Lynn Abbey has been writing epic fantasy for almost thirty years. Much of her work is associated with shared-worlds (numerous authors writing in the same world) and the gaming industry since the 1980s. She and her ex-husband, Robert Asprin developed the popular Thieves’ World anthology (below). Lynn Abbey has co-edited and contributed to other shared-world anthologies such as Dark Sun, ElfQuest, and Forgotten Realms. Read excerpts of her novels at Lynn Abbey's website.The Rifkind Saga — (1979, 1980, 2006) Publisher’s description of Rifkind’s Challenge (2006): In a desert world ruled by men, Rifkind has always been one apart. A chieftain's daughter, she learned to wield a sword while all other women were bound by tribal custom to children and the cooking fire. But when her clan was massacred, she set forth on a quest for her destiny in savage lands ruled by magic and the sword. For a while she had thought that she had found a home. She practiced the healing arts and raised her son. But now she has once again heard a personal call to arms, a call to leave behind the safety of her home. She will once again take up the way of the sword, the way of sorcery. And this time she is not alone. ![]() ![]()
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Unicorn and Dragon — (1987-1988) Publisher: Wolves are loose in the English countryside. A dying monarch cannot enforce the laws, and his heirs are circling like vultures. The small castle that is Hafwynder Manor is thrown into chaos by the arrival of a mysterious young stranger, too badly wounded to explain his plans. The forces of 11th century history invade Hafwynder Manor. Its safety—and perhaps the fate of all England — may depend on the deeds of the blonde, impulsive Alison and her sister, the dark-haired and cunning Wildecent. With the forces of the outside world raging at the castle walls, the two young women must learn to shape their own destiny! |
The ULTIMA Saga — (1991-1992) These are related to the ULTIMA computer games. Publisher: Lord Ironhawk's son, Jordan Hawson; Althea; Drum, the blacksmith; and Jordan's kid brother, Squirt, search for Balthan, Althea's magician brother, the only one to know the truth about the evil infesting the land of Britannia. |
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Walensor — (1991-1994) Young adult. From Lynn Abbey's website: "I wanted a fantasy world with a blend of magic and medivalism, but I also wanted something a bit different. In the middle of one long Michigan night the ideas came to me: Ecology! and The Internet! By golly, I’d create a world where magic was, among other things, communication and Mother Nature fought back..." |
Orion’s Children (The Emma Merrigan Books) — (2000-2005) Publisher: When librarian Emma Merrigan gives sanctuary to a terrified young girl found hiding in the library, it unleashes the nightmares of Emma's childhood and reawakens untapped magical powers inherited from her long-dead mother. ![]() ![]()
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The Thieves' WOrld Anthologies — (1979-2004) These anthologies were edited by Lynn Abbey and her husband Robert Asprin. Other contributors were C.J. Cherryh, Diane Duane, Raymond E. Feist, Dennis L. McKiernan, Mickey Zucker Reichert, Marion Zimmer Bradley, Diana L. Paxon, Steven Brust, David Drake, and Jody Lynn Nye. A series of Thieves' World novels were published by other authors in the late 1980s and early 1990s. Lynn Abbey published the last Thieves' World novel, Sanctuary, in 2002. You can learn more at a fan's Thieves' World website. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Sanctuary — (2002) Publisher: Return To The City That Would Not Die! Return To Thieves' World! Return To Sanctuary! Thieves' World was the bestselling and first of the shared world phenomenon, selling well over a million copies of anthologies detailing the exploits and intrigues of the high-born and low-born denizens of Sanctuary, a city that has seen many masters. The Age of Ranke and the reign of Kadakithis, the occupation of the Beysib, the war of the gods and indeed the erstwhile Renaissance are now all in the past. Memories of heroes and villains, glory and savagery have all been relegated to the shadows of yesteryear as present-day residents once again apply themselves to the task at hand: survival. Only Molin Torchholder, architect of Sanctuary's glory and master of her secrets knows the whole truth, but he is dying... He must hold on
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