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Mark Chadbourn

1960-
Reviewed by
Justin, Stefan, Rob
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Mark Chadbourn
Mark Chadbourn
is a UK author and has several times been nominated for a British Fantasy Society award. He has also written a few stand-alone horror novels. Read extracts of his novels at Mark Chadbourn's website.
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Age of Misrule — (1999-2001) An omnibus edition is available. Publisher: When Jack Churchill and Ruth Gallagher encounter a terrifying, misshapen giant beneath a London bridge they are plunged into a mystery which portends the end of the world as we know it. All over the country, the ancient gods of Celtic myth are returning to the land from which they were banished millennia ago. Following in their footsteps are creatures of folklore: fabulous beasts, wonders and dark terrors. As technology starts to fail, Jack and Ruth are forced to embark on a desperate quest for four magical items — the last chance for humanity in the face of powers barely comprehended.


Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever
Omnibus edition:
Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever

fantasy book review Mark Chadbourn Age of Misrule World's EndWorld's End

Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever Imagine yourself walking home late one evening after a couple hours relaxing at the pub. You hear an argument close by and you make in its direction to investigate. What you end up seeing is a man being murdered by a creature so hideous it makes you vomit then completely lose consciousness. That’s exactly what happened to Jack “Church” Churchill and Ruth Gallagher in Mark Chadbourn’s World’s End. The horrific experience has been permanently etched into their subconscious and it has changed their lives forever. Together they embark on a journey to find items that could save mankind from complete destruction by sinister forces.

World’s End is quintessential contemporary dark fantasy. The story setting is a mix of modern day society and various elements from mythology. It’s quite obvious Chadbourn has done his homework, given how well he links all these mythological pieces in with modern theological and philosophical concepts. Chadbourn creates a unique, believable, and complex tapestry of myth and folklore for this world. He pulls this off extremely well and authors-to-be should take note, because it’s this kind of detail in world building that writers often miss in their stories.

The characters in World’s End are many. There are at least six main characters that all get equal time. I’m usually wary when books have too many central characters; someone usually gets left undeveloped. That is not the case in this book. Each character is given the right amount of attention to make you feel for each of them and their unique situations. They have all come from different backgrounds and have very different personalities, but they are forced to rely on each other in deep and personal ways. I grew to love and respect each character as the story progressed. I even grew to like Laura, who at the beginning of the story made me cringe each time she spoke. The character development in World’s End is some of the best I’ve read.

The plotting of the story is where World’s End falters a bit, and was the only thing that kept it from getting 5 stars. The characters find themselves in predictable situations and are often saved in predictable ways. As Stefan said in his review (below), many of the plot twists are transparent. So much time and effort was put into building an amazing world filled with strong characters, that some of the actual plot devices were left wanting.

Don’t let my quibbles about plotting stop you from reading the book, though. Complaining about predictable plotting in fantasy is like whining about there being dragons on the front cover. World’s End is brilliant in almost every other aspect of its storytelling, and I’m amazed that Mr. Chadbourn’s books don’t get as much attention as they should. I see vampire/zombie trash all the time cluttering up shelves. The Age of Misrule series blows away a large portion of bestselling fantasy available today. I look forward to reading the next installment, and only regret I didn’t read it sooner. —Justin   Comments


fantasy book review Mark Chadbourn Age of Misrule World's EndWorld's End

Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever World's End is the first book in British fantasy author's Mark Chadbourn AGE OF MISRULE trilogy. The novel was originally released in the UK in 1999, and has been re-released in the US by Pyr in 2009.

World's End can probably best be categorized as dark contemporary fantasy. The setting is England, in more or less the present day. Jack Churchill ("Church") lives in London and is trying to cope with the apparent suicide of his girlfriend Marianne. Returning home one night, he has a terrifying encounter under a bridge with a giant whose face seems to melt and change before his eyes. Ruth Gallagher, a lawyer, is also a witness. Both of them pass out, unable to deal with this terrifying vision, but in the next few days, they are drawn together to find out more about what happened.

