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Alan Campbell

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Alan Campbell fantasy author Alan Campbell was born in Falkirk, Scotland, and grew up there before moving on to to study Computer Science at Edinburgh University. After graduating, he worked for DMA Design, Visual Sciences and Rockstar, developing video games: Body Harvest for the Nintendo 64, Formula One 2000 for the Playstation, and the Grand Theft Auto series on the PC and PS2. After finishing Vice City, he left to pursue a career in photography and to write. Learn more at Alan Campbell's website.

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Deepgate Codex — (2007-2008) Lye Street is a prequel. Iron Angel is called Penny Devil in the UK. Publisher: Suspended by chains over a seemingly bottomless abyss, the ancient city of Deepgate is home to a young angel, an assassin, and a psychotic murderer hungry for revenge — or redemption. But soon a shocking betrayal will unite all three in a desperate quest... The last of his line, Dill is descended from legendary Battle-archons who once defended the city. Forbidden to fly and untrained even to wield the great sword inherited from his forebears, he has become a figurehead for a dying tradition. Now he lives a sheltered existence in one of Deepgate’s crumbling temple spires under the watchful eye of the Presbyter who rules the city. Spine assassin Rachel Hael has better things to do than oversee the Presbyter’s angel. Each dark moon she must fight for her life among the city chains, hunting an immortal predator with a taste for blood. But when a traitor brings enemies to Deepgate’s doorstep, Dill and Rachel are forced into an uneasy alliance with the city’s oldest and most dangerous foe. They must journey down into the uncharted chasm to save their sprawling metropolis — and themselves — from annihilation. Once they descend however, they learn that what lies below is far more sinister than what they’ve been taught to expect.


book review fantasy author Alan Campbell Deepgate Codex Scar Night, Lye Street, Iron Angelbook review fantasy author Alan Campbell Deepgate Codex Scar Night, Lye Street, Iron AngelAlan Campbell Deepgate Codex, Lye Street, Scar Night, Iron Angel, Penny DevilAlan Campbell Deepgate Codex 3: God of Clocks


fantasy book review Alan Campbell Deepgate Codex prequel Lye StreetLye Street

book review fantasy author Alan Campbell Deepgate Codex Scar Night, Lye Street, Iron AngelLye Street is a 135 page novella exclusively available from Subterranean Press in two unique, limited editions — a fully cloth bound hardcover signed by the author (numbered to 2000) and a signed leatherbound copy housed in a custom traycase (numbered to 26). Cover artwork is provided by Dave McKean — longtime Neil Gaiman collaborator and noted CD cover artist — while the wonderful interior illustrations are done by the award-winning Bob Eggleton.

One of the best things about Scar Night was the thrilling prologue which first introduced the demonic Carnival, a deranged and immortal angel who feeds on the blood of victims every ‘scar night.’ Lye Street is the prequel to that prologue and ends just where Scar Night begins. Since Carnival was one of my favorite characters from the book, I found the novella to be particularly satisfying, especially because we get to delve a bit deeper into the renegade angel’s intriguing madness. Specifically, we discover that in addition to the ritual ‘scar night’ slayings, Carnival has also been regularly murdering the descendants of a certain family every fifty years for five generations. Sal Greene is the next target on that list, but the old prospector isn’t going without a fight…he’s hired a phantasmacist to summon the demon Basilis — formerly Ayen’s Hound Master and Heaven’s Lord of Warfare — to kill the scarred angel.

Alas, plans never go quite the way you expect them to, and Sal soon finds himself on a strange quest to free the demon’s physical aspects from the memories of his hounds. Meanwhile, Presbyter Scrimlock has learned of Carnival’s vendetta against the Bucklestrappe family and uses that knowledge to set a trap to destroy the angel once and for all…

Writing a novella or short story is obviously different from writing a long-form novel, especially one that’s part of a series, and not every writer can pull it off. Fortunately, Alan Campbell seems to have a knack for the format and delivers a story that was well-written, fun and interesting — it’s kind of like a gothic, grown-up fairy tale that Neil Gaiman or Tim Burton would cook up — featuring the visually arresting imagery of the city Deepgate and a macabre sense of humor that reminded me of Steven Erikson’s Bauchelain & Korbal Broach novellas. In fact, I was really surprised by how amusing the novella could be at times, which was something that Scar Night lacked.

