find his destiny, joined by Rogger — a mysterious thief, and Delia — one of the murdered god's Hands. He soon picks up other allies, including a Shadowknight thought dead 300 years ago and perhaps a few gods, though their allegiance is unclear.

Meanwhile, two other stories unfold simultaneously. One involves Tylar's ex-wife (she testified against him years ago in the trial that led to his being cast out of the order) and former compatriots back in the citadel of the Shadowknights. Their former leader has just died mysteriously, there are rumors of an evil sect within the order, and hints of growing danger to the world at large. Tylar's ex Katherine and others try to get to the bottom of things as the citadel prepares a trap for Tylar, who is rumored to be heading back "home."

The second story centers on a young girl named Dart, in training to perhaps be selected as a Hand. We meet her first as your typical orphan outcast among the richer girls — mocked, tormented, bullied. Her only friend is Pup, a fearsome creature invisible to all but her and who only manifests himself when bloodied and who comes to her fierce defense when she is threatened. Eventually Dart is chosen, along with her worst tormentor, as Hand to Chrism, the eldest god, and heads off to the god's home. Rather than safety in the god's bosom, however, Dart finds murder, suspicion, and betrayal, though she can't tell the good guys from the bad guys. Eventually, as one would expect, the three strands of story intertwine and all the major characters are brought together.

The plot is complex and interesting enough to hold one's attention throughout and Clemens does a good job of using the shifting points of view from one storyline to another to increase suspense and tension. He also does a good job of withholding information so that one is never quite sure which side is good or bad or who is on which side until near the very end. Even then, when the villains have been revealed as villains, there are still some questions.

While some of the elements are utterly familiar, as mentioned there's enough originality there (especially the parts with regard to the Gods and the bodily graces) so they don't seem cookie-cutter. Dart is probably the strongest character despite her youth and her story tends to be the most compelling of the three due to her strength of characterization. Tylar unfortunately is a bit weak of a character, seeming a bit undeveloped and passive through much of the story, though his characterization is much sharper and more vivid in the latter third or so. Other characters and elements also seem to lack some development, whether it be specific characters such as Rogger or the Raven Knight or whole pieces of background, such as the Shadowknight order or the use/manner of the Gods. And there is far too much exposition put into the mouths of characters, especially at the end where it reads almost like a history lecture. And unfortunately Clemens falls prey to the villain's dreaded monologue — the far too tired method of having a villain explain everything just before he's about to kill the hero (have these people never seen what happens to the villains that do this?)

The book comes to a resolution of battle but not of war and so offers the dual delight of a completed tale and suspense as to what happens next, as the war of Gods and Men (with factions from both on each side) is truly declared. Recommended with pleasure.   — Bill

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gravatar jeanne czyzia – baltimore md
January 05, 2009 - 08:29
Subject: james clemens banned and the banished

I personally thought this entire series was wonderful. It was the first real fantasy author that i ever read. Now the only books I read are fantasy. I cant wait until the third book in godslayer is released.


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