Soon it becomes clear that life as we know it is changing: technology is starting to fail, creatures of myth and legend are returning to the world, and all the rules we rely on are changing. Church and Ruth embark on a journey to retrieve four magical items that may represent humanity's last hope at the end of the Age of Reason and the start of the Age of Misrule.

What I enjoyed most about World's End is its effective way of mixing regular life in the UK with the encroaching mythological elements. The protagonists travel across the country, staying in hotels, bed and breakfasts, or even their van, giving realistic descriptions of New Age tourism destinations like Stonehenge or Tintagel — while at the same time the country is falling apart because a dragon firebombs a highway or the Wild Hunt tears across the sky. Someone could probably retrace the characters' steps as a travel guide to major Celtic monuments and relics (though hopefully encountering less interference from various mythological monsters).

Another positive for me were the interactions between the main characters, who spend a lot of time bickering realistically and learning from each other. It's nothing new, but still refreshing to read a story in which a few of the main characters just simply don't like each other, while others slowly find common bonds. Some of the characters start out a bit flat, but they experience real growth throughout the novel and best of all, by the end of the novel I felt like I knew most of them.

It's also interesting that World's End can be appreciated on several levels. On the one hand, the novel can simply be read as an entertaining, action-packed contemporary fantasy, but at the same time Mark Chadbourn displays an obviously deep knowledge of mythology, tying together myths on a more fundamental level and, especially in the later stages, giving this novel an additional layer of depth and a broader scope than you'd initially expect.
 
Maybe a minor point, but one I really appreciated: from the very beginning, the more-or-less normal people who become the heroes of this story find it hard to deal with the surreal and terrifying creatures they encounter. Even in the first scene, both Church and Ruth faint when confronted with the terrifying giant, and later on, spells are used to inoculate them and others against the terrifying visions. It's refreshing to read a novel in which the heroes don't emit a Keanu Reeves-like "whoa" when seeing something impossible, and then just move on.

Some negative points: I found some of the plot twists obvious to the point of transparency, while others were simply too predictable, especially towards the end of the novel. The story occasionally speeds up to the point where it reads like the script for an action movie, but on the plus side, at least it's a movie I'd want to see — especially if the special effects look anything like the gorgeous and somewhat terrifying cover illustration by John Picacio, which has the distinction of being the first cover to actually show up in one of my nightmares.

All in all, I felt that the positives outweighed the novel's few problems, because World's End served up enough excitement, mythological depth, and interesting characters to keep me reading to the end. I'm usually not a big reader of contemporary fantasy or dark fantasy, but I definitely look forward to reading the next book in the series, Darkest Hour. —Stefan   Comments


fantasy book review Mark Chadbourn Age of Misrule World's End 2. Darkest HourDarkest Hour

Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever Darkest Hour
is the second book in Mark Chadbourn's AGE OF MISRULE trilogy. As often is the case, the middle book in the trilogy is the darkest one, and if the title didn't give it away, Darkest Hour is no exception. Thankfully, the novel contains enough excitement to make it a thrilling read that should please fans of the first book.

At the conclusion of World's End, the return of the Tuatha dé Danann turns out to be a bittersweet victory. Even though they have been typically been cast as the "forces of good" in the legends, they turn out to be so powerful and alien that they treat normal humans as pets at best and have no problem using and manipulating them. It quickly becomes clear that Church, Ruth, Laura, Shavi and Veith — the five Brothers and Sisters of Dragons — cannot count on their help in ridding England of the Fomorii, the hellish monsters that are wreaking havoc across the land. The Fomorii are trying to revive Balor, the Heart of Shadows, who is the ultimate evil god and will bring the End of Everything. The five heroes are forced into a guerrilla war against the overwhelming forces opposing them, while all around them life as they know it is falling apart...