In the end, I really enjoyed Lye Street. Part of it of course is returning to the unforgettable world of Deepgate and learning more about Carnival, but also a lot of the problems that plagued the debut are nowhere to be found, and in a couple of areas, the novella actually excels over the book. So, if you were a fan of Scar Night, I’m pretty confident that you’ll like Lye Street, which is an excellent companion piece. And if you haven’t read Scar Night yet, then no worries because Lye Street is also the perfect introduction to author Alan Campbell and the Deepgate Codex. —Robert Thompson


fantasy book reviews Alan Campbell Scar Night Deepgate CodexScar Night

book review fantasy author Alan Campbell Deepgate Codex Scar Night, Lye Street, Iron AngelScar Night is a bit of an odd animal for me to review. In some ways it felt more like having a relationship than reading a book. There were highs (some really amazing ones), and there were of course lows. Sometimes pretty darn low. Like a person would, it has flaws, flaws that occasionally make me question not only why I'm still in the relationship (or in this case, reading the book) but why I'm still enjoying it.

The city of Deepgate is a fascinating one, peopled with some interesting characters involved in interesting subplots. The problem is that these characters and their subplots are poorly paced, taking up too much time and leaving not enough for the three characters who, in the end, prove the most interesting of all: Dill, Rachel, and Carnival. Towards the end of the book they begin descending (kind of literally, in a sense) into some really intriguing, even moving character development. It's all handled very well, considering that for most of the book it isn't handled at all. Not nearly enough time is spent on their journey to reach the emotional places they end up at, so though it's all written nicely, it doesn't reach the truly striking potential it could have had.

While still enjoyable to read about, something in the tone of the book makes the revelations rather unsurprising, and unfortunately I can't explain this any better without major spoilers. The violence levels can get unsettling and the characters frustrating — about halfway through I began mentally subtitling the book “Of Fools and Madmen” because most of the characters are one or the other, if not both. There's also some serious fail with regards to the whole nomadic tribe-like desert people trope; that is, it's sadly followed mostly to the letter and expresses nothing new on the idea.

The action in the book is mostly intense and fast-paced, though it does seem to stray a bit beyond the boundaries of reality and physics at times (admittedly though I could be completely wrong about this, being an expert on neither). Towards the end it drags; something about fantasy writers, they can't seem to resist the roughly hundred pages long epic battle even though it's usually unnecessary.

Like I said, highs and lows. I enjoyed the actual reading of the book more than three and a half stars, but looking back on it, I can't quite justify rating it higher. Overall Scar Night has a lot of flaws, a cliffhanger ending, and the entire Codex itself has just as much potential for a major plummet as it does for a major summit. —Beth Johnson


book review fantasy author Alan Campbell Deepgate Codex Scar Night, Lye Street, Iron AngelScar Night: Doesn't quite meet its potential

book review fantasy author Alan Campbell Deepgate Codex Scar Night, Lye Street, Iron AngelAlan Campbell's
Scar Night is the first book in a proposed trilogy (Deepgate Codex) and it’s a decent and intriguing start, though one hopes that succeeding books do a much better job of realizing the potential in the backstory than Scar Night itself does.

The strengths of the book mostly lie in its background. One is the underlying mythos: a millennia-ago war in heaven, a god who waits in the abyss below a major city as they feed him their dead (along with the dead’s souls) so he can create another army to storm heaven, a race of angels, a powerful church, a once-powerful group of heathens. Another strength is the setting — the city of Deepgate, suspended by massive chains over the god’s abyss, chains that wind through the entire city, holding up houses and blocks (or sometimes not, as the chains are known to deteriorate). The character types, while somewhat familiar to fantasy fans, are also a solid plus: the assassin pained by her skill at death, a creature pained by its need to feed on humans to sustain itself, a head priest whose faith isn’t as solid as it seems, the assistant who never knows enough. These are joined by two relatively original creations: Dill, the boy-angel who longs to match the stature of his ancestors who were great battle-archons that protected the city; and Devon, the master poisoner who is unlikeable in so many ways but also charmingly compelling.