Darkest Hour is a fine continuation of the AGE OF MISRULE trilogy. The five main characters continue to grow throughout the novel, slowly taking on more individual roles as they become familiar with their own specific abilities. Mark Chadbourn does a great job portraying these everyday people who are thrust into very un-everyday situations. While World's End was an exciting read because it showed the heroes gradually discovering the nature of the new age, Darkest Hour is different: it's less of "what the hell is happening?" and more of "how can we do something about it?"

My favorite part of Darkest Hour was the portrayal of the Tuatha Dé Danann. While the Fomorii are portrayed as a more stereotypical and mostly homogeneous force of evil, the Golden Ones are much more nuanced and varied. While some of them seem almost human-like, others are closer to gods or forces of nature, and Mark Chadbourn makes the reader appreciate how truly unknowable these beings are. The basic disdain they feel for us "Fragile Creatures" is one of the most chilling aspects of this novel.

Darkest Hour works on many levels, ranging from pure action to mysticism to horror to romance. Once again, the route of the five protagonists is described in detail, including which highways they take, and some of these more mundane travelogue details really highlight the surreal nature of the challenges they face. This contrast is again beautifully interpreted in a gorgeous cover by John Picacio, showing the tiny heroes dwarfed by a huge, terrifying nightmare creature.

Some parts of Darkest Hour are so action-packed that they read like an Indiana Jones movie on acid, with surreal and hallucinatory battles and journeys, both in this realm and the Other Lands, alternating with utter and unbridled mayhem as the normal world is torn apart by legendary creatures. This leads to some stunning and spectacular descriptions of the clash of the supernatural with the mundane, but on the flip side, the novel contains so much action that it becomes a bit tedious towards the end, alternating battles with moments of quiet in a steady pattern.

Aside from that minor complaint, Darkest Hour is another solid contemporary fantasy novel with realistic characters facing some very surreal challenges. The novel is often dark, at times genuinely scary, and almost always entertaining. The end effectively sets up what should be a spectacular finish of the AGE OF MISRULE trilogy in Always Forever. —Stefan   Comments


fantasy book review Mark Chadbourn Age of Misrule World's End 3. Always ForeverAlways Forever

Mark Chadbourn Age of Misrule 1. World's End 2. Darkest Hour 3. Always Forever Always Forever is the third novel in the AGE OF MISRULE trilogy by Mark Chadbourn, and at the start of this final installment, things definitely aren't looking up. As Darkest Hour ends, the five Brothers and Sisters of Dragons are scattered and broken, and the dark god Balor is loose in the land again. If the five heroes can't somehow stop Balor by the festival of Samhain, when he comes into his full powers, it may spell the end of humanity.

In one sense, Always Forever is a direct continuation of the first two novels in the series, World's End and Darkest Hour. The Brothers and Sisters of Dragons, aided by True Thomas the Rhymer, travel across England, with occasional forays into the Otherworld of myth and legend. They meet people, fight monsters and interact with gods. Moments of genuine mysticism alternate with hectic hack-and-slash action and all-too-human bickering. The dialogues are, as always, well written and entertaining. The many references to contemporary culture provide yet another contrast between the normal world and the new, surreal age (with my new favorite being the conversation between Jim Morrison and Tom in this novel).

On the other hand, there are a few changes in Always Forever that make this novel a departure from the first two books. For example, in the earlier books, I really enjoyed the powerful contrast between the mundane English countryside and the supernatural creatures invading it, which led to some memorable scenes. In Always Forever, much of the first half of the novel is actually set in the Otherworld, on the "Ship of Fools", and the lack of contrast with the normal world made that section feel more bland than the rest of the series — it frankly dragged a bit for me, despite containing some of the most surreal scenes of the series. Also, the Tuathe dé Dannan now seem less alien than before, which takes away some of what made them so exciting before: you can see factions in this group of formerly unknowable gods or near-gods, and they suddenly appear much more vulnerable. All of this causes them to lose some of their prior mystique, which for me was one of the most attractive aspects of the series until now. On the other hand, the fact that Mark Chadbourn defies expectations by continuing to build up the complexity of an already challenging concept like the Tuatha dé Dannan is admirable.