All of these strengths bring Scar Night to an average, solidly enjoyable read. But the book’s weaknesses keep it from breaking beyond average and sometimes strongly disappoint the reader. For one, little of the background strengths are realized to their potential. The city could have been much more of a character in the story and while there are some nicely done passages in this vein, it just wasn’t enough.  One doesn’t “feel” the city as one does say, in Mieville’s  New Crobuzon or VanDermeer’s Ambergris. And the characters aren’t fully fleshed out either, just like the city. Carnival, the vampire-like angel who needs to feed on “Scar Night” to maintain her seeming immortality comes closest (she reminds me, in paler fashion, of C.S. Friedman’s Gerald Terrant in her Coldfire Trilogy) though we don’t see enough of her through most of the book. The assassin, Rachel, deepens somewhat but only past the halfway point, and Devon is pretty solid all the way through, but in a pretty mechanistic sense as he is mostly driven by revenge. But the others vary greatly in their fullness of presentation. Dill, sadly enough, is merely a pale shadow for just about all of the book. Mr. Nettle is a strong character, but single-minded so that lessens his impact somewhat.

The plot, similarly, has lots of potential, but fails to fully achieve it. Sometimes events seem a bit arbitrary, happening as they do only for the plot’s sake and not naturally due to character. Some events are simply too rushed, or feel very anticlimactic, such as almost all the experience with the god of the story. Battles, whether minor or major, are handled a bit perfunctorily, with little tension or excitement.  And the look ahead to the next book is far too abrupt. There is also too much vagueness surrounding some of the mythology, especially as we get a closer view of its reality. By that, I don’t mean that there are questions to be answered by future books but points that should have been clarified for the purposes of this book (don’t want to give away plot points, so excuse my own vagueness on this point).

In the end, a solid three sort of book. The kind of opening book where I’ll read the second book (Iron Angel), but rather than buy the hardcover version of it as soon as it comes out (a sign of strong interest), I’ll get it out of the library. And decide then if it’s worth continuing the series. A mild recommendation due to its potential, with hopes that further books do a much better job of achieving its potential.
Bill Capossere


Alan Cambell Deepgate Codex Iron Angel book reviewIron Angel

Alan Campbell Deepgate Codex, Lye Street, Scar Night, Iron Angel, Penny DevilI thought Scar Night, the first book in Alan Campbell’s Deepgate Codex, never really reached its potential in terms of story, character, or richness of imagination and detail. It had enough to keep my interest piqued in the series, but I can’t say I was holding my breath for book two.

Iron Angel picks up slightly after the events of Scar Night and continues the major story arc. A long-ago war in Heaven ended up with Heaven sealed, the god Iril shattered into pieces (which retain power) in the Maze of Hell, and his sons scattered and imprisoned, though most managed to free themselves and plot a return to heaven. Meanwhile, they must deal with King Menoa of Hell, who is attempting to lead his Mesmerists out of Hell into this world. Iron Angel opens with one of Iril’s sons, Cospinol joined by his brothers on his great skyship of the dead (his prison), pulled (yes, pulled) by John Anchor, a great character. Cospinol is told by his brother Rhys that he’s needed to stop Menoa by sealing the portal to Hell under Deepgate, which is where he’ll also find the mad demigod/angel Carnival whom he can kill and then “drink” to attain enough power to free himself. From there the book goes into multiple strands:

In part 1, the young angel Dill and his companion, the Spine assassin Rachael, are hiding out from the Spine-declared martial law. They become separated and Rachael leaves Deepgate with Dill’s possessed body (his soul is in hell), eventually meeting up with Carnival. Also in part 1, John Anchor, pulling the huge skyship behind him, seeking Carnival, joins up with Jack Caulker, a thief looking out for himself.

Part 2 takes place in the Maze of Hell and also follows two strands. One focus is on Dill, whose soul, upon his body’s possession, was transferred to Hell. Here he is prime prey for Menoa so he must avoid capture, helped by Hasp, another of Iril’s sons, and Mina Greene, a thaumaturge. The other focus is Alice Harper, a human who traveled to Hell for reasons of her own and is now working for Menoa.