I don't often highlight this aspect of books in my reviews, but this trilogy deserves an exception: the three recent US re-releases by Pyr make a gorgeous set of books, thanks to John Picacio's cover illustrations and Nicole Sommer-Lecht's book cover designs. The contrast between the terrifying creatures on the covers (Cernunos, Mollecht and Balor, if I'm not mistaken) and the five comparatively tiny heroes is a perfect illustration of one of the trilogy's recurring themes. The books — all in Pyr's sturdy trade paperback format — make an instantly recognizable set on any shelf. As far as book design goes, this edition of the AGE OF MISRULE trilogy is flawless.

If you enjoyed World's End and Darkest Hour, you'll find much to like in this concluding volume of the AGE OF MISRULE trilogy. While one of the twists in the climactic ending was definitely telegraphed too strongly, the final 100 pages or so are an action-packed thrill ride that combines the strongest elements of the trilogy and lead to a worthy finale that places the entire story in a new perspective. Fans of these books will be excited to know that the AGE OF MISRULE story continues in a second trilogy, THE DARK AGE, with book one, The Devil in Green, due to be re-released in the US in April 2010.
Stefan   Comments

The Dark Age — (2002-2005) Publisher: Humanity has emerged, blinking, from the Age of Misrule into a world substantially changed: cities lie devasted, communications are limited, anarchy rages across the land. Society has been thrown into a new Dark Age where superstition holds sway. The Tuatha De Danaan roam the land once more, their terrible powers dwarfing anything mortals have to offer. And in their wake come all the creatures of myth and legend, no longer confined to the shadows. Fighting to find their place in this new world, the last remnants of the Christian Church call for a group of heroes: a new Knights Templar to guard the priesthood as they set out on their quest for souls. But as everything begin to fall apart, the Knights begin to realise their only hope is to call on the pagan gods of Celtic myth for help...

Mark Chadbourn The Dark Age 1. The Devil in Green 2. The Queen of Sinister 3. The Hounds of AvalonMark Chadbourn The Dark Age 1. The Devil in Green 2. The Queen of Sinister 3. The Hounds of AvalonMark Chadbourn The Dark Age 1. The Devil in Green 2. The Queen of Sinister 3. The Hounds of Avalon

epic fantasy book review Mark Chadbourn The Dark Age 1. The Devil in GreenThe Devil in Green

Mark Chadbourn The Dark Age 1. The Devil in Green 2. The Queen of Sinister 3. The Hounds of AvalonThe Devil in Green takes place shortly after the end of Always Forever, the final book in Mark Chadbourn's Age of Misrule trilogy, which described the return to our lands of legendary creatures and gods, so old and powerful that their memories became the basis for many of our myths. Now the final battles are (seemingly) over, and humanity slowly tries to come to terms with the realities of the new Dark Age, society as we know it is practically gone: electricity, fuel and communication are virtually non-existent, and the Tuathe De Danaan are still abroad.

In this fractured version of more or less present-day U.K., the old faiths have lost much of their allure and power, but remnants of Christianity have banded together to provide a bastion of light, with a reformed Knights Templar serving as the muscle to protect the brethren and help spread the word across the land. It's towards this military-religious group that two of the novel's protagonists, Miller and Mallory, are both running, each for their own individual reasons that are revealed later in the novel.

Aside from a few info-dumps here and there (e.g. a quick lecture-summary of the history of the Knights Templar), The Devil in Green is a well-paced and enjoyable story. We're thrown right into the action from page one with a truly hectic chase scene, and as soon as the characters get a chance to catch their breaths, Mark Chadbourn does a good job illustrating their distinct personalities and styles with a few deft strokes. As they enter the military-style training of the Knights, we get a good bit of soldierly camaraderie between Mallory, Miller and their new mates Gardener and Daniels — including an unauthorized excursion to a nearby Travellers' camp, where we meet Sophie, the novel's spiritual parallel to the Age of Misrule's Ruth. Mallory quickly emerges as an authority-averse cynic in the vein of Bill Murray's character in the movie Stripes (with the Knights' captain Blaine being a much less good-natured version of the movie's Sergeant "Big Toe" Hulka). 