Part 3 takes place in the land of Pandemeria (much of it on a train actually), and we see many of the same characters here in this section, although many are greatly transformed, some physically, some emotionally, some motivationally. We also get a big battle scene here.

So how does Iron Angel measure up to its so-so precursor? In many ways, Iron Angel is exponentially better, so much so that were it not for the obviousness of the continued plot and characters, I would have never have guessed this was the same author. First, the richness of imagination that was hinted at but not fully realized in Scar Night is all here: a poisonous forest, an odd little dog, the Soft Men, The White and Black Swords, mixes of magic and technology, strange forms, shapeshifting. Hell is especially vivid and original. Here nothing is permanent — it’s all a matter of will, and so things can be changed at will (Menoa, for instance, transforms Harper into whatever form best suits his purpose). Also, the walls, houses, etc. are made up of the souls of those in hell and one’s souls take the forms of rooms or, in the case say of Hasp, entire castles (making for a highly original battle scene in Hell).

Beyond the vivid setting, Hell is also without a doubt the best part of the book — the most taut and compelling writing, the most moving. Part 1 is solid if a bit slow to start. And the scenes with Rachael get better toward the end — more interesting and humorous if not more compelling. The humor flares up especially nicely in Part 3 and the book closes well with a strong ending, though fair warning — it’s a kicker of a cliffhanger.

Eventually some of Campbell’s flaws from Scar Night reasserted themselves. Pacing becomes an issue in Part 3 — the whole first half feels unnecessarily long. Campbell presents us with some wonderful characters — especially Anchor and Mina Greene (any scene with Anchor is a winner); They’re great characters for whimsy, dialogue, and action, but we don’t know much about them. Other characters are weaker — Rachael, Dill, Harper, Menoa — none of them really come alive or compel any emotional tie, for good or bad.

But while I would have wished for stronger characterization more consistently, the flaws were really drowned out by the sheer originality of the scenes in Hell and the book was a vast improvement on Scar Night. Book Three, God of Clocks, is not as good, so we end up with that rarity in the fantasy trilogy world — a second or “bridge” book that is the best of the three (shades of Empire Strikes Back — though God of Clocks is nowhere near as bad as Return of the Jedi — no damn Ewoks for one). But based on the solid Scar Night, the very strong Iron Angel, and the bit of a letdown though still decent God of Clocks, the Deepgate Trilogy is a recommended read. It has many flaws, but there are enough good moments to earn it a read, even if it shouldn’t go to the top of your TBR list. —Bill Capossere


fantasy book review Alan Campbell Deepgate Codex 3. God of ClocksGod of Clocks

Alan Campbell Deepgate Codex 3: God of ClocksGod of Clocks is Alan Campbell’s third (and I believe final) book in his Deepgate Codex. It is (save for the ending) better than Scar Night, but nowhere near as strong as Iron Angel.

In God of Clocks, the Spine assassin Rachel is reunited with the young angel Dill, though his soul is now enhoused in a monstrously tall (400’ I think) mechanical construct of an angel. They are joined by the thaumaturge Mina Greene (still with her strange dog) and the god Hasp, who is also transformed (though in much different fashion) and who is carrying a mind-controlling parasite that allows him to be ordered by any of a group of people to do whatever they tell him to, making him an untrustworthy ally. They are pursued by 12 other “archonites” as they try to reach the castle of the god of time Sabor in order to find a way to defeat King Menoa of Hell (who has just killed one of Sabor’s brothers). Meanwhile, John Anchor, joined by Alice Harper, pulls Cospinol’s ship into Hell to try to reach Menoa’s citadel to stop him there. Carnival plays her usual important role, as do several other characters, including a little girl with a submarine, a talking box, and several time-copies of the main characters.

One of the aspects that made Iron Angel so strong was its vivid imagination and originality. We see flashes of that here — the aforementioned talking box for instance, as well as a living river and a castle whose rooms exist in different times — but they don’t permeate the book as much as they did in Iron Angel. John Anchor is still a great character, but he’s really the only standout one. Sabor’s assistant adds some welcome humor and a sense of individuality, but he’s relatively minor. The problem, which has been a steady one over the series, is that many of the main characters just don’t breathe fully: Rachael, Dill, Menoa. Alice Harper and Carnival have potential, and some fine moments, but their potential isn’t fully realized (the same holds true for a few others). And Mina Greene is washed out a bit compared to her appearance in Iron Angel. Hasp, who had one of the greatest moments in Iron Angel, is just repetitive and mostly unlikable in God of Clocks. His situation should have made him the most compelling character, but instead you eventually dread almost any scene he’s in.