While this first novel in the Dark Age trilogy can technically be read independently from the Age of Misrule books, readers who are familiar with that earlier trilogy will have a decidedly different perspective on the activities of the Knights and their leadership early on. To get the full experience of The Devil in Green, I recommend picking up World's End, Darkest Hour, and Always Forever first. This way, you'll also be treated to John Picacio's gorgeous cover illustrations for those novels, which seem to be echoed, book by book, in the new Dark Age trilogy, with the cover of The Devil in Green thematically connected to World's End. If only all fantasy novels were published in such handsome, thoughtful editions.

Mark Chadbourn initially does an excellent job balancing the different faces and facets of religion, from simple, heartfelt spirituality to the unbalanced prejudice of strict dogma, but as the novel progresses, the latter comes more and more to the forefront. With all the brethren and knights trapped inside their compound, almost as if stuck on an island, the novel increasingly reminded me of Lord of the Flies with adult Christians. Let's just say that, if you took offense to Philip Pullman's His Dark Materials trilogy, The Devil in Green is probably not for you. 

Regardless of your (or Chadbourn's) feelings about organized religion, The Devil in Green, like the Age of Misrule trilogy, is an enjoyable and fun (if dark) read, once again filled with realistic, current, eternally bickering characters, interesting mythological and historical tidbits, and a gripping, edge-of-your-seat story. Unfortunately the final few chapters take a turn for the worse, with a couple of deus ex machina escapes and a chaotic and rushed resolution. Despite the ending, which mars what would otherwise be an excellent read, I definitely look forward to the second book in the Dark Age trilogy, The Queen of Sinister, due out from Pyr in June 2010. —Stefan   Comments


epic fantasy book review Mark Chadbourn The Dark Age 2. The Queen of SinisterThe Queen of Sinister

Mark Chadbourn The Dark Age 1. The Devil in Green 2. The Queen of Sinister 3. The Hounds of AvalonThe Queen of Sinister, the middle book in Mark Chadbourn's DARK AGE trilogy, introduces a different set of characters from book 1, The Devil in Green. This is a bit surprising, because the author's earlier AGE OF MISRULE trilogy, which describes the events leading up to the start of the DARK AGE books, focuses on the same characters throughout all three books. So, rather than offering a continuing story, The Queen of Sinister feels completely separate from The Devil in Green: it's set in the same world, but features all new characters and at least for now is unconnected to the first novel (although the author's afterword hints that everything will be pulled together in the trilogy's final novel, The Hounds of Avalon).

Unfortunately the novel's brand new set of characters just isn't as interesting as the one from The Devil in Green or the AGE OF MISRULE trilogy. The novel starts out well, with protagonist Caitlin Shepherd, a medical doctor, trying her best to ease the suffering of the many victims of a devastating plague. The first two chapters of the novel are actually some of the most powerful and emotionally gripping in the series so far, but after this promising start, The Queen of Sinister falls flat. The cast of side characters is initially interesting, but never as likable as you'd hope based on previous books, and — even worse — a bit predictable.

After its strong start, The Queen of Sinister adapts the now familiar pattern of travel across the ravaged English countryside and the mystical Far Lands, on a quest for an item or solution (in this case, a cure for the plague), interspersed with some horror, some mysticism, and plenty of action scenes. Readers will recognize the world's mystical underpinnings from the previous books, but — maybe because all of it is by now very familiar — Mark Chadbourn occasionally starts to sound preachy here.

Combine all of this with a plot that at times seems quite haphazard, and The Queen of Sinister is easily the weakest novel in the series so far. If you loved the previous books, you'll probably find some things to like here, but in the final analysis, The Queen of Sinister comes across as a weak novel in a generally strong series. Here's hoping that Mark Chadbourn will regain command of his formula and pull it all together convincingly in the trilogy's final volume, The Hounds of Avalon.
Stefan   Comments


Mark Chadbourn The Hounds of AvalonThe Hounds of Avalon

Mark Chadbourn The Dark Age 1. The Devil in Green 2. The Queen of Sinister 3. The Hounds of AvalonThe Hounds of Avalon is the third book in Mark Chadbourn’s DARK AGE trilogy, which continues the story of England after the Fall described in the author’s earlier AGE OF MISRULE trilogy. A noticeable difference between the two trilogies is that the AGE OF MISRULE follows the same group of five main characters, the Brothers and Sisters of Dragons, throughout all three books. The DARK AGE trilogy introduces one set of characters in book 1, The Devil in Green, and then surprisingly introduces all new characters in book 2, The Queen of Sinister. The Hounds of Avalon, somewhat annoyingly, initially starts off with yet another batch of new characters in the first pages of its opening chapter (my first major source of annoyance with this novel) but then gradually brings all the story lines together.

In the end, The Hounds of Avalon isn’t any worse or better than the previous books in the trilogy. It’s just more — frankly too much more — of the same. The new characters that are introduced are immediately recognizable, and their interactions follow by now predictable patterns. It’s all too familiar. As a result, I had a hard time staying interested in the novel, because it felt like the series is moving in circles rather than moving forward.

One aspect of these books that should be highlighted is the set of gorgeous cover illustrations by John Picacio. They’re thematically appropriate and instantly recognizable, connecting all the books effectively. You just can’t help but notice them on the shelves. The cover illustration for The Hounds of Avalon is one of the stronger ones of the series, on a par with the memorable and terrifying cover of the opening book of the first trilogy, World’s End, which was rightfully nominated for a Chesley award.

If you absolutely loved the previous books in the AGE OF MISRULE and DARK AGE trilogies and are dying to find out how the story continues, The Hounds of Avalon will probably be right up your alley. If, like me, you weren’t falling over yourself to get to this book, especially after the comparative let-down of The Queen of Sinister, you’ll probably be even more disappointed in The Hounds of Avalon.

It takes quite a lot for me to give up on a novel, especially after already having read five books in the series, but while I could recognize The Hounds of Avalon’s qualities and see why some readers might gobble this one up, I finally realized that I just didn’t have any interest in finding out where the story was going. After having read about a third of the novel, I pronounced the Eight Deadly Words and decided to move on to something else. —Stefan   Comments

Kingdom of the Serpent — (2006-2008) Publisher: Archaeologist Jack Churchill wakes to find himself in the Iron Age, with the memory of how he got there fading fast. All he knows is that the woman he loves is waiting for him — in the twenty-first century. By shifting to the timelessness Otherworld known as T'ir n'a n'Og he can while away the days, the years, the millennia, until his own era rolls around again ... but nothing is ever that simple. There is a malign intelligence also waiting, and it will do anything it can to prevent Jack's return. In a universe where time and space are meaningless, its tendrils stetch back through the years ... Through Roman times, the Elizabethan age, the Renaissance, Victoria's reign, the Second World War to the Swinging Sixties, the Evil sets its traps to destroy Jack. Mark Chadbourn gives us a high adventure of dazzling sword fights and apocalypic wars in the days leading up to Ragnarok, the End-Times: a breathtaking, surreal vision of twisting realities where nothing is quite what it seems.