Campbell still does a good job mixing in some humor. And certainly the big picture story is a strong concept — a war of gods, humans caught between Hell and Heaven, a bold attempt to bring Heaven into the mix. And there are some wonderfully single scenes, especially those involving Carnival and Anchor. But it starts to bog down in the final quarter once time-traveling makes a major appearance (I should confess a bias against time-travel — it’s seldom done well and is often used as an easy out). It began mildly enough, became a bit annoying, then turned into a bit of a deus ex machina (somewhat literally). Where Iron Angel ended with a great bang, God of Clocks petered out, ending too abruptly and easily. I wasn’t even sure this was the actual ending to the series, it felt so incomplete.

In the end, a disappointment, but not really until the last part of the book. I’ll just repeat what I said about the series as a whole in my review of Iron Angel: Based on the solid Scar Night, the very strong Iron Angel, and the bit of a letdown though still decent God of Clocks, The Deepgate Codex is recommended; There are enough good moments to earn it a read. —Bill Capossere

 

The Gravedigger Chronicles — (2011) Publisher: When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra — a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can't escape his past so readily. Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf — the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm. This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is surfacing: out there, beyond the bitter seas, an old and familiar enemy is rising — one who, if not stopped, will drown the world and all of humanity with it...

fantasy book reviews Alan Campbell The Gravedigger Chronicles 1. Sea of Ghosts

fantasy book reviews Alan Campbell The Gravedigger Chronicles 1. Sea of GhostsSea of Ghosts

fantasy book reviews Alan Campbell The Gravedigger Chronicles 1. Sea of GhostsCLASSIFICATION: Sea of Ghosts is a nautical-themed epic fantasy that reminded me a of cross between Robert V.S. Redick’s accessible Chathrand Voyage series and the grittier works of Glen Cook, James Clemens and Alan Campbell’s very own Deepgate Codex, while the book’s magic system brought to mind Mark Charan Newton and Ken Scholes. Recommended for fans of Brandon Sanderson, Robert V.S. Redick, Chris Wooding, Adrian Tchaikovsky, and the like.

FORMAT/INFO: Sea of Ghosts is 500 pages long, divided over 18 titled chapters and a Prologue & Epilogue. Narration is in the third person via Colonel Thomas Granger, Ianthe, Ethan Maskelyne the metaphysicist and Unmer expert, and Sister Briana Marks of the Haurstaf. Sea of Ghosts is the opening volume in The Gravedigger Chronicles with the book ending on a couple of minor cliffhangers. April 1, 2011 marks the UK Hardcover publication of Sea of Ghosts via Tor UK. Cover art provided by Larry Rostant.

ANALYSIS: Despite its shortcomings, I was a huge fan of Alan Campbell’s debut series, The Deepgate Codex, and ever since the trilogy’s conclusion, I’ve been anxiously awaiting news regarding the author’s next book. So when Sea of Ghosts was finally announced, it instantly became one of my most anticipated releases of 2011.

Looking back on The Deepgate Codex, what I loved most about the trilogy was Alan Campbell’s creative and vivid imagination, which included bringing to life an ancient Gormenghastian-influenced city suspended by giant chains over a cavernous abyss that was the home of a god, and a Hell that would give Dante and John Milton nightmares. That same inventive imagination is on full display in the author’s new book, Sea of Ghosts, which introduces readers to a world slowly drowning in brine, a toxic substance unleashed by the Unmer that also changes humans into the Drowned. Add in the telepathic Haurstaf, dragons that were once human, and a wild variety of Unmer sorcery and artifacts — void flies, skybarques, an alchemist’s pin, deadships, a Replicating Sword, seeing knives, spectacles that allow the wearer to see the past, et cetera — and it’s obvious that Alan Campbell has created another stunning fantasy world.

What’s interesting about this world, particularly Unmer sorcery, is that it possesses a science fiction element, as explained by the metaphysicist, Ethan Maskelyne:

What we perceive as sorcery is merely a method of juggling entropy. The Unmer transmit energy and matter from one place to another, most likely from one universe to another, through some sort of aspacial conduit. The Unmers’ strength lies in their ability to plunder what I have chosen to call cosmic remnants.

Our present universe is merely the latest configuration of energy and matter formed within a never-ending cycle of cosmic inflation. Like the ripples formed beneath a dripping tap — as the outer circle fades they are replaced by new ones. If my theory is correct, it means that certain aspects of Unmer sorcery are not only detrimental to our universe, but completely impossible without assistance from beyond our universe.


On the flipside, world-building was a disappointment with the author providing very little background information on the Unmer, their war with the Haurstaf, the famous Unmer traitor Argusto Conquillas, dragons, and so on. It’s a shame too, because as imaginative as the novel is, Sea of Ghosts could have been even better if Alan Campbell had done more to flesh out the setting and his creative ideas.

The story in Sea of Ghosts is a fairly simple one, centered around Ianthe and her unique ability, and the three sides fighting over her: Ethan Maskelyne for her Unmer treasure hunting talent, Sister Briana Marks for her Haurstaf potential, and Colonel Thomas Granger for personal reasons. Despite the story’s simplicity, played out tropes — trial by combat, a school where the new student has to deal with bullies, the youthful protagonist with godlike powers — and the occasional deus ex machina, Sea of Ghosts is a highly entertaining novel highlighted by cinematic pacing, exhilarating action sequences, and unexpected moments of dark violence — the brutal execution of a Drowned, rape and torture — which lends a sense of gravity to the book. At least it’s this way for most of the novel. When the story shifts to Awl about 350 pages in, Sea of Ghosts starts becoming more derivative and over-the-top, and less engaging. The climax in particular — which felt rushed and underwhelming, especially compared to the first fourteen chapters in the novel — was disappointing. Thankfully, many matters introduced in Sea of Ghosts remain unresolved — the source of the Unmer’s power, the purpose of the brine and where it came from, the beach of keys, Argusto Conquillas, Ianthe’s ability, et cetera — and because of this, I have a strong feeling that the sequel will be even bigger and better than its predecessor, much the way Iron Angel was a significant improvement over Scar Night.

Alan Campbell’s characterization meanwhile, has improved since he wrote The Deepgate Codex, but is still a work-in-progress if the lack of depth and similar narrative voices suffered by Briana Marks and Ianthe are any indication. While both Briana and Ianthe add little of worth to Sea of Ghosts as POVs, Ianthe at least possesses the potential to develop into one of the most important characters in the series if handled correctly. On the other hand, Colonel Thomas Granger and Ethan Maskelyne were a joy to read. Granger in particular, was easy to root for and care about, even if the veteran soldier shares many of the same qualities — pragmatism, wits, luck — as The Black Company’s Croaker, Malazan’s Whiskeyjack and Piper Hecht from The Instrumentalities Of The Night, while the Gravedigger’s reasons for pursuing Ianthe are not very convincing. Ethan Maskelyne in the meantime, is a complex villain endowed with a brilliant intellect, charming arrogance, and homicidal insanity. He believes he is trying to save the world for his family — a wife and infant son — and is willing to do whatever it takes to achieve his goal. As far as the supporting cast, expect the characters to be one-dimensional and forgettable.

CONCLUSION: Despite a disappointing finale and suffering from some of the same issues that plagued The Deepgate Codex, Alan Campbell’s Sea of Ghosts is a very impressive start to The Gravedigger Chronicles. I was particularly impressed by the significant improvement Alan Campbell has made as a writer, especially compared to his debut novel, Scar Night. In fact, for those yet to read anything by Alan Campbell, I would recommend Sea of Ghosts over The Deepgate Codex, mainly because the new series offers greater appeal than the author’s debut trilogy, while possessing the potential to be more rewarding. From a personal standpoint, I thought Sea of Ghosts was a step down from Alan Campbell’s best novel, Iron Angel, but the book was still a blast to read and I can’t wait to discover what the author has planned for the next volume in The Gravedigger Chronicles. —Robert Thompson


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