Mark Chadbourn Kingdom of the Serpent review 1. Jack of Ravens 2. The Burning Man Mark Chadbourn Kingdom of the Serpent review 1. Jack of Ravens 2. The Burning Man

Mark Chadbourn Ghost Warrior Lord of Silence
Ghost Warrior
— (2009) Publisher: Vidar is a man tormented-by a lost memory and a vampiric jewel that demands the life energy of others. Now, with a killer loose within his home city, Vidar must solve a three thousand year old religious mystery to unlick the terrifying secrets of his own past.


fantasy book review Mark Chadbourn Lord of SilenceLord of Silence: Decent sword-and-sorcery mystery

For millennia, the great city of Idriss, City of Lights, has stood almost completely isolated from the world. Bordered by a seemingly endless forest from which few return, the city has relied for protection on its walls and the bravery of its soldiers, such as the elite Crimson Hunt. But when the beloved warrior Mellias, the leader of the Hunt, is found brutally murdered — the first victim of a strange and elusive killer — the city's fate falls into the hands of the Huntsman Vidar. If Vidar were simply a soldier, his burden would be heavy enough; but Vidar is also a dark mystery, even to himself. Years before Mellias's murder, he stumbled out of the forest with amnesia and, embedded in his chest, an amber jewel that feeds on the life forces of Vidar's foes or, when foes are lacking, on Vidar himself. With the help of his fellow Huntsmen, the resolute Asgrim and cynical Cheyne; the methodical Inquisitor Rhiannon; and the erratic sorcerer Greer an' Lokh, Vidar must stop the killer before Idriss succumbs to panic and must unravel the inextricably related threads of his unknown past before they enmesh him and his adopted home.

Written by the prolific Mark Chadbourn, a two-time winner of the British Fantasy Award, Lord of Silence (537 pages) is a fast-paced, sword-against-sorcery mystery that can stand on its own (the end leaves ample room for a sequel.) Mr. Chadbourn's writing is straightforward and usually clear and, at its best, is reminiscent of the much-missed David Gemmell (Legend). Vidar's struggle to keep his vampiric jewel sated is depicted well, and Cheyne and Greer an' Lokh stand out as familiar yet vividly realized characters.

The plot seemed to wander and take an odd turn toward the end, but all in all, fans of (relatively clean) sword-and-sorcery will find much here to like. (A few other quibbles: (1) it seemed odd that the names ran the gamut from Greer an' Lokh to Rhiannon to Lud to LeStrange to Xiang Chai-Shekh; (2) the tale would have been more clear with a map to emphasize the city's isolation; (3) more needed to be done to make the city's predicament absolutely convincing. For example, fields and farmlands are mentioned, since people need to eat, so how surrounded is the city? And over thousands of years, wouldn't people either move away from the horrible forest or start cutting down trees, at least one line a day, to thin and shrink the enemy's habitat?)

Recommended as a library loan for fans of sword-and-sorcery or fantasy mysteries. Three vampiric amber jewels. —Rob R.   Comments

swords of Albion — (2009) Publisher: A devilish plot to assassinate the queen, a cold war enemy hell-bent on destroying the nation, incredible gadgets, a race against time around the world to stop the ultimate doomsday device... and Elizabethan England's greatest spy! Meet Will Swyfte — adventurer, swordsman, rake, swashbuckler, wit, scholar and the greatest of Walsingham's new band of spies. His exploits against the forces of Philip of Spain have made him a national hero, lauded from Carlisle to Kent. Yet his associates can barely disguise their incredulity — what is the point of a spy whose face and name is known across Europe? But Swyfte's public image is a carefully-crafted façade to give the people of England something to believe in, and to allow them to sleep peacefully at night. It deflects attention from his real work — and the true reason why Walsingham's spy network was established. A Cold War seethes, and England remains under a state of threat. The forces of Faerie have preyed on humanity for millennia. Responsible for our myths and legends, of gods and fairies, dragons, griffins, devils, imps and every other supernatural menace that has haunted our dreams, this power in the darkness has seen humans as playthings to be tormented, hunted or eradicated. But now England is fighting back! Magical defences have been put in place by the Queen's sorcerer Dr. John Dee, who is also a senior member of Walsingham's secret servicefantasy  book reviews Mark Chadbourn Swords of Albion 1. The Silver Skull and provides many of the bizarre gadgets utilised by the spies. Finally there is a balance of power. But the Cold War is threatening to turn hot at any moment... Will now plays a constant game of deceit and death, holding back the Enemy's repeated incursions, dealing in a shadowy world of plots and counter-plots, deceptions, secrets, murder, where no one... and no thing... is quite what it seems.


fantasy  book reviews Mark Chadbourn Swords of Albion 1. The Silver SkullThe Silver Skull

There are times when you read a book that’s so amazing to you that you feel the author had you personally in mind when they wrote it, that’s exactly how I feel about Mark Chadbourn’s The Silver Skull.

The Silver Skull is set in an alternate version of the Elizabethan England period. The story follows Will Swyfte — the greatest spy England has ever known. He’s handsome, daring, smart, and dangerous. He’s everything a great spy should be. With Spain on the brink of war with England and the Unseelie court pulling strings behind the curtains, Will has been tasked with saving the whole of England from certain doom. Sounds kind of silly, does it not? The core of the story is indeed a spy/adventure story. On the surface the plot feels a little like an Elizabethan James Bond novel, but in reality The Silver Skull is so much more than that.

First of all The Silver Skull is actually quite scary. There is a scene where Will must infiltrate an enemy stronghold located in an abandoned house; you can feel the tension building the deeper he gets. The pursuit that happens after he tries to escape had my hair standing on end. The story is very dark, foreboding, and surprisingly violent. I’ve never had fairies scare the living crap out of me before. Nasty, brutal, super intelligent — the fairies Mark Chadbourn creates are the ultimate super-villain. James Bond never had to deal with these guys! I love how Chadbourn has taken so many staples of epic fantasy (Olde England, fairies, dashing heroes) and has twisted them into something brilliant.

The depth of characters and the plot leave room for a sequel without leaving you hanging at the end. Chadbourn has recently signed a six-book deal with Pyr. I can only hope a few of those are sequels to The Silver Skull. I admit I was caught by surprise at how much I liked this book. I knew by page 100 that I had something really special in my hands. I recommend Mark Chadbourn's The Silver Skull to anyone who has a head. This is a must-read, and is my favorite book so far this year. —Justin   Comments

Stand-alone novels:
Mark Chadbourn fantasy book reviews Scissorman, The Fairy Feller's Master Stroke
Scissorman
— (1997) Extract: The room was spartan: a desk, a filing cabinet, a pot plant with browning leaves. A door led off on either side. No windows; they had selected it for the security. The doctor, a woman in her late 40s with greying hair pulled back in a pony tail, sat perched on the end of the desk, biting her nails anxiously as she studied a heavy folder. It took a second or two for her to register Culver and Miles had entered. She nodded. "CID?" The two policemen introduced themselves. "I'm Dr Lansing. I'm glad you're here." She looked like she wanted to say more, but caught herself at the last moment. "How's the patient?" Culver asked. "Patient X," she replied. "That's his designated title until we do a positive ID. He's in a bad way."


Mark Chadbourn fantasy book reviews Scissorman, The Fairy Feller's Master StrokeThe Fairy Feller's Master Stroke — (2002) Publisher: In the Tate Gallery in London hangs a mysterious painting that captures the hearts and souls of everyone who sees it. It emerged from the disturbed mind of an artist consigned to the infamous lunatic asylum Bedlam after he slaughtered his father. Mystical, disconcerting, enthralling, it purports to be a vista on to fairyland itself. In every aspect, The Fairy Feller's Master-Stroke is an enigma. But for Danny it is a key.to life and death, magic and wonder, hope and salvation. A child prodigy, Danny has been obsessed with the painting all his life. Somewhere deep within it is the answer to a mystery that possessed his mother before him.an answer she may well have uncovered. And so Danny sets out on a quest into the life of the brilliant tortured artist Richard Dadd. By following in his footsteps to Egypt, where Dadd first went insane, Danny risks madness itself. But the prize is worth it. Is The Fairy Feller's Master-Stroke really a gateway to the wondrous land of Faerie that has haunted mankind's dreams for centuries? Or is it something much, much darker?